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Has anyone fixed their pre renewal npc placements in Izlude?


Gidz Cross

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Hello. I recently discovered this issue. So its quiet a while now regarding to the NEW and OLD izlude. I already revert back to my old izlude thanks to google referring me to rathena posts to fix it.

Now my problem is the placements of some (or all) npc in the area. Is there a fix for this? Because the npc located in my izlude were scattered and facing the wrong direction. Thanks!

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Take the izlude map from here.

and add it to your master/db/pre-re/map_cache.dat

Edited by Mael
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On 11/25/2019 at 6:06 AM, Mael said:

Take the izlude map from here.

and add it to your master/db/pre-re/map_cache.dat

Nice. But like i said i fixed my izlude now. Its now playable. But the problem is the npc placements. They are mostly facing wrong direction. 

i noticed as well that theres a new morroc and new alberta. Will they have problem if im in pre renewal settings? Should i revert them back as well into old maps?

btw thank for the reply.

New finding arises. Did a little bit of research about this izlude map. Well first thing first. I already fixed my @go 5 (izlude town) all textures has been restored (bmp map files)

The new problem was the pvp map for izlude. I guess its still loading the map cache for new izlude. Do we have pvp_y_8-3 gat file? And by the way the npc placements has not solved either. Now i also revert my old morroc town. Some npcs are facing the wrong way. Some npc placement are in the tree itself.

Okay i fixed the pvp_y_8-2 issue by renaming the old izlude i got from rathena to pvp_y_8-2. Recache it using weemapcache.

Now what really left was the placement of npcs in all of new towns.

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