Jump to content
  • 0

Real time timer on script


Question

Posted (edited)

Hi, is it possible to show how many hours,minutes and seconds left before you can take the quest again ? I set it on 24hours and I want to see how many minutes are left with countdown ...heres my npc script credits to @Emistry and added some lines from hunting mission thanks

prontera,155,181,5    script    Sample    4_F_KAFRA1,{

    if (#Crafting_Delay > gettimetick(2) && .Delay) {
            set .@i, #Crafting_Delay-gettimetick(2);
            if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
            else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
            else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
            mes .name$;
            mes "I'm afraid you'll have to wait ^0055FF"+getd(".Delay")+"^000000 hours before taking another mission.";
            close;
        }    
    if (!quest_random) {
        quest_random = rand(1,3);
        mes .name$;
        mes "You have been assigned with a new quest.";
        next;
    }
    switch(quest_random) {
        case 1:
            setarray .@reward, 4001, 1;
            setarray .@item, 512;
            setarray .@amount, 100;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 2:
            setarray .@reward, 4002, 1;
            setarray .@item, 501, 502, 503;
            setarray .@amount, 3, 1, 2;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 3:
            setarray .@reward, 4003, 1;
            setarray .@item, 512, 503;
            setarray .@amount, 300, 100;
            //set #crafting_quest,0;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        default:
            mes "invalid quest.";
            close;
    }
    mes "Quest Requirement(s):";
    .@size = getarraysize(.@item);
    for (.@i = 0; .@i < .@size; .@i++) {
        mes " > "+.@amount[.@i]+"x "+getitemname(.@item[.@i]);
        if (countitem(.@item[.@i]) < .@amount[.@i])
            .@fail++;
    }
    if (!.@fail) {
        next;
        if (select("Submit Quest", "Cancel") == 1) {
            for (.@i = 0; .@i < .@size; .@i++)
                delitem .@item[.@i], .@amount[.@i];
            getitem .@reward[0], .@reward[1];
            quest_random = 0;
        }
    }
    close;
    
    OnInit:
    set .Delay,24;        // Quest delay, in hours (0 to disable).
    .name$ = "[ ^FF0000Craft Collector^000000 ]";
}

 

Edited by Mael
Use codebox

2 answers to this question

Recommended Posts

  • 0
Posted (edited)

Here it is.
 

prontera,155,181,5	script	Sample	4_F_KAFRA1,{

    if (#Crafting_Delay > gettimetick(2) && .Delay) {
            mes .name$;
            mes "I'm afraid you'll have to wait ^0055FF"+callfunc("Time2Str",#Crafting_Delay)+"^000000 before taking another mission.";
            close;
        }    
    if (!quest_random) {
        quest_random = rand(1,3);
        mes .name$;
        mes "You have been assigned with a new quest.";
        next;
    }
    switch(quest_random) {
        case 1:
            setarray .@reward, 4001, 1;
            setarray .@item, 512;
            setarray .@amount, 100;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 2:
            setarray .@reward, 4002, 1;
            setarray .@item, 501, 502, 503;
            setarray .@amount, 3, 1, 2;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 3:
            setarray .@reward, 4003, 1;
            setarray .@item, 512, 503;
            setarray .@amount, 300, 100;
            //set #crafting_quest,0;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        default:
            mes "invalid quest.";
            close;
    }
    mes "Quest Requirement(s):";
    .@size = getarraysize(.@item);
    for (.@i = 0; .@i < .@size; .@i++) {
        mes " > "+.@amount[.@i]+"x "+getitemname(.@item[.@i]);
        if (countitem(.@item[.@i]) < .@amount[.@i])
            .@fail++;
    }
    if (!.@fail) {
        next;
        if (select("Submit Quest", "Cancel") == 1) {
            for (.@i = 0; .@i < .@size; .@i++)
                delitem .@item[.@i], .@amount[.@i];
            getitem .@reward[0], .@reward[1];
            quest_random = 0;
        }
    }
    close;
    
    OnInit:
    set .Delay,24;        // Quest delay, in hours (0 to disable).
    .name$ = "[ ^FF0000Craft Collector^000000 ]";
}

EDIT: Please use Code Box instead of QOUTE.

Edited by Haruka Mayumi
  • Upvote 1
  • 0
Posted
3 hours ago, Haruka Mayumi said:

Here it is.
 


prontera,155,181,5	script	Sample	4_F_KAFRA1,{

    if (#Crafting_Delay > gettimetick(2) && .Delay) {
            mes .name$;
            mes "I'm afraid you'll have to wait ^0055FF"+callfunc("Time2Str",#Crafting_Delay)+"^000000 before taking another mission.";
            close;
        }    
    if (!quest_random) {
        quest_random = rand(1,3);
        mes .name$;
        mes "You have been assigned with a new quest.";
        next;
    }
    switch(quest_random) {
        case 1:
            setarray .@reward, 4001, 1;
            setarray .@item, 512;
            setarray .@amount, 100;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 2:
            setarray .@reward, 4002, 1;
            setarray .@item, 501, 502, 503;
            setarray .@amount, 3, 1, 2;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        case 3:
            setarray .@reward, 4003, 1;
            setarray .@item, 512, 503;
            setarray .@amount, 300, 100;
            //set #crafting_quest,0;
            if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600);
            break;
        default:
            mes "invalid quest.";
            close;
    }
    mes "Quest Requirement(s):";
    .@size = getarraysize(.@item);
    for (.@i = 0; .@i < .@size; .@i++) {
        mes " > "+.@amount[.@i]+"x "+getitemname(.@item[.@i]);
        if (countitem(.@item[.@i]) < .@amount[.@i])
            .@fail++;
    }
    if (!.@fail) {
        next;
        if (select("Submit Quest", "Cancel") == 1) {
            for (.@i = 0; .@i < .@size; .@i++)
                delitem .@item[.@i], .@amount[.@i];
            getitem .@reward[0], .@reward[1];
            quest_random = 0;
        }
    }
    close;
    
    OnInit:
    set .Delay,24;        // Quest delay, in hours (0 to disable).
    .name$ = "[ ^FF0000Craft Collector^000000 ]";
}

EDIT: Please use Code Box instead of QOUTE.

thankyou !!!!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...