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I need help with NPC MVP Checker


Tdi123

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I need help with this NPC.

He can usually identify the status of the mvps when they die, however, after a while the status of the mvps will turn green again as if the mvps were alive.

The idea would be to monitor in real time whether the mvp is alive or dead

Thanks in advance!

 

Quote

// https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866

//===== eAthena Script =======================================
//= Super Convex Mirror
//===== By: ==================================================
//= Brian
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Detects if every MVP is alive or dead.
//===== Additional Comments: =================================
//= http://www.eathena.ws/board/index.php?showtopic=242050
//============================================================

geffen,140,173,5	script	MVP Checker::convex	882,{
	for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) {
		switch (.@i) {
			case 42:
				.@alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) );
			break;
			default:
				.@alive = mobcount( .mvp_map$[.@i], "" );
			break;
		}
		
		if ( .display_type == 2 )
			.@menu$ = .@menu$ + ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):";
		else if ( .display_type == 1 )
			mes ( ( .@alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")";
	}
	
	if ( .display_type == 1 ) close;
	
	.@num = select( .@menu$ ) - 1;
	
	if (.warp_to_mvp == 1)
		warp .mvp_map$[.@num],0,0;
	else if(.warp_to_mvp == 2) {
		sleep2 1000;
		sc_start SC_BOSSMAPINFO,600000,0;
	}
	end;

	OnInit:
		 // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO
		.warp_to_mvp = 0;
		
		setarray .mvp_map$, 
			"moc_pryd06","ra_fild03","ra_fild04","ve_fild01","ve_fild02",
			"lou_dun03","prt_maze03","abbey03",
			"gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02",
			"pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05",
			"prt_sewb4","mosk_dun03","thor_v03","ama_dun03",
			"kh_dun02","ayo_dun02","niflheim","anthell02",
			"mjolnir_04","pay_dun04","gef_fild03","gef_fild10",
			"moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02",
			"beach_dun","thana_boss","tur_dun04","odin_tem03",
			"jupe_core","lhz_dun02";

		setarray .mvp_name$, 
			"AmonRa","Atroce","Atroce","Atroce","Atroce",
			"Bacsojin","Baphomet","Beelzebub",
			"DarkLord","Detale","Doppelganger","Dracula","Drake",
			"Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight",
			"GoldenThiefBug","Gopinich","Ifrit","IncantationSamurai",
			"KielD01","LadyTanee","LordofDeath","Maya",
			"Mistress","MoonlightFlower","OrcHero","OrcLord",
			"Osiris","Pharaoh","Phreeoni","RSX0806","Stormy Knight",
			"TaoGunka","Thanatos","TurtleGeneral","ValkyrieRandgris",
			"Vesper","Ygnizem";
		
		.display_type = 1;
		
		if( .warp_to_mvp > 0 )
			.display_type = 2;
	end;
}

 

Edited by Tdi123
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this will need extra src, you can take src code of mobsearch or showmobs command, to make it compatible for your use with map name <> mob id match as query, you need to adjust the code for the map name.

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On 1/23/2020 at 6:23 AM, Litro Endemic said:

this will need extra src, you can take src code of mobsearch or showmobs command, to make it compatible for your use with map name <> mob id match as query, you need to adjust the code for the map name.

How would I do that? I don't understand much about src

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