biali Posted January 27, 2020 Posted January 27, 2020 Hi guys! is it possible to have the random option system in place but have the original equips dropped too with a certain probability? thank you in advance! Quote
0 biali Posted January 28, 2020 Author Posted January 28, 2020 Hi Mael! Thank you again! I managed to do it yesterday, I will leave it here just in case someone else is interested: in item_randomopt_db.txt, I've included a line in the end: RDMOPT_NONE,{} in item_randomopt_group.txt, for each group, I've set: RDMOPTG_OHStaff,1,RDMOPT_NONE,0,0 in const.txt, I've set: RDMOPT_NONE 194 Server-side that is it. You are gonna receive a warning when (re)starting the server but that doesnt seem to cause any harm. On the client-side, I had to change two files: On addrandomoptionnametable.lub , before the last line: [EnumVAR.NONE[1]] = "A classic equipment.", and on enunvar.lub, again before the last line, add: NONE = {194, 0}, That is it! You now have a chance to have items with no extra "buffs" at all along with the buffed ones. Quote
0 Mael Posted January 27, 2020 Posted January 27, 2020 Could you start with this. https://rathena.org/board/topic/110437-release-all-monster-drop-item-with-random-option/ Quote
Question
biali
Hi guys!
is it possible to have the random option system in place but have the original equips dropped too with a certain probability?
thank you in advance!
2 answers to this question
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