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Used this Script but there is no effect upon being equipped

20307,C_Beginner_Cap,Costume Beginner Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,1348,{ if (BaseLevel < 100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); } },{},{}

Screenshot Below:
image.png.425abb4a98600df1969015f5d8499d39.png
 

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Posted
15 hours ago, JagLers said:

Used this Script but there is no effect upon being equipped


20307,C_Beginner_Cap,Costume Beginner Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,1348,{ if (BaseLevel < 100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); } },{},{}

Screenshot Below:
image.png.425abb4a98600df1969015f5d8499d39.png
 

I tried your script its working fine. Try putting your script on trunk/db/import/itemdb.txt

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Posted

Any errors on map server?

Try check re, pre-re reading and import folder for duplicate/overwriten items.

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