JagLers Posted May 25, 2020 Posted May 25, 2020 Used this Script but there is no effect upon being equipped 20307,C_Beginner_Cap,Costume Beginner Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,1348,{ if (BaseLevel < 100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); } },{},{} Screenshot Below: Quote
0 Newbiedev-chan Posted May 26, 2020 Posted May 26, 2020 15 hours ago, JagLers said: Used this Script but there is no effect upon being equipped 20307,C_Beginner_Cap,Costume Beginner Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,1348,{ if (BaseLevel < 100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); } },{},{} Screenshot Below: I tried your script its working fine. Try putting your script on trunk/db/import/itemdb.txt 1 Quote
0 Start_ Posted May 26, 2020 Posted May 26, 2020 Any errors on map server? Try check re, pre-re reading and import folder for duplicate/overwriten items. 1 Quote
0 JagLers Posted May 30, 2020 Author Posted May 30, 2020 This has been fixed than you all for your help. Quote
Question
JagLers
Used this Script but there is no effect upon being equipped
20307,C_Beginner_Cap,Costume Beginner Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,1348,{ if (BaseLevel < 100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); } },{},{}
Screenshot Below:

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