mhielo12 Posted January 15, 2020 Posted January 15, 2020 Anyone knows how to remove skill delay of shadow leap + Hiding.. I already removed delay of both skill in skill_cast_db Quote
0 LOOLP - OFF Posted January 15, 2020 Posted January 15, 2020 You have to remove pos / delay .. not cast .. But yes it's in skill_cast_db. //-- NJ_SHADOWJUMP 529,0,1000,0,0,0,0 //-- AS_CLOAKING 135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0 Quote
0 Haruka Mayumi Posted January 15, 2020 Posted January 15, 2020 as far as i know. the client reads the animation first before sending another action from the player. so you need to remove the animation of hiding skill.. there are times that skill_db.txt wont solve your problems. clif.cpp bool clif_skill_nodamage(struct block_list *src,struct block_list *dst, uint16 skill_id, int heal, t_tick tick) { unsigned char buf[17]; #if PACKETVER < 20130731 const int cmd = 0x11a; #else const int cmd = 0x9cb; #endif int offset = 0; bool success = ( tick != 0 ); nullpo_ret(dst); + if( skill_id == TF_HIDING ) return success; Quote
0 Bringer Posted January 16, 2020 Posted January 16, 2020 On 1/15/2020 at 6:42 PM, Haruka Mayumi said: as far as i know. the client reads the animation first before sending another action from the player. so you need to remove the animation of hiding skill.. there are times that skill_db.txt wont solve your problems. clif.cpp bool clif_skill_nodamage(struct block_list *src,struct block_list *dst, uint16 skill_id, int heal, t_tick tick) { unsigned char buf[17]; #if PACKETVER < 20130731 const int cmd = 0x11a; #else const int cmd = 0x9cb; #endif int offset = 0; bool success = ( tick != 0 ); nullpo_ret(dst); + if( skill_id == TF_HIDING ) return success; what about for asura strike ? i fully disable all cast delay from Dangerous Soul Collect Critical Explosion Asura Strike Quote
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mhielo12
Anyone knows how to remove skill delay of shadow leap + Hiding..
I already removed delay of both skill in skill_cast_db
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