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About this Donation Shop Script (Putting Pub)


Gidz Cross

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Spoiler

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6b
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "pshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,143,125,6	script	Donation Shop#1	564,{ callfunc "pshop"; }


// Script Core
//============================================================
-	script	donation_shop	-1,{ 
function Add; function Chk; function Slot; function A_An;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce purchased completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],"#CASHPOINTS","Cash Points";

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],"First Edition Items";

// -----------------------------------------------------------
//  Donation items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
	
	Add(1,32001,1,0,0,7179,1);
	Add(1,32002,1,0,0,7179,1);
	Add(1,32003,1,0,0,7179,1);
	Add(1,32004,1,0,0,7179,1);
	Add(1,32005,1,0,0,7179,1);
	Add(1,2646,1,0,0,7179,1);


// -----------------------------------------------------------

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "pshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set .@i, select(.menu$);
	else if (.@size == 1) set .@i, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set .@i, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[.@i] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "pshop"+.@i,1;
	npcshopattach "pshop"+.@i;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Donation Shop]";
	mes "Item: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) { 
				mes "[Donation Shop]";
				mes "You're missing one or more";
				mes "^FF0000 Proof of Donation^000000.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Donation Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has purchased "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):(getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "pshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}

function A_An {
	setarray .@A$[0],"a","e","i","o","u";
	set .@B$, "_"+getarg(0);
	for(set .@i,0; .@i<5; set .@i,.@i+1)
		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
	return "a "+getarg(0);
}
}

function	script	pshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "donation_shop::OnMenu";
	end;
}


// Dummy shop data -- copy as needed.
//============================================================
-	shop	pshop1	-1,909:-1
-	shop	pshop2	-1,909:-1
-	shop	pshop3	-1,909:-1
-	shop	pshop4	-1,909:-1
-	shop	pshop5	-1,909:-1

 

This is the script im using on my server right now. I want to put pub on it. But the problem is i dont know where to put the

OnInit:
waitingroom "Donation Shop",0;
end;

Can you help me?

 

And also. When im using @reloadnpc the items in the Donation Shop will become jellopy. I should use @reload script to have it fully functional again. ---> Is this normal?

Edited by gidzdlcrz
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42 minutes ago, gidzdlcrz said:
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//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6b
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "pshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,143,125,6	script	Donation Shop#1	564,{ callfunc "pshop"; }


// Script Core
//============================================================
-	script	donation_shop	-1,{ 
function Add; function Chk; function Slot; function A_An;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce purchased completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],"#CASHPOINTS","Cash Points";

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],"First Edition Items";

// -----------------------------------------------------------
//  Donation items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
	
	Add(1,32001,1,0,0,7179,1);
	Add(1,32002,1,0,0,7179,1);
	Add(1,32003,1,0,0,7179,1);
	Add(1,32004,1,0,0,7179,1);
	Add(1,32005,1,0,0,7179,1);
	Add(1,2646,1,0,0,7179,1);


// -----------------------------------------------------------

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "pshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set .@i, select(.menu$);
	else if (.@size == 1) set .@i, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set .@i, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[.@i] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "pshop"+.@i,1;
	npcshopattach "pshop"+.@i;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Donation Shop]";
	mes "Item: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) { 
				mes "[Donation Shop]";
				mes "You're missing one or more";
				mes "^FF0000 Proof of Donation^000000.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Donation Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has purchased "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):(getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "pshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}

function A_An {
	setarray .@A$[0],"a","e","i","o","u";
	set .@B$, "_"+getarg(0);
	for(set .@i,0; .@i<5; set .@i,.@i+1)
		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
	return "a "+getarg(0);
}
}

function	script	pshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "donation_shop::OnMenu";
	end;
}


// Dummy shop data -- copy as needed.
//============================================================
-	shop	pshop1	-1,909:-1
-	shop	pshop2	-1,909:-1
-	shop	pshop3	-1,909:-1
-	shop	pshop4	-1,909:-1
-	shop	pshop5	-1,909:-1

 

This is the script im using on my server right now. I want to put pub on it. But the problem is i dont know where to put the


OnInit:
waitingroom "Donation Shop",0;
end;

Can you help me?

 

And also. When im using @reloadnpc the items in the Donation Shop will become jellopy. I should use @reload script to have it fully functional again. ---> Is this normal?

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "pshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,143,125,6	script	Donation Shop#1	564,{ callfunc "pshop"; OnInit: waitingroom "Donate Shop",0; }

I think @reloadnpc is buggy when used to refresh an npc with waiting rooms. Better use @reloadscript. 

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21 hours ago, Mabuhay said:

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "pshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,143,125,6	script	Donation Shop#1	564,{ callfunc "pshop"; OnInit: waitingroom "Donate Shop",0; }

I think @reloadnpc is buggy when used to refresh an npc with waiting rooms. Better use @reloadscript. 

Thanks @Mabuhay! It works! So thats one way to put pub in npc. I have done this method in woe_controller. It doesnt seem to have problem.

//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

// Information NPC
//============================================================
prontera,146,173,5	script	WOE Information	1907,{
	doevent "WOE_CONTROL::OnMenu";
	end;
OnAgitStart:
	while(agitcheck()) {
		specialeffect EF_BEGINSPELL6;
		sleep 425;
	}
	end;
OnInit:
waitingroom "WOE Information",0;
end;
}

// Script Core
//============================================================
-	script	WOE_CONTROL	-1,{
function Disp_Owner; function Add_Zero;

OnInit:

// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------

	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
	set .NoOwner,0; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
	set .GMAccess,99;		// GM level required to access Session Manager.

// -----------------------------------------------------------
//  Reward options.
// -----------------------------------------------------------
//  [1] Enable rewards.
//  [2] Mail all rewards.
//      - If not set, players receive items in their inventory.
//      - Only ONE item can be sent via mail for PACKETVER < 20150513 while later clients are limited to MAIL_MAX_ITEM (5).
//      - Note that offline players do NOT receive rewards.
//  [4] Only reward Guild Masters.
//      - If not set, all guild members are rewarded.
//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
//  [8] Duplicate IP check.
//      - Members in a guild with the same IP address are not rewarded.
//      - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------

	// Combine values as needed (e.g. 1|8 = 1+8 = 9).
	set .Options, 0;

	// Rewards per castle.
	//   setarray .reward_id[0],     <itemID>{,<itemID>,...}
	//   setarray .reward_amount[0], <amount>{,<amount>,...}
	setarray .reward_id[0],0;
	setarray .reward_amount[0],0;

	// Zeny reward:
	.reward_zeny = 0;

// -----------------------------------------------------------
//  Constants (leave this section alone).
// -----------------------------------------------------------

	setarray .Castles$[0],
		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;

// -----------------------------------------------------------

	.reward_id_size = getarraysize(.reward_id);
	set .Size, getarraysize($WOE_CONTROL);
	if (.AutoKick || .NoOwner)
		for(set .@i,0; .@i<30; set .@i,.@i+1) {
			setmapflag .Castles$[.@i], mf_loadevent;
			setd "."+.Castles$[.@i], .@i;
		}
	if (!agitcheck() && !agitcheck2()) sleep 4000;
	set .Init,1;

OnMinute00:
	freeloop(1);
	if (agitcheck() || agitcheck2()) {
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
			OnWOEEnd:
				announce "The War Of Emperium is over!",bc_all|bc_woe;
				AgitEnd; AgitEnd2;
				sleep 1000;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
				}
				if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
				deletearray .Active[0],2;
				if (.ForceEnd) { set .ForceEnd,0; end; }
				break;
			}
	}
	if ((!agitcheck() && !agitcheck2()) || .Init) {
		if (!agitcheck() && !agitcheck2()) set .Init,0;
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
				deletearray .Active[0],2;
				set .Active[0], $WOE_CONTROL[.@i+3];
				if (.Init) { AgitEnd; AgitEnd2; }
				else announce "The War Of Emperium has begun!",bc_all|bc_woe;
				sleep 1000;
				AgitStart; AgitStart2;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) {
						if (!.Init) Disp_Owner(.Castles$[.@j],0);
						set .Active[1], .Active[1] | (1<<((.@j/5)+1));
					} else {
						if (.@j<20) {
							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
						} else {
							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
						}
					}
				}
				break;
			}
	}
	set .Init,0;
	end;

function Disp_Owner {
	set .@o, getcastledata(getarg(0),1);
	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
	return;
}
function Add_Zero {
	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}

OnReward:
	if (!.reward_id_size && !.reward_zeny)
		return;

	set .@sql$, ((.Options&4)?"position = 0":"online = 1");
	if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
	freeloop(1);
	for(set .@i,0; .@i<30; set .@i,.@i+1) {
		if (getarg(0)&(1<<.@i)) {
			set .@gid, getcastledata(.Castles$[.@i],1);
			if (!.@gid) continue;
			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
				if ((.Options&8) && !(.Options&4)) {
					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
					setd ".@ip_"+.@i+"_"+.@ip$,1;
				}
				if (.Options&2) {
					.@charid = .@cid[.@j];
					.@sender$ = "no-reply";
					.@title$ = "** Siege Reward: "+getcastlename(.Castles$[.@i])+" **";
					.@body$ = "Brave one,\r\n \r\n Congratulations!\r\n Your guild has successfully occupied\r\n territory in the War of Emperium on\r\n "+.@str$+".\r\n \r\n \r\n \r\n \r\n [ Your reward is attached. ]";

					if (.reward_id_size)
						mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny, .reward_id, .reward_amount;
					else
						mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny;

					if (PACKETVER < 20150513 && !getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
						setd ".@str_"+.@cid[.@j],1;
						message rid2name(.@aid[.@j]),"You've got mail!";
					}
				} else if (isloggedin(.@aid[.@j])) {
					.@name$ = rid2name(.@aid[.@j]);
					.@castle_name$ = getcastlename(.Castles$[.@i]);
					for ( .@k = 0; .@k < .reward_id_size; .@k++ ) {
						if (checkweight(.reward_id[.@k], .reward_amount[.@k]))
							getitem .reward_id[.@k], .reward_amount[.@k], .@aid[.@j];
						else
							message .@name$, "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight.";
					}
					Zeny += .reward_zeny;
					message .@name$, "You have been rewarded for conquering " + .@castle_name$ + ".";
				}
			}
		}
	}
	return;

OnPCLoadMapEvent:
	if (!compare(strcharinfo(3),"g_cas")) end;
	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
		sleep2 1000;
		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
		sleep2 5000;
		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
	}
	end;

OnMenu:
while(1) {
	mes "[WOE Information]";
	if (agitcheck() || agitcheck2()) {
		if (.Active[0]) {
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
					set .@i, $WOE_CONTROL[.@i+2];
					break;
				}
			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
			mes " ";
			for(set .@i,0; .@i<6; set .@i,.@i+1)
				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
		} else
			mes "The War of Emperium is ^0055FFactive^000000.";
	} else {
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) {
				setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
				break;
			}
		if (!getarraysize(.@time))
			setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
		mes "The War of Emperium is ^777777inactive^000000.";
		if (.Size) {
			mes " ";
			mes "The next session will begin";
			mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
		}
	}
	next;
	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
	case 1:
		if (.CastleWarp) set .@clr$,"^0055FF";
		set .@menu$,"";
		for(set .@i,0; .@i<6; set .@i,.@i+1) {
			if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
				set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
			set .@menu$, .@menu$+":";
		}
		set .@i, select(.@menu$)-1;
		set .@menu$,"";
		for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
			if (.CastleWarp || .Active[0]&(1<<.@j))
				set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
			set .@menu$, .@menu$+":";
		}
		set .@j, select(.@menu$)-1;
		warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
		close;
	case 2:
		mes "[Schedule]";
		if (.Size) {
			freeloop(1);
			for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
				mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
				for(set .@j,0; .@j<30; set .@j,.@j+1)
					if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
				if (.@i+4 < .Size) mes " ";
			}
			freeloop(0);
		} else
			mes "No times are configured.";
		next;
		break;
	case 3:
		mes "[Castle Ownership]";
		for(set .@i,0; .@i<6; set .@i,.@i+1) {
			set .@k, .@i*5;
			mes "> ^FF0000"+.Regions$[.@i]+"^000000";
			for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
				set .@t, getcastledata(.Castles$[.@j],1);
				mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
			}
			if (.@i < 5) mes " ";
		}
		next;
		break;
	case 4:
	while(1) {
		mes "[Session Manager]";
		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
		mes "What would you like to do?";
		next;
		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
		case 1:
			mes "[New Session]";
			if (.Size > 127) {
				mes "You have already reached the maximum of 32 sessions.";
				next;
				break;
			}
			mes "Select a day.";
			next;
			set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
			mes "[New Session]";
			mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
			next;
			set .@menu$,"";
			for(set .@i,0; .@i<23; set .@i,.@i+1)
				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
			set .@Start, select(.@menu$)-1;
			mes "[New Session]";
			mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
			next;
			set .@menu$,"";
			for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
			set .@End, select(.@menu$)+.@Start;
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				if (.@Day == $WOE_CONTROL[.@i] &&
				   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
				    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
					mes "[New Session]";
					mes "The chosen times overlap with an existing session.";
					next;
					set .@d,1;
					break;
				}
			if (.@d) { set .@d,0; break; }
			set .@Castle,0;
			while(1) {
				mes "[New Session]";
				mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
				mes " > Castles:";
				if (!.@Castle)
					mes "   ~ ^777777(none selected)^000000";
				else for(set .@i,0; .@i<30; set .@i,.@i+1)
					if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
				next;
				set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
				for(set .@i,0; .@i<30; set .@i,.@i+1)
					set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
				set .@i, select(.@menu$)-1;
				if (.@i)
					set .@Castle, .@Castle^(1<<(.@i-1));
				else {
					mes "[New Session]";
					mes "Are you sure?";
					next;
					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
					case 1:
						for(set .@i,0; .@i<.Size; set .@i,.@i+4)
							if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
								set .@d,1;
								break;
							}
						if (!.@d) { set .@d,1; set .@i,.Size; }
						copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
						setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
						set .Size, getarraysize($WOE_CONTROL);
					case 3:
						mes "[New Session]";
						mes ((.@d)?"Session added.":"cancelled.");
						next;
						set .@d,1;
					case 2:
						break;
					}
					if (.@d) { set .@d,0; break; }
				}
			}
			break;
		case 2:
			mes "[Remove Session]";
			if (!.Size) {
				mes "There are no sessions configured.";
				next;
				break;
			}
			mes "Select a session to remove.";
			next;
			set .@menu$,"";
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
			set .@i, select(.@menu$)-1;
			if (.@i == (.Size/4)) break;
			mes "[Remove Session]";
			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
			mes "This action cannot be undone.";
			next;
			set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
			mes "[Remove Session]";
			if (.@j == 2)
				mes "cancelled.";
			else {
				deletearray $WOE_CONTROL[.@i*4],4;
				set .Size, getarraysize($WOE_CONTROL);
				mes "Session deleted.";
			}
			next;
			break;
		case 3:
			mes "[Reload Settings]";
			mes "This will trigger all events related to new session configurations, if any.";
			if (agitcheck() || agitcheck2()) {
				mes " ";
				mes "Be aware that this will disrupt the current WOE session.";
			}
			next;
			set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
			mes "[Reload Settings]";
			if (.@i == 2) mes "cancelled.";
			else {
				set .Init,1;
				donpcevent "WOE_CONTROL::OnMinute00";
				mes "Variables have been re-initialized.";
			}
			next;
			break;
		case 4:
			mes "[Force Agit End]";
			if (!agitcheck() && !agitcheck2())  {
				mes "WOE has already ended.";
				next;
				break;
			}
			mes "This command will safely execute all AgitEnd events.";
			mes " ";
			mes "Kill the current WOE session?";
			next;
			set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
			mes "[Force Agit End]";
			if (.@i == 3)
				mes "cancelled.";
			else {
				set .ForceEnd, .@i;
				donpcevent "WOE_CONTROL::OnWOEEnd";
				mes "WOE session terminated.";
			}
			next;
			break;
		case 5:
			set .@d,1; break;
		}
		if (.@d) { set .@d,0; break; }
		} break;
	case 5:
		close;
	} }
}

Is this okay? It works alright. Maybe it will cause problem in the future? What do you think.

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