Tisuuu Posted October 20, 2019 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 37 Reputation: 3 Joined: 02/14/14 Last Seen: June 15, 2020 Share Posted October 20, 2019 The mob is not affected by the @monsterbig command, I wonder if there would be any way to visually increase the size of the emperium inside the castle, can anyone tell me how to do this? Thank you in advance! Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted October 20, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted October 20, 2019 The yellow emperium crystal is a gr2 file, 3d mob... i think possible to increase its size, but Ive never done it I would ask Olrox on the forums The others should be modifiable by the changesize command Quote Link to comment Share on other sites More sharing options...
0 Tisuuu Posted October 20, 2019 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 37 Reputation: 3 Joined: 02/14/14 Last Seen: June 15, 2020 Author Share Posted October 20, 2019 2 minutes ago, Naruto said: The yellow emperium crystal is a gr2 file, 3d mob... i think possible to increase its size, but Ive never done it I would ask Olrox on the forums The others should be modifiable by the changesize command Hi Naruto, thanks for replying. I even tried to open the file in the ACT editor to try to modify, jejejeje... I wonder if it would be too much work to create a custom mob on emperium and put it to work in place of the original emperium, with the same functions. Quote Link to comment Share on other sites More sharing options...
1 Naruto Posted October 20, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted October 20, 2019 (edited) 7 minutes ago, Tisuuu said: Hi Naruto, thanks for replying. I even tried to open the file in the ACT editor to try to modify, jejejeje... I wonder if it would be too much work to create a custom mob on emperium and put it to work in place of the original emperium, with the same functions. Yeah the 3d mob does have a few benefits but... really hard to deal with if you dont know anything about it I have a blank map with white bg.. I would spawn it and take a bunch of pictures of it Then make a bunch a frames and voila Your gonna have to make sure you rename everything properly blankmap.grf Edited October 20, 2019 by Naruto 1 Quote Link to comment Share on other sites More sharing options...
0 MrThug Posted June 1, 2021 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 09/24/20 Last Seen: June 3, 2021 Share Posted June 1, 2021 (edited) On 10/20/2019 at 6:21 PM, Tisuuu said: Hi Naruto, thanks for replying. I even tried to open the file in the ACT editor to try to modify, jejejeje... I wonder if it would be too much work to create a custom mob on emperium and put it to work in place of the original emperium, with the same functions. I saw someone using like you've said. Look this video on youtube He's using emperium as mob, i wanted know how do it too... look in 13:56 Edited June 1, 2021 by MrThug add some words Quote Link to comment Share on other sites More sharing options...
0 Litro Endemic Posted June 2, 2021 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 283 Reputation: 79 Joined: 06/13/13 Last Seen: June 7, 2023 Share Posted June 2, 2021 you can use file monster_size_effect in folder system and play around the mob size and effect with that Quote Link to comment Share on other sites More sharing options...
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Tisuuu
The mob is not affected by the @monsterbig command, I wonder if there would be any way to visually increase the size of the emperium inside the castle, can anyone tell me how to do this? Thank you in advance!
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