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DrakeSky

Remove drops from Plant Cultivation

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Please help! I don't know the specific forum for my issue.

How to remove the drop of the black mushroom and red mushroom from Plant Cultivation of Biochemist?

TIA!

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12 minutes ago, DrakeSky said:

Please help! I don't know the specific forum for my issue.

How to remove the drop of the black mushroom and red mushroom from Plant Cultivation of Biochemist?

TIA!

unlike flora / 

// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values:
// 0: Nothing drops.
// 1: Only marine spheres drop items.
// 2: All alchemist summons drop items.
alchemist_summon_reward: 1

easy to way just make duplicate of that monster with no drops or make new condition for this skill

mob.cpp

	if( !(type&1) && !map_getmapflag(m, MF_NOMOBLOOT) && !md->state.rebirth && (
		!md->special_state.ai || //Non special mob
		battle_config.alchemist_summon_reward == 2 || //All summoned give drops
		(md->special_state.ai==AI_SPHERE && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items.
		) )
	// Plant Cultivation [Celest]
	case CR_CULTIVATION:
		if (sd) {
			if( map_count_oncell(src->m,x,y,BL_CHAR,0) > 0 )
			{
				clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
				return 1;
			}
			clif_skill_poseffect(src,skill_id,skill_lv,x,y,tick);
			if (rnd()%100 < 50) {
				clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
			} else {
				TBL_MOB* md = NULL;
				int t, mob_id;

				if (skill_lv == 1)
					mob_id = MOBID_BLACK_MUSHROOM + rnd() % 2;
				else {
					int rand_val = rnd() % 100;

					if (rand_val < 30)
						mob_id = MOBID_GREEN_PLANT;
					else if (rand_val < 55)
						mob_id = MOBID_RED_PLANT;
					else if (rand_val < 80)
						mob_id = MOBID_YELLOW_PLANT;
					else if (rand_val < 90)
						mob_id = MOBID_WHITE_PLANT;
					else if (rand_val < 98)
						mob_id = MOBID_BLUE_PLANT;
					else
						mob_id = MOBID_SHINING_PLANT;
				}

				md = mob_once_spawn_sub(src, src->m, x, y, "--ja--", mob_id, "", SZ_SMALL, AI_NONE);
				if (!md)
					break;
				if ((t = skill_get_time(skill_id, skill_lv)) > 0)
				{
					if( md->deletetimer != INVALID_TIMER )
						delete_timer(md->deletetimer, mob_timer_delete);
					md->deletetimer = add_timer (tick + t, mob_timer_delete, md->bl.id, 0);
				}
				mob_spawn(md);
			}
		}
		break;

 

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