IvanD Posted April 16, 2020 Posted April 16, 2020 Hello, it’s me again anyone bored that could possibly make this script possible? npc with pub... that says [save point] when a player died... he/she respawn to where the npc location. (Stacking over the npc) multiple clone npc... but saved depends on where the npc is located. thank you very much for good scripters. Quote
0 Emistry Posted April 16, 2020 Posted April 16, 2020 prontera,155,181,5 script SavePointNPC 4_F_KAFRA1,{ getmapxy(.@map$, .@x, .@y, BL_NPC); savepoint .@map$, .@x, .@y; mes "Save point updated to "+.@map$+"("+.@x+", "+.@y+")"; close; } prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#1 4_F_KAFRA1 prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#2 4_F_KAFRA1 prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#3 4_F_KAFRA1 1 Quote
0 IvanD Posted April 16, 2020 Author Posted April 16, 2020 11 hours ago, Emistry said: prontera,155,181,5 script SavePointNPC 4_F_KAFRA1,{ getmapxy(.@map$, .@x, .@y, BL_NPC); savepoint .@map$, .@x, .@y; mes "Save point updated to "+.@map$+"("+.@x+", "+.@y+")"; close; } prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#1 4_F_KAFRA1 prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#2 4_F_KAFRA1 prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#3 4_F_KAFRA1 i was looking for with a chatbox but its okay.... works perfectly, thank you sir Quote
Question
IvanD
Hello, it’s me again
anyone bored that could possibly make this script possible?
npc with pub... that says [save point]
when a player died... he/she respawn to where the npc location. (Stacking over the npc)
multiple clone npc... but saved depends on where the npc is located.
thank you very much for good scripters.
2 answers to this question
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