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Shadow Leap + Hiding


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Posted

as far as i know. the client reads the animation first before sending another action from the player. so you need to remove the animation of hiding skill.. there are times that skill_db.txt wont solve your problems.

clif.cpp

bool clif_skill_nodamage(struct block_list *src,struct block_list *dst, uint16 skill_id, int heal, t_tick tick)
{
	unsigned char buf[17];
#if PACKETVER < 20130731
	const int cmd = 0x11a;
#else
	const int cmd = 0x9cb;
#endif
	int offset = 0;
	bool success = ( tick != 0 );

	nullpo_ret(dst);
	
+	if( skill_id == TF_HIDING ) return success;

 

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Posted
On 1/15/2020 at 6:42 PM, Haruka Mayumi said:

as far as i know. the client reads the animation first before sending another action from the player. so you need to remove the animation of hiding skill.. there are times that skill_db.txt wont solve your problems.

clif.cpp


bool clif_skill_nodamage(struct block_list *src,struct block_list *dst, uint16 skill_id, int heal, t_tick tick)
{
	unsigned char buf[17];
#if PACKETVER < 20130731
	const int cmd = 0x11a;
#else
	const int cmd = 0x9cb;
#endif
	int offset = 0;
	bool success = ( tick != 0 );

	nullpo_ret(dst);
	
+	if( skill_id == TF_HIDING ) return success;

 

what about for asura strike ?


i fully disable all cast delay from 
Dangerous Soul Collect
Critical Explosion
Asura Strike

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