//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
// ADD YOUR NPC HERE
//============================================================
prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; }
// prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================
// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
- script quest_shop -1,{
function Add; function Chk; function Slot;
OnInit:
freeloop(1);
// -----------------------------------------------------------
// Basic shop settings.
// -----------------------------------------------------------
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
// Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
setarray .Points$[0],
"#CASHPOINTS", "Cash Points";
//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================
// -----------------------------------------------------------
// Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],
"Headgears", // Shop Named 1
"Weapons", // Shop Named 2
"Other"; // Shop Named 3
// -----------------------------------------------------------
// Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
// <Zeny cost>,<point cost>,
// <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
// Shop 1
Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
// Shop 2
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
// Shop 3
Add(3,531,1,3,0,512,1,713,1);
Add(3,532,1,3,0,513,1,713,1);
Add(3,533,1,3,0,514,1,713,1);
Add(3,534,1,3,0,515,1,713,1);
// -----------------------------------------------------------
//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================
freeloop(0);
set .menu$,"";
for(set
[email protected],1;
[email protected]<=getarraysize(.Shops$); set
[email protected],
[email protected]+1) {
set .menu$, .menu$+.Shops$[
[email protected]]+":";
npcshopdelitem "qshop"
[email protected],909;
}
end;
OnMenu:
set
[email protected], getarraysize(@i);
if (
[email protected]) set @shop_index, select(.menu$);
else if (
[email protected] == 1) set @shop_index, @i[0];
else {
for(set
[email protected],0;
[email protected]<
[email protected]; set
[email protected],
[email protected]+1)
set
[email protected]$,
[email protected]$+.Shops$[@i[
[email protected]]]+":";
set @shop_index, @i[select(
[email protected]$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[@shop_index] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "qshop"
[email protected]_index,1;
npcshopattach "qshop"
[email protected]_index;
end;
OnBuyItem:
//
[email protected][] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray
[email protected][0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray
[email protected][3],getd(".q_"
[email protected]_index+"_"
[email protected][0]+"[0]"),getarraysize(getd(".q_"
[email protected]_index+"_"
[email protected][0]));
set
[email protected][2],
[email protected][1]*
[email protected][3];
if (
[email protected][2] ||
[email protected][2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname(
[email protected][0])+".";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((
[email protected][2] > 1)
[email protected][2]+"x ":"")+Slot(
[email protected][0])+"^000000";
mes "Requirements:";
disable_items;
if (
[email protected][4]) mes " > "+Chk(Zeny,
[email protected][4]*
[email protected][1])+(
[email protected][4]*
[email protected][1])+" Zeny^000000";
if (
[email protected][5]) mes " > "+Chk(getd(.Points$[0]),
[email protected][5]*
[email protected][1])+(
[email protected][5]*
[email protected][1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(
[email protected][5]*
[email protected][1])+")^000000";
if (
[email protected][6]) for(set
[email protected],6;
[email protected]<getarraysize(
[email protected]); set
[email protected],
[email protected]+2)
mes " > "+Chk(countitem(
[email protected][
[email protected]]),
[email protected][
[email protected]+1]*
[email protected][1])+((.ShowID)?"{"
[email protected][
[email protected]]+"} ":"")+Slot(
[email protected][
[email protected]])+" ("+countitem(
[email protected][
[email protected]])+"/"+(
[email protected][
[email protected]+1]*
[email protected][1])+")^000000";
next;
setarray @qe[1], getiteminfo(
[email protected][0],5), getiteminfo(
[email protected][0],11);
if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
set
[email protected],1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(
[email protected][0])+"^000000:"+((
[email protected] &&
[email protected][7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(
[email protected][0],
[email protected][2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((
[email protected][2]*getiteminfo(
[email protected][0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (
[email protected][4]) set Zeny, Zeny-(
[email protected][4]*
[email protected][1]);
if (
[email protected][5]) setd .Points$[0], getd(.Points$[0])-(
[email protected][5]*
[email protected][1]);
if (
[email protected][6]) for(set
[email protected],6;
[email protected]<getarraysize(
[email protected]); set
[email protected],
[email protected]+2)
delitem
[email protected][
[email protected]],
[email protected][
[email protected]+1]*
[email protected][1];
getitem
[email protected][0],
[email protected][2];
if (.Announce) announce strcharinfo(0)+" has created "+((
[email protected][2] > 1)
[email protected][2]+"x "+getitemname(
[email protected][0]):callfunc("F_InsertArticle",getitemname(
[email protected][0])))+"!",0;
specialeffect2 EF_FLOWERLEAF;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
break;
case 3:
close;
}
}
OnEnd:
if (@qe[7]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
changelook LOOK_ROBE, @qe[6];
}
deletearray @qe[0],8;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
setarray
[email protected][0],getarg(2),getarg(3),getarg(4);
for(set
[email protected],5;
[email protected]<getargcount(); set
[email protected],
[email protected]+2) {
if (getitemname(getarg(
[email protected])) == "null") {
debugmes "Quest requirement #"+getarg(
[email protected])+" invalid (skipped).";
return;
} else
setarray
[email protected][
[email protected]],getarg(
[email protected]),getarg(
[email protected]+1);
}
copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),
[email protected][0],getarraysize(
[email protected]);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}
function Slot {
set
[email protected]$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return
[email protected]$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return
[email protected]$+" ["+getitemslots(getarg(0))+"]";
default: return
[email protected]$;
}
}
}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set
[email protected],0;
[email protected]<getargcount(); set
[email protected],
[email protected]+1)
set @i[
[email protected]],getarg(
[email protected]);
doevent "quest_shop::OnMenu";
end;
}
// Dummy shop data -- copy as needed.
//============================================================
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1
- shop qshop4 -1,909:-1
- shop qshop5 -1,909:-1
Hi,
How can I set Euphy's Quest to show Cash Points instead of Zeny Amount for items?