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how to disabled item in monk /champion class


POGING UTOY

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hello there, im wondering if there's a script to disable item in monk/champion, example monk/champion cant equip lightalzen aura but other jobs can thank you in advance

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11 minutes ago, POGING UTOY said:

hello there, im wondering if there's a script to disable item in monk/champion, example monk/champion cant equip lightalzen aura but other jobs can thank you in advance

try this? 0x3E9F7EEF

 

Job: Equippable jobs. Uses the following bitmask table:
	(S.) Novice    (2^00): 0x00000001
	Swordman       (2^01): 0x00000002
	Magician       (2^02): 0x00000004
	Archer         (2^03): 0x00000008
	Acolyte        (2^04): 0x00000010
	Merchant       (2^05): 0x00000020
	Thief          (2^06): 0x00000040
	Knight         (2^07): 0x00000080
	Priest         (2^08): 0x00000100
	Wizard         (2^09): 0x00000200
	Blacksmith     (2^10): 0x00000400
	Hunter         (2^11): 0x00000800
	Assassin       (2^12): 0x00001000
	Unused         (2^13): 0x00002000
	Crusader       (2^14): 0x00004000
	Monk           (2^15): 0x00008000
	Sage           (2^16): 0x00010000
	Rogue          (2^17): 0x00020000
	Alchemist      (2^18): 0x00040000
	Bard/Dancer    (2^19): 0x00080000
	Unused         (2^20): 0x00100000
	Taekwon        (2^21): 0x00200000
	Star Gladiator (2^22): 0x00400000
	Soul Linker    (2^23): 0x00800000
	Gunslinger     (2^24): 0x01000000
	Ninja          (2^25): 0x02000000
	Gangsi         (2^26): 0x04000000
	Death Knight   (2^27): 0x08000000
	Dark Collector (2^28): 0x10000000
	Kagerou/Oboro  (2^29): 0x20000000
	Rebellion      (2^30): 0x40000000
	Summoner       (2^31): 0x80000000

	Novice + Swordman + Magician + Archer = 0x0000000F, why?
	Because: 10 = A, 11 = B, 12 = C, 13 = D, 14 = E, and 15 = F
	It's using hexadecimal.

 

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Until the DB is converted to YAML your stuck doing a bit of math with the 12 collumn, this string 0x000654E2 ( this is for fireblend )

Just check the item document and youll have it all laid out for you just use a calculator or something 

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