DrakeSky Posted October 18, 2020 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 69 Reputation: 0 Joined: 03/27/18 Last Seen: March 26, 2023 Share Posted October 18, 2020 Please help! I don't know the specific forum for my issue. How to remove the drop of the black mushroom and red mushroom from Plant Cultivation of Biochemist? TIA! Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted October 18, 2020 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: April 16 Share Posted October 18, 2020 12 minutes ago, DrakeSky said: Please help! I don't know the specific forum for my issue. How to remove the drop of the black mushroom and red mushroom from Plant Cultivation of Biochemist? TIA! unlike flora / // Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: // 0: Nothing drops. // 1: Only marine spheres drop items. // 2: All alchemist summons drop items. alchemist_summon_reward: 1 easy to way just make duplicate of that monster with no drops or make new condition for this skill mob.cpp if( !(type&1) && !map_getmapflag(m, MF_NOMOBLOOT) && !md->state.rebirth && ( !md->special_state.ai || //Non special mob battle_config.alchemist_summon_reward == 2 || //All summoned give drops (md->special_state.ai==AI_SPHERE && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items. ) ) // Plant Cultivation [Celest] case CR_CULTIVATION: if (sd) { if( map_count_oncell(src->m,x,y,BL_CHAR,0) > 0 ) { clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } clif_skill_poseffect(src,skill_id,skill_lv,x,y,tick); if (rnd()%100 < 50) { clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } else { TBL_MOB* md = NULL; int t, mob_id; if (skill_lv == 1) mob_id = MOBID_BLACK_MUSHROOM + rnd() % 2; else { int rand_val = rnd() % 100; if (rand_val < 30) mob_id = MOBID_GREEN_PLANT; else if (rand_val < 55) mob_id = MOBID_RED_PLANT; else if (rand_val < 80) mob_id = MOBID_YELLOW_PLANT; else if (rand_val < 90) mob_id = MOBID_WHITE_PLANT; else if (rand_val < 98) mob_id = MOBID_BLUE_PLANT; else mob_id = MOBID_SHINING_PLANT; } md = mob_once_spawn_sub(src, src->m, x, y, "--ja--", mob_id, "", SZ_SMALL, AI_NONE); if (!md) break; if ((t = skill_get_time(skill_id, skill_lv)) > 0) { if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (tick + t, mob_timer_delete, md->bl.id, 0); } mob_spawn(md); } } break; Quote Link to comment Share on other sites More sharing options...
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DrakeSky
Please help! I don't know the specific forum for my issue.
How to remove the drop of the black mushroom and red mushroom from Plant Cultivation of Biochemist?
TIA!
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