Jump to content
  • 0

Shadow Leap + Hiding


mhielo12

Question


  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  112
  • Reputation:   4
  • Joined:  08/28/14
  • Last Seen:  

Anyone knows how to remove skill delay of shadow leap + Hiding..
I already removed delay of both skill in skill_cast_db

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  12
  • Topics Per Day:  0.01
  • Content Count:  233
  • Reputation:   49
  • Joined:  12/20/18
  • Last Seen:  

 
You have to remove pos / delay .. not cast .. But yes it's in skill_cast_db.


//-- NJ_SHADOWJUMP
529,0,1000,0,0,0,0


//-- AS_CLOAKING
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  477
  • Reputation:   269
  • Joined:  06/13/17
  • Last Seen:  

as far as i know. the client reads the animation first before sending another action from the player. so you need to remove the animation of hiding skill.. there are times that skill_db.txt wont solve your problems.

clif.cpp

bool clif_skill_nodamage(struct block_list *src,struct block_list *dst, uint16 skill_id, int heal, t_tick tick)
{
	unsigned char buf[17];
#if PACKETVER < 20130731
	const int cmd = 0x11a;
#else
	const int cmd = 0x9cb;
#endif
	int offset = 0;
	bool success = ( tick != 0 );

	nullpo_ret(dst);
	
+	if( skill_id == TF_HIDING ) return success;

 

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  162
  • Topics Per Day:  0.04
  • Content Count:  737
  • Reputation:   47
  • Joined:  03/12/14
  • Last Seen:  

On 1/15/2020 at 6:42 PM, Haruka Mayumi said:

as far as i know. the client reads the animation first before sending another action from the player. so you need to remove the animation of hiding skill.. there are times that skill_db.txt wont solve your problems.

clif.cpp


bool clif_skill_nodamage(struct block_list *src,struct block_list *dst, uint16 skill_id, int heal, t_tick tick)
{
	unsigned char buf[17];
#if PACKETVER < 20130731
	const int cmd = 0x11a;
#else
	const int cmd = 0x9cb;
#endif
	int offset = 0;
	bool success = ( tick != 0 );

	nullpo_ret(dst);
	
+	if( skill_id == TF_HIDING ) return success;

 

what about for asura strike ?


i fully disable all cast delay from 
Dangerous Soul Collect
Critical Explosion
Asura Strike

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...