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Costume req


Takuyakii

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Hello, is it possible to edit this costumeitem script? into like this

if i want to convert, requirement need is 1 TCG, 

mes" In order to convert i need tcg x 1.

 

if i choose restore. 

mes "In order to restore i need 1m"

 

// -------------------------------------------------------------------------------
// 	Script Name : Headgear to Costume converter >> Costume to Headgear converter
// -------------------------------------------------------------------------------
// Description :
// - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a
//   costume item. It will remove any card and refine of the Item.
// - Allows a user to restore the equipped costume headgear (on Top, Mid or Low)
//     into its original form. It will not return any card or refine of the item.
// -------------------------------------------------------------------------------
-	script	Costume Clown	-1,{
	mes "[Clown]";
	mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form.";
	switch(select("I want to convert.:I want to restore.:No thanks.")) {
	case 1:

			next;
			mes "Please, select what to convert.";
			mes "Remember, cards and refine will be removed.";
			next;
				setarray .@Position$[1],"Top","Mid","Low";
				setarray .@Position[1],    4,    5,   6;
				set .@Menu$,"";
			for( set .@i, 1; .@i < 5; set .@i, .@i + 1 )
			{
				if( getequipisequiped(.@Position[.@i]) )
				set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
				set .@Menu$, .@Menu$ + ":";
			}
			set .@Part, .@Position[ select(.@Menu$) ];
			if( !getequipisequiped(.@Part) )
			{
				mes "[Clown]";
				mes "Your not wearing anything there...";
				close;
			}
			mes "[Clown]";
			mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?";
			next;
			if( select("Yes, proceed:No, I am sorry.") == 2 )
			{
				mes "[Clown]";
				mes "Need some time to think about it, huh?";
				mes "Alright, I can understand.";
				close;
			}


			costume .@Part; // Convert the Headgear
			mes "[Clown]";
			mes "Done, enjoy your costume headgear.";
			close;
	case 2:
			next;
			mes "Please, select what to restore.";
			mes "Remember, I will only restore it back without refine and cards.";
			next;
				setarray .@Position$[1],"Top","Mid","Low";
				setarray .@Position[1],     10,    11,   12;
				set .@Menu$,"";
			for( set .@i, 1; .@i < 5; set .@i, .@i + 1 )
			{
				if( getequipisequiped(.@Position[.@i]) )
				set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
				set .@Menu$, .@Menu$ + ":";
			}
			set .@Part, .@Position[ select(.@Menu$) ];
			if( !getequipisequiped(.@Part) )
			{
				mes "[Clown]";
				mes "Your not wearing anything there...";
				close;
			}
			mes "[Clown]";
			mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?";
			next;
			if( select("Yes, proceed:No, I am sorry.") == 2 )
			{
				mes "[Clown]";
				mes "Need some time to think about it, huh?";
				mes "Alright, I can understand.";
				close;
			}
			a = getequipid(.@Part);			
			delitem a,1;
			getitem a,1;
			
			mes "[Clown]";
			mes "Done, enjoy your restored headgear.";
			close;
	case 3:
		mes "[Clown]";
		mes "Very well. Return at once if you seek my services.";
		close;
	}
}
// --------------------------------------------------------------------------
// Use duplicates to put your npc on different cities
// --------------------------------------------------------------------------
prontera,155,181,4	duplicate(Costume Clown)	Costume Maker#1	715

 

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Hello, @Takuyakii

Try mine.

PS: Upvote me if it's working to you ❤️ 

Download:

costumeconverter.txt

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12 minutes ago, Ryo Osaki said:

Hello, @Takuyakii

Try mine.

PS: Upvote me if it's working to you ❤️ 

Download:

costumeconverter.txt 3.86 kB · 0 downloads

Thanks it works! , but you forgot the REquired zeny for Restoration .

can please help me more ?

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On 11/6/2019 at 1:32 AM, Takuyakii said:

Thanks it works! , but you forgot the REquired zeny for Restoration .

can please help me more ?

Just change countitem to zeny.

Just change if(countitem) to if(Zeny < 1000000)

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3 minutes ago, Ryo Osaki said:

Just change if(countitem) to if(Zeny < 1000000)

into these?

            if(Zeny < 1000000) {
            set Zeny,Zeny - 1000000;

Edited by Takuyakii
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2 minutes ago, Takuyakii said:

into these?

            if(Zeny < 1000000) {
            set Zeny,Zeny - 1000000;

Yes try it. ?

If any errors occurs post it here.

Edited by Ryo Osaki
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3 minutes ago, Ryo Osaki said:

Yes try it. ?

If any errors occurs post it here.

i'm getting [DEBUG] on map. 

 

i put it like these 

 

EDIT: the zeny didn't took

if(Zeny < 1000000) {

				.@a = getequipid(.@Part);			
				delitem a,1;
				getitem a,1;
				set Zeny,Zeny - 1000000;
				costume .@Part; // Convert the Headgear
				mes "[Clown]";
				mes "Done, enjoy your restored headgear.";				
			} else {
				mes "You need ZENY";

 

Edited by Takuyakii
EDIT
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if(Zeny < 1000000) {

should be greater than

 

if(Zeny > 1000000) {
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PROBLEM SOLVE THANKS EVERYONE !

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