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Real time timer on script


Eross

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Hi, is it possible to show how many hours,minutes and seconds left before you can take the quest again ? I set it on 24hours and I want to see how many minutes are left with countdown ...heres my npc script credits to @Emistry and added some lines from hunting mission thanks

prontera,155,181,5    script    Sample    4_F_KAFRA1,{

    if (#Crafting_Delay > gettimetick(2) && .Delay) {
            set .@i, #Crafting_Delay-gettimetick(2);
            if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
            else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
            else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
            mes .name$;
            mes "I'm afraid you'll have to wait ^0055FF"+getd(".Delay")+"^000000 hours before taking another mission.";
            close;
        }    
    if (!quest_random) {
        quest_random = rand(1,3);
        mes .name$;
        mes "You have been assigned with a new quest.";
        next;
    }
    switch(quest_random) {
        case 1:
            setarray .@reward, 4001, 1;
            setarray .@item, 512;
            setarray .@amount, 100;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 2:
            setarray .@reward, 4002, 1;
            setarray .@item, 501, 502, 503;
            setarray .@amount, 3, 1, 2;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 3:
            setarray .@reward, 4003, 1;
            setarray .@item, 512, 503;
            setarray .@amount, 300, 100;
            //set #crafting_quest,0;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        default:
            mes "invalid quest.";
            close;
    }
    mes "Quest Requirement(s):";
    .@size = getarraysize(.@item);
    for (.@i = 0; .@i < .@size; .@i++) {
        mes " > "+.@amount[.@i]+"x "+getitemname(.@item[.@i]);
        if (countitem(.@item[.@i]) < .@amount[.@i])
            .@fail++;
    }
    if (!.@fail) {
        next;
        if (select("Submit Quest", "Cancel") == 1) {
            for (.@i = 0; .@i < .@size; .@i++)
                delitem .@item[.@i], .@amount[.@i];
            getitem .@reward[0], .@reward[1];
            quest_random = 0;
        }
    }
    close;
    
    OnInit:
    set .Delay,24;        // Quest delay, in hours (0 to disable).
    .name$ = "[ ^FF0000Craft Collector^000000 ]";
}

 

Edited by Mael
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Here it is.
 

prontera,155,181,5	script	Sample	4_F_KAFRA1,{

    if (#Crafting_Delay > gettimetick(2) && .Delay) {
            mes .name$;
            mes "I'm afraid you'll have to wait ^0055FF"+callfunc("Time2Str",#Crafting_Delay)+"^000000 before taking another mission.";
            close;
        }    
    if (!quest_random) {
        quest_random = rand(1,3);
        mes .name$;
        mes "You have been assigned with a new quest.";
        next;
    }
    switch(quest_random) {
        case 1:
            setarray .@reward, 4001, 1;
            setarray .@item, 512;
            setarray .@amount, 100;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 2:
            setarray .@reward, 4002, 1;
            setarray .@item, 501, 502, 503;
            setarray .@amount, 3, 1, 2;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 3:
            setarray .@reward, 4003, 1;
            setarray .@item, 512, 503;
            setarray .@amount, 300, 100;
            //set #crafting_quest,0;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        default:
            mes "invalid quest.";
            close;
    }
    mes "Quest Requirement(s):";
    .@size = getarraysize(.@item);
    for (.@i = 0; .@i < .@size; .@i++) {
        mes " > "+.@amount[.@i]+"x "+getitemname(.@item[.@i]);
        if (countitem(.@item[.@i]) < .@amount[.@i])
            .@fail++;
    }
    if (!.@fail) {
        next;
        if (select("Submit Quest", "Cancel") == 1) {
            for (.@i = 0; .@i < .@size; .@i++)
                delitem .@item[.@i], .@amount[.@i];
            getitem .@reward[0], .@reward[1];
            quest_random = 0;
        }
    }
    close;
    
    OnInit:
    set .Delay,24;        // Quest delay, in hours (0 to disable).
    .name$ = "[ ^FF0000Craft Collector^000000 ]";
}

EDIT: Please use Code Box instead of QOUTE.

Edited by Haruka Mayumi
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3 hours ago, Haruka Mayumi said:

Here it is.
 


prontera,155,181,5	script	Sample	4_F_KAFRA1,{

    if (#Crafting_Delay > gettimetick(2) && .Delay) {
            mes .name$;
            mes "I'm afraid you'll have to wait ^0055FF"+callfunc("Time2Str",#Crafting_Delay)+"^000000 before taking another mission.";
            close;
        }    
    if (!quest_random) {
        quest_random = rand(1,3);
        mes .name$;
        mes "You have been assigned with a new quest.";
        next;
    }
    switch(quest_random) {
        case 1:
            setarray .@reward, 4001, 1;
            setarray .@item, 512;
            setarray .@amount, 100;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 2:
            setarray .@reward, 4002, 1;
            setarray .@item, 501, 502, 503;
            setarray .@amount, 3, 1, 2;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 3:
            setarray .@reward, 4003, 1;
            setarray .@item, 512, 503;
            setarray .@amount, 300, 100;
            //set #crafting_quest,0;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        default:
            mes "invalid quest.";
            close;
    }
    mes "Quest Requirement(s):";
    .@size = getarraysize(.@item);
    for (.@i = 0; .@i < .@size; .@i++) {
        mes " > "+.@amount[.@i]+"x "+getitemname(.@item[.@i]);
        if (countitem(.@item[.@i]) < .@amount[.@i])
            .@fail++;
    }
    if (!.@fail) {
        next;
        if (select("Submit Quest", "Cancel") == 1) {
            for (.@i = 0; .@i < .@size; .@i++)
                delitem .@item[.@i], .@amount[.@i];
            getitem .@reward[0], .@reward[1];
            quest_random = 0;
        }
    }
    close;
    
    OnInit:
    set .Delay,24;        // Quest delay, in hours (0 to disable).
    .name$ = "[ ^FF0000Craft Collector^000000 ]";
}

EDIT: Please use Code Box instead of QOUTE.

thankyou !!!!

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