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Bypass GTB when Professor is on Soul Link


mawjustin

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Hi Team,

How do we do this? bypass when in Soul Link?

I understand that this enables Dispel on GTB. But can we add an additional script that it will only work if the player (Sage/Professor) is on Soul Link?

if((status_isimmune(bl) &&!tsc->data[SC_HERMODE] && rnd()%100 > 30  ))
				break;

I tried this, but no luck.


 if((status_isimmune(bl) &&!tsc->data[SC_HERMODE] && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SAGE && rnd()%100 > 30  ))
				break;

 

This is from src/map/skill.cpp

	case SA_DISPELL:
		if (flag&1 || (i = skill_get_splash(skill_id, skill_lv)) < 1) {
			if (sd && dstsd && !map_flag_vs(sd->bl.m) && (!sd->duel_group || sd->duel_group != dstsd->duel_group) && (!sd->status.party_id || sd->status.party_id != dstsd->status.party_id))
				break; // Outside PvP it should only affect party members and no skill fail message
			clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
			if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
				|| (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel.
				|| rnd()%100 >= 50+10*skill_lv)
			{
				if (sd)
					clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
				break;
			}
			if((status_isimmune(bl) &&!tsc->data[SC_HERMODE] && rnd()%100 > 30  ))
				break;

			//Remove bonus_script by Dispell
			if (dstsd)
				pc_bonus_script_clear(dstsd,BSF_REM_ON_DISPELL);

			if(!tsc || !tsc->count)
				break;

			for(i=0;i<SC_MAX;i++) {
				if (!tsc->data[i])
					continue;
				switch (i) {

 

 

Edit: 

Found a fix on this one: from

 

Just change 

clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);

to

clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);

And fix the typo.. from sC to SC

	case SA_DISPELL:
		if (flag&1 || (i = skill_get_splash(skill_id, skill_lv)) < 1) {
			if (sd && dstsd && !map_flag_vs(sd->bl.m) && (!sd->duel_group || sd->duel_group != dstsd->duel_group) && (!sd->status.party_id || sd->status.party_id != dstsd->status.party_id))
				break; // Outside PvP it should only affect party members and no skill fail message
			clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
			if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
				|| (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel.
				|| rnd()%100 >= 50+10*skill_lv)
			{
				if (sd)
					clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
				break;
			}

  	 		if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_SAGE && status_isimmune(bl) && !tsc->data[SC_HERMODE] && rnd()%100 < 70 
			|| status_isimmune(bl) && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_SAGE) ){
				if (sd)
					clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
				break;
			}

			//Remove bonus_script by Dispell

 

Edited by mawjustin
found a fix.
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Hello! is chance percentage working? i tried this before when i change to low chances it keeps dispel, in short chance of percentage is not working

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separate the condition to make it work.

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17 hours ago, BeWan said:

separate the condition to make it work.

Hello sir, how to separate it to make it work?

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