IvanD Posted April 16, 2020 Group: Members Topic Count: 61 Topics Per Day: 0.02 Content Count: 110 Reputation: 0 Joined: 11/13/17 Last Seen: July 24, 2022 Share Posted April 16, 2020 Hello, it’s me again anyone bored that could possibly make this script possible? npc with pub... that says [save point] when a player died... he/she respawn to where the npc location. (Stacking over the npc) multiple clone npc... but saved depends on where the npc is located. thank you very much for good scripters. Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted April 16, 2020 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Thursday at 04:49 PM Share Posted April 16, 2020 prontera,155,181,5 script SavePointNPC 4_F_KAFRA1,{ getmapxy(.@map$, .@x, .@y, BL_NPC); savepoint .@map$, .@x, .@y; mes "Save point updated to "+.@map$+"("+.@x+", "+.@y+")"; close; } prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#1 4_F_KAFRA1 prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#2 4_F_KAFRA1 prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#3 4_F_KAFRA1 1 Quote Link to comment Share on other sites More sharing options...
0 IvanD Posted April 16, 2020 Group: Members Topic Count: 61 Topics Per Day: 0.02 Content Count: 110 Reputation: 0 Joined: 11/13/17 Last Seen: July 24, 2022 Author Share Posted April 16, 2020 11 hours ago, Emistry said: prontera,155,181,5 script SavePointNPC 4_F_KAFRA1,{ getmapxy(.@map$, .@x, .@y, BL_NPC); savepoint .@map$, .@x, .@y; mes "Save point updated to "+.@map$+"("+.@x+", "+.@y+")"; close; } prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#1 4_F_KAFRA1 prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#2 4_F_KAFRA1 prontera,155,181,5 duplicate(SavePointNPC) SavePointNPC#3 4_F_KAFRA1 i was looking for with a chatbox but its okay.... works perfectly, thank you sir Quote Link to comment Share on other sites More sharing options...
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IvanD
Hello, it’s me again
anyone bored that could possibly make this script possible?
npc with pub... that says [save point]
when a player died... he/she respawn to where the npc location. (Stacking over the npc)
multiple clone npc... but saved depends on where the npc is located.
thank you very much for good scripters.
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