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Tdi123

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Everything posted by Tdi123

  1. Basicamente minha roleta não está consumindo as moedas de ouro / prata, somente as de bronze. Configuração do clif.cpp if( !sd->roulette.stage && sd->roulette_point.bronze <= 0 && sd->roulette_point.silver < 10 && sd->roulette_point.gold < 10 ){ result = GENERATE_ROULETTE_NO_ENOUGH_POINT; }else{ if (!sd->roulette.stage) { if (sd->roulette_point.bronze > 0) { sd->roulette_point.bronze -= 1; pc_setreg2(sd, ROULETTE_BRONZE_VAR, sd->roulette_point.bronze); } else if (sd->roulette_point.silver > 4) { sd->roulette_point.silver -= 5; sd->roulette.stage = 2; pc_setreg2(sd, ROULETTE_SILVER_VAR, sd->roulette_point.silver); } else if (sd->roulette_point.gold > 9) { sd->roulette_point.gold -= 10; sd->roulette.stage = 4; pc_setreg2(sd, ROULETTE_GOLD_VAR, sd->roulette_point.gold); } } [RESOLVIDO]
  2. The following errors: https://pastebin.pl/view/b7322d3b The cited files: db.cpp pc.cpp script.cpp skill.cpp unit.cpp
  3. I already put this command, it generates the above error
  4. The emulator does not recognize the command: IgnoreGtb: true
  5. I have searched the forum and still can't solve my problem. Could someone help me?
  6. I have searched the forum and still can't solve my problem. Could someone help me?
  7. Example: prontera,150,150,3 script pack 99,{ mes "[Pack]"; mes "Do you want to receive your pack right now?"; next; switch(select("Yes, please:No, Thanks!")) { case 1: close2; getitem 607,3; end; case 2: close; } }
  8. I already looked in the db to modify the IG_MAGICCARDALBUM, to put other cards and I still haven't found it I'm using the latest version of the emulator and the file doesn't exist: db/pre-re/item_cardalbum.txt
  9. //Maximum HPs depending on base level. Default values are: // Lv 99: 330000 // Lv150: 660000 // Lv175: 1100000 max_hp_lv99: 330000 max_hp_lv150: 660000 max_hp: 1000000 I wanted to leave it in the legacy configuration where the maximum HP depends on the attributes
  10. Problems with the Battleground Extended 2020 ! I'm having the following problems: The problem only occurs after changing the data, with the following modifications: DATA BG Eamod.rar Date with the modifications applied: data.rar If I configured something wrong, please help me! Hexed version: 2018-06-21aRagexeRE Diff: TESTE3.log
  11. Talvez o problema esteja na versão antiga do emulador, mas depois que troquei para o emulador atual resolveu o problema! #Google translation Maybe the problem is in the old version of the emulator, but after I switched to the current emulator it solved the problem!
  12. could you tell me a data or hexed compatible with this system? ty, sorry!
  13. BG: I'm having the following problems: The problem only occurs after changing the data, with the following modifications: DATA BG Eamod.rar Date with the modifications applied: data.rar If I configured something wrong, please help me! Hexed version: 2018-06-21aRagexeRE Diff: TESTE3.log DATA BG Eamod.rar data.rar
  14. Step by Step guide: 1. Build the csv2yaml.bat file located in the "tools" folder. 2. Once the build is complete, the build will have generated a csv2yaml.exe file located in your ROOT folder. 3. Double click the csv2yaml.exe file and it will generate your txt files -> YML (If applicable). Be sure to put your files to be converted in the import folder, the exe will ask if you want to overwrite the existing file. Why does this error happen, starting from this line?
  15. I don't know how to use this tool, is there a tutorial?
  16. I'm using the old version of rathena, where the item_db is still in .txt, if there is already an answer to this question, please post the link here, thanks in advance for the help. My question would be if there is any faster way, using a tool for example. Edit one by one, I know how to do it, the problem is that there are more than a thousand items lol Sorry for my english, I'm using google translator
  17. My idea would be using the already existing formula in the emulator: rathena-master\db\pre-re\item_group_db.yml - Group: GEMSTONE SubGroups: - SubGroup: 1 List: - Item: Yellow_Gemstone Rate: 1 - Item: Red_Gemstone Rate: 1 - Item: Blue_Gemstone Rate: 1 Sorry for my english, I'm using google translator!
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