Kuneho Posted May 24, 2020 Posted May 24, 2020 (edited) im Confused to use the new mob avail When i usee it and duplicate Emperium i got error - Mob: EMPERIUM Sprite: EMPERIUM # < i remove this then i got this error can some help me? how really i use this mob avail 25019,EMPELIUM,Emperium,Emperium,90,2000000,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Edited May 24, 2020 by Kuneho Quote
0 kodkodkub Posted May 25, 2020 Posted May 25, 2020 I dont know what you're trying to do but 1288,EMPELIUM,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Mob 1288 named EMPELIUM This mean there is no Mob : EMPERIUM but EMPELIUM you should do something like 25019,EMPELIUM_OMFG,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 and this in your mob_avail Header: Type: MOB_AVAIL_DB Version: 1 Body: - Mob: EMPELIUM_OMFG Sprite: EMPELIUM Quote
0 Kakaroto Posted May 24, 2020 Posted May 24, 2020 Please read this: https://github.com/rathena/rathena/blob/master/doc/mob_avail.txt Quote
0 kodkodkub Posted May 25, 2020 Posted May 25, 2020 did you remove # in front of #Body: It should be like this Body: - Mob: MOROCC_3 Sprite: DOPPELGANGER and from what I see your 25019 mob is EMPELIUM not EMPERIUM 1 Quote
0 Kuneho Posted May 25, 2020 Author Posted May 25, 2020 7 hours ago, Kuneho said: im Confused to use the new mob avail When i usee it and duplicate Emperium i got error - Mob: EMPERIUM Sprite: EMPERIUM # < i remove this then i got this error can some help me? how really i use this mob avail 25019,EMPELIUM,Emperium,Emperium,90,2000000,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 What i just Said sir i remove # this and i got the error i just type it so i got Wrong spelling 2 hours ago, kodkodkub said: and from what I see your 25019 mob is EMPELIUM not EMPERIUM 2 hours ago, kodkodkub said: did you remove # in front of #Body: It should be like this Body: - Mob: MOROCC_3 Sprite: DOPPELGANGER Body: - Mob: EMPERIUM Sprite: EMPERIUM but i got error Thanks for the reply Quote
0 kodkodkub Posted May 25, 2020 Posted May 25, 2020 (edited) try to read both of my reply one more time or even more Body: - Mob: EMPERIUM Sprite: EMPERIUM This is not your mob Your mob is EMPELIUM Edited May 25, 2020 by kodkodkub Quote
0 Kuneho Posted May 25, 2020 Author Posted May 25, 2020 Just now, kodkodkub said: try to read both of my reply one more time or even more Body: - Mob: EMPERIUM Sprite: EMPERIUM This is not your mob Your mob is EMPELIUM ok sir thank you but when i summon the monster i got error if i summon EMperium i got error!! Client crash only duplicate got Crash Quote
0 Kuneho Posted May 25, 2020 Author Posted May 25, 2020 Just now, kodkodkub said: I dont know what you're trying to do but 1288,EMPELIUM,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Mob 1288 named EMPELIUM This mean there is no Mob : EMPERIUM but EMPELIUM you should do something like 25019,EMPELIUM_OMFG,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 and this in your mob_avail Header: Type: MOB_AVAIL_DB Version: 1 Body: - Mob: EMPELIUM_OMFG Sprite: EMPELIUM so i dont get wrong spelling heheheh thanks for the help +1 Quote
Question
Kuneho
im Confused to use the new mob avail
When i usee it and duplicate Emperium i got error
- Mob: EMPERIUM Sprite: EMPERIUM
# < i remove this then i got this error
can some help me? how really i use this mob avail
25019,EMPELIUM,Emperium,Emperium,90,2000000,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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