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Need help with putting in quest items in an npc but shows jellopy only


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I'm trying to put these in but it just keeps showing jellopy or sometimes i won't be able to click the npc.

    Add(1,4320,1,0,0,671,10;
    Add(1,4285,1,0,0,671,10);
    Add(1,40190,1,0,0,671,20);
    Add(1,40191,1,0,0,671,20);
    Add(1,40192,1,0,0,671,20);
    Add(1,40193,1,0,0,671,20);
    Add(1,40194,1,0,0,671,20);
    Add(1,40195,1,0,0,671,20);
    Add(1,2629,1,0,0,671,50);

 

please help me!

custom_quest9.txt

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you can use @reloadscript once you added it. but the best way to do it is put the dummy shops above and use @reloadnpcfile.

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
ra_temsky,102,147,5	script	Misc	848,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================

// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Eden Weapons",	// Shop Named 1

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
	Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
	Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
	Add(1,5045,1,0,0,2252,1,1054,450,943,1200);


// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,4320,4285,40190,40191,40192,40193,40194,40195,2629;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}

 

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On 2/25/2020 at 4:29 PM, Haruka Mayumi said:

you can use @reloadscript once you added it. but the best way to do it is put the dummy shops above and use @reloadnpcfile.


//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
ra_temsky,102,147,5	script	Misc	848,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================

// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Eden Weapons",	// Shop Named 1

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
	Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
	Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
	Add(1,5045,1,0,0,2252,1,1054,450,943,1200);


// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,4320,4285,40190,40191,40192,40193,40194,40195,2629;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}

 

Let me try it and i'll update you in a few mins! 

image.thumb.png.7a360b640deda5bd36a8a35767652205.png It isnt showing the items correctly.. those arent the items from the list i gave ?

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you add them yourself. ?

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Just now, Haruka Mayumi said:

you add them yourself. ?

ohhhhhhh okay my bad LOL. so sorry. i thought u did so i could try it out if it works. i am so sorry. i'll update you in a few.

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There's also this..

    Add(1,4320,1,0,0,671,10;  <-------- there's no close parenthesis
    Add(1,4285,1,0,0,671,10);
    Add(1,40190,1,0,0,671,20);
    Add(1,40191,1,0,0,671,20);
    Add(1,40192,1,0,0,671,20);
    Add(1,40193,1,0,0,671,20);
    Add(1,40194,1,0,0,671,20);
    Add(1,40195,1,0,0,671,20);
    Add(1,2629,1,0,0,671,50);

 

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On 2/25/2020 at 4:35 PM, Haruka Mayumi said:

you add them yourself. ?

image.thumb.png.e066df994a1cfb70a0a92f5c768a605d.png

i just placed the items and poof.. back to jellopy
 

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//    callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
ra_temsky,102,147,5    script    Misc    848,{ callfunc "qshop"; }
// prontera,165,203,6    script    Quest Shop#2    998,{ callfunc "qshop",1,2; }    // call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================

// Dummy shop data -- copy as needed.
//============================================================
-    shop    qshop1    -1,909:-1
-    shop    qshop2    -1,909:-1
-    shop    qshop3    -1,909:-1
-    shop    qshop4    -1,909:-1
-    shop    qshop5    -1,909:-1

// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-    script    quest_shop    -1,{
function Add; function Chk; function Slot;
OnInit:
    freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .ShowID,0;      // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
    set .MaxStack,100;    // Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//    setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

    setarray .Points$[0],
        "#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

    setarray .Shops$[1],
        "Eden Weapons",    // Shop Named 1

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//    Add(<shop ID>,<reward ID>,<reward amount>,
//        <Zeny cost>,<point cost>,
//        <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
    Add(1,4320,1,0,0,671,10);
    Add(1,4285,1,0,0,671,10);
    Add(1,40190,1,0,0,671,20);
    Add(1,40191,1,0,0,671,20);
    Add(1,40192,1,0,0,671,20);
    Add(1,40193,1,0,0,671,20);
    Add(1,40194,1,0,0,671,20);
    Add(1,40195,1,0,0,671,20);
    Add(1,2629,1,0,0,671,50);

// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qshop"+.@i,4320,4285,40190,40191,40192,40193,40194,40195,2629;
    }
    end;

OnMenu:
    set .@size, getarraysize(@i);
    if (!.@size) set @shop_index, select(.menu$);
    else if (.@size == 1) set @shop_index, @i[0];
    else {
        for(set .@j,0; .@j<.@size; set .@j,.@j+1)
            set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
        set @shop_index, @i[select(.@menu$)-1];
    }
    deletearray @i[0],getarraysize(@i);
    if (.Shops$[@shop_index] == "") {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    dispbottom "Select one item at a time.";
    callshop "qshop"+@shop_index,1;
    npcshopattach "qshop"+@shop_index;
    end;

OnBuyItem:
    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
    set .@q[2],.@q[1]*.@q[3];
    if (!.@q[2] || .@q[2] > 30000) {
        message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    disable_items;
    if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
    next;
    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
    if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
        set .@preview,1;
    addtimer 1000, strnpcinfo(0)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (@qe[0]) {
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[2])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
            if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
            if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1]*.@q[1];
            getitem .@q[0],.@q[2];
            if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
            specialeffect2 EF_FLOWERLEAF;
            close;
        case 2:
            setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
            if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
            else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
            else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
            else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
            break;
        case 3:
            close;
        }
    }

OnEnd:
    if (@qe[7]) {
        changelook LOOK_HEAD_BOTTOM, @qe[3];
        changelook LOOK_HEAD_TOP, @qe[4];
        changelook LOOK_HEAD_MID, @qe[5];
        changelook LOOK_ROBE, @qe[6];
    }
    deletearray @qe[0],8;
    end;

function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    setarray .@j[0],getarg(2),getarg(3),getarg(4);
    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
        if (getitemname(getarg(.@i)) == "null") {
            debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
            return;
        } else
            setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    }
    copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}

function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe[0],1;
        return "^FF0000";
    } else
        return "^00FF00";
}

function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}
}

function    script    qshop    {
    deletearray @i[0],getarraysize(@i);
    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
        set @i[.@i],getarg(.@i);
    doevent "quest_shop::OnMenu";
    end;
}

 

On 2/25/2020 at 4:38 PM, Haruka Mayumi said:

There's also this..


    Add(1,4320,1,0,0,671,10;  <-------- there's no close parenthesis
    Add(1,4285,1,0,0,671,10);
    Add(1,40190,1,0,0,671,20);
    Add(1,40191,1,0,0,671,20);
    Add(1,40192,1,0,0,671,20);
    Add(1,40193,1,0,0,671,20);
    Add(1,40194,1,0,0,671,20);
    Add(1,40195,1,0,0,671,20);
    Add(1,2629,1,0,0,671,50);

 

yea i fixed it.

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5 minutes ago, Skits said:

    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qshop"+.@i,4320,4285,40190,40191,40192,40193,40194,40195,2629;
    }
    end;

you just deleted the items after adding them... as the script says. npcshopdelitem.. this is 909.
 

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

 

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image.png.9db9f0ef0cf7db64efaf2605a0701dec.pnghope you could bear with me since i'm not a scripter i just got a script and tried putting in my items but this is my only problem i really hope you can help me understand and learn more. pretty please? with a cherry on top? haha. the items are there so i dont know why it just keeps showing a jellopy. thank you for giving me your time.

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4 minutes ago, Haruka Mayumi said:

sorry but i have no clue in scripting i was hoping to just put in my items so i could use the npc...

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if you are planning to bring a server live. i recommend you to study documentations starting from c -> c++ -> rathena. php is additional for website.. anyway. there's a lot of free scripts out there. so you can just still ask for devs that have some free time. as for me. just passing my time right now and surfing the forum to help.

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On 2/25/2020 at 4:55 PM, Haruka Mayumi said:

could you please fix it for me? just this once

On 2/25/2020 at 5:06 PM, Haruka Mayumi said:

if you are planning to bring a server live. i recommend you to study documentations starting from c -> c++ -> rathena. php is additional for website.. anyway. there's a lot of free scripts out there. so you can just still ask for devs that have some free time. as for me. just passing my time right now and surfing the forum to help.

i have a live server rn but early access. i see. not much active people here that could really help sadly.

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//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
ra_temsky,102,147,5	script	Misc	848,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================

// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Eden Weapons",	// Shop Named 1

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,4320,1,0,0,671,10);
	Add(1,4285,1,0,0,671,10);
	Add(1,40190,1,0,0,671,20);
	Add(1,40191,1,0,0,671,20);
	Add(1,40192,1,0,0,671,20);
	Add(1,40193,1,0,0,671,20);
	Add(1,40194,1,0,0,671,20);
	Add(1,40195,1,0,0,671,20);
	Add(1,2629,1,0,0,671,50);


// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}

Use the Code box when pasting some codes. tabs become space when not on a code box. it also takes time to scroll down.

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1 minute ago, Haruka Mayumi said:

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
ra_temsky,102,147,5	script	Misc	848,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================

// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Eden Weapons",	// Shop Named 1

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,4320,1,0,0,671,10);
	Add(1,4285,1,0,0,671,10);
	Add(1,40190,1,0,0,671,20);
	Add(1,40191,1,0,0,671,20);
	Add(1,40192,1,0,0,671,20);
	Add(1,40193,1,0,0,671,20);
	Add(1,40194,1,0,0,671,20);
	Add(1,40195,1,0,0,671,20);
	Add(1,2629,1,0,0,671,50);


// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}

Use the Code box when pasting some codes. tabs become space when not on a code box. it also takes time to scroll down.

sorry i didnt know about it till now when i saw the option code. thats how new i am haha. I am truly sorry. So  i'll just copy paste that and try it out or do i need to do it myself again and im sure i'll fail.

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just put it on your server and load it. i already added the items too.

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On 2/25/2020 at 5:11 PM, Haruka Mayumi said:

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
ra_temsky,102,147,5	script	Misc	848,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================

// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Eden Weapons",	// Shop Named 1

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,4320,1,0,0,671,10);
	Add(1,4285,1,0,0,671,10);
	Add(1,40190,1,0,0,671,20);
	Add(1,40191,1,0,0,671,20);
	Add(1,40192,1,0,0,671,20);
	Add(1,40193,1,0,0,671,20);
	Add(1,40194,1,0,0,671,20);
	Add(1,40195,1,0,0,671,20);
	Add(1,2629,1,0,0,671,50);


// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}

Use the Code box when pasting some codes. tabs become space when not on a code box. it also takes time to scroll down.

IT WORKS OMFG THANK YOU SO MUCH!!! May i know what you did to correct it please?  I'll be using this npc also for 1 more so which did you change and fix so i may do so on the next quest npc?

 

On 2/25/2020 at 5:15 PM, Haruka Mayumi said:

just put it on your server and load it. i already added the items too.

I hope you'll explain what you did so i may learn ? truly grateful !

image.png

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First IN First OUT rule.

first i took the dummy shop above. so this will load the dummy shops first instead of adding the items to non-existing shops because they are loaded last.. 

// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

Next is this line.. as specific as the script says.. npc shop delete item.. it will delete the id 909 - which is jellopy once loaded.. before, you added the items on the delete list so you don't find them and leaving the jellopy alone..

	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}

 

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On 2/25/2020 at 5:20 PM, Haruka Mayumi said:

First IN First OUT rule.

first i took the dummy shop above. so this will load the dummy shops first instead of adding the items to non-existing shops because they are loaded last.. 


// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

Next is this line.. as specific as the script says.. npc shop delete item.. it will delete the id 909 - which is jellopy once loaded.. before, you added the items on the delete list so you don't find them and leaving the jellopy alone..


	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}

 

i see.. Thank you so much for the wisdom. I am truly grateful for your help and time. God bless you! Wish i could get you to script an instance haha

 

image.thumb.png.434d3b2b59f105b822f5041b7bf9b301.pngweird its clumping together.. im sure im missing something. could you please elaborate which i need to change so i could completely learn this script ?

 

FIXED THANK YOU

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im following until the end and i got this error

wert.jpg.7fce6365f00d9a7ad31d7a33d00e634b.jpg

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