Hey everyone, I tried changing the delay of this instance. but failed to make it
here's the script that im using
//===== rAthena Script =======================================//= Central Laboratory//===== Description: =========================================//= [Walkthrough Conversion]//= Central Laboratory Instance//===== Changelogs: ==========================================//= 1.0 First version. [Capuche]//============================================================/**
// Episode 15.2: Central Laboratory quest_db.txt
12346,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Strange Ancient Science"
12347,43200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Trace of Laboratory Access" // 24 hours
// instance_db.txt
28,Central Laboratory,3600,300,1@lab,120,30
**/
verus01,153,155,5 script TemporaryDimension-mov PORTAL,{.@party_id= getcharid(1);.@central_timer= checkquest(12347,PLAYTIME);if(!instance_check_party(.@party_id,1,500)){
mes "[Temporary Dimension-mover]";
mes "Im sorry but you must be strong enough to enter.";
close;}switch(.@central_timer){case-1:if(is_party_leader()==true){
mes "[Temporary Dimension-mover]";
mes "Confirmed the party has been made";
mes "and we acknowledge the strength you got.";
mes "would you like to enter the room now?";
next;switch(select("Enter central laboratory:Return to prontera city.")){case1:
mes "[Temporary Dimension-mover]";
callsub L_Enter,1,1;case2:
mes "[Temporary Dimension-mover]";
mes "You will be teleported back to prontera city.";
close2;
warp prontera,156,191;
end;}}case0:case1:if(.@etower_timer<2&& getcharid(1)== central_partyid){
mes "If you have the room generated already, you can enter it.";
next;switch(select("Enter central laboratory.:Return to prontera city")){case1:
callsub L_Enter,0,0;case2:
mes "Warping you now back to prontera city.";
close2;
warp prontera,156,191;
end;}}else{.@dun_lim_time=#central_timer + 43200; // 5 hours.@dun_cur_time= gettimetick(2);.@dun_ent_t=(.@dun_lim_time-.@dun_cur_time);.@dun_h=(.@dun_ent_t/3600);.@dun_m=(.@dun_ent_t-(.@dun_h*3600))/60;.@dun_s=.@dun_ent_t-((.@dun_h*3600)+(.@dun_m*60));
mes "[Temporary Dimension-mover]";
mes "Due to the aftereffects, you cannot enter the dungeon right now";
mes .@dun_h+"hours "+.@dun_m+"minutes "+.@dun_s+"seconds left to enter the next dungeon.";
end;}case2:
mes "[Temporary Dimension-mover]";
mes "^0000ffUse of Dimension-mover seems possible.^000000";#central_timer = 0;
erasequest 12347;// Trace of Laboratory Access
end;}
L_Enter:switch(instance_enter("Central Laboratory")){case IE_OTHER:
mes "An unknown error has occurred.";
close;case IE_NOINSTANCE:
mes "The party leader did not generate the dungeon yet.";
close;case IE_NOMEMBER:
mes "You can enter the dungeon after making the party.";
close;case IE_OK:
mapannounce "verus01",""+ strcharinfo(0)+" of the party, "+ getpartyname(.@party_id)+", is entering Central Laboratory.",bc_map,"0x00FF99";if(getarg(1)){#central_timer = gettimetick(2);
central_partyid = getcharid(1);
setquest 12347;// Trace of Laboratory Access}if(getarg(0)==0) close;else end;}}
verus01,149,155,5 script CivilizationExplorer#p 4_LGTSCIENCE,{
mes "^ff0000Taming monsters will impede progress in this dungeon. Please take note of this.^000000";
next;
mes "[Civilization Explorer]";if(isbegin_quest(12346)==2){
mes "What do you want to do this time?";
next;}else{
mes "There are a lot of interesting things about the ancient civilizations in this area.";
next;
mes "[Civilization Explorer]";
mes "Observing the soil strata it is estimated to be 500 to 600 years old!";
mes "But many of the excavated objects here already far surpass our current technology.";
next;
mes "[Civilization Explorer]";
mes "A lot of undefined terms are found in the recovered records as well.";
next;
select("What kind of unknown terms?");
mes "[Civilization Explorer]";
mes "^0000ffMother Computer^000000 or, ^0000ff LSI Chip^000000 Or, and what else. ^0000ffChicken^000000?";
next;
mes "[Civilization Explorer]";
mes "Mm that's right. There definitely was the word Chicken. I don't know what kind of combination of technology that may be...";
next;
mes "[Civilization Explorer]";
mes "It is referrenced in the records of people who seem to 'root' amongst the many traces of technology.";
next;if(select("It is not a topic I would be interested in.","Interesting. Have there been any results?")==1){
mes "[Civilization Explorer]";
mes "Unfortunate.";
close;}
mes "[Civilization Explorer]";
mes "My aim is to research the use of technology related to the relevant times. Even though what I have found out so far is insignificant.";
next;
mes "[Civilization Explorer]";
mes "If I had it my way I would use the dimension mover to see for myself but there's too much work. Besides I am not an adventurer...";
next;
mes "[Civilization Explorer]";
mes "By any chance, would you interested in traveling to the past?";
next;
mes "[Civilization Explorer]";
mes "Even better if you show me around if you find an interesting object.";
next;if(select("Not interested.","Ok.")==1){
mes "[Civilization Explorer]";
mes "Unfortunate.";
close;}
mes "[Civilization Explorer]";
mes "You are an adventurer. Tell me what you decide to do.";if(isbegin_quest(12346)==0)
setquest 12346;// Strange Ancient Science
next;
completequest 12346;}.@party_id= getcharid(1);if(.@party_id==0){
mes "[Civilization Explorer]";
mes "Please talk to me after composing a party of 1 or more, or after joining a party.";
close;}if(getpartyleader(.@party_id,2)!= getcharid(0)){
mes "[Civilization Explorer]";
mes "Ah. You aren't the party leader. Take me to your leader! Or perhaps take your leader to me.";
close;}switch( checkquest(12347,PLAYTIME)){case-1:if(select("Produce a crack of time","Cancel")==1){
mes "[Civilization Explorer]";
mes "When the crack of time opens take a breath and speak again.";
instance_create("Central Laboratory");}
close;case0:case1:
mes "[Civilization Explorer]";
mes "Ah, oh no.";
mes "There are some remaining aftereffects of dimensional travel. We cannot travel again in this condition.";
close;case2:
mes "^0000ffAll the traces of entering the central laboratory have been erased. Speaking with the Civilization Explorer seems possible.^000000";
erasequest 12347;// Trace of Laboratory Access
close;}}// Entrance1@lab,104,34,4 script Probationary researcher 4_LGTSCIENCE,{if('switch_enabled ==1){
mes "[Probationary researcher]";
mes "The entrance door is already open.";
close;}if(getpartyleader(getcharid(1),2)!= getcharid(0)){
mes "[Probationary researcher]";
mes "Please hold. I am speaking with the guide about whether or not you have been authorized.";
close;}
mes "[Probationary researcher]";
mes "Are you participating as assistants to the experiments of research project 32001?";
next;if(select("Yes.","No.")==2){
mes "[Probationary researcher]";
mes "It seems you're in the wrong laboratory. Please exit and ask for help.";
close;}
mes "[Probationary researcher]";
mes "We need about 5 seconds of time. Confirming access code.";
close2;
sleep 3000;
npctalk "Probationary researcher : The access code matches. I will open the door.";
sleep 6000;
npctalk "Probationary researcher : You may now enter. Please note that you cannot open the door from the other side.";if('switch_enabled ==0){'switch_enabled =1;
enablenpc instance_npcname("#central_warp_1");
enablenpc instance_npcname("#central_warp_2");
enablenpc instance_npcname("#central_warp_3");
enablenpc instance_npcname("Main Switch#");
enablenpc instance_npcname("Senior researcher#pa082");
enablenpc instance_npcname("effect_switch");for(.@i=1;.@i<=8;++.@i)
enablenpc instance_npcname("Switch"+.@i+"#");'code =5* gettime(DT_DAYOFMONTH);}
end;OnInstanceInit:'map_name$ = instance_mapname("1@lab");'code_found = 'code =0;for(.@i=1;.@i<=8;.@i++)'switch_position[.@i]=0;// Entrance
disablenpc instance_npcname("#central_warp_1");
disablenpc instance_npcname("#central_warp_2");
disablenpc instance_npcname("#central_warp_3");// Switchs
disablenpc instance_npcname("Main Switch#");
disablenpc instance_npcname("Senior researcher#pa082");
disablenpc instance_npcname("effect_switch");for(.@i=1;.@i<=8;++.@i)
disablenpc instance_npcname("Switch"+.@i+"#");// Experiments
disablenpc instance_npcname("#central_warp_4");
disablenpc instance_npcname("#central_warp_5");
disablenpc instance_npcname("DR Silvia#pa0829");
disablenpc instance_npcname("DR Federico#pa0829");
disablenpc instance_npcname("DR Artemia#pa0829");
disablenpc instance_npcname("DR Vincent#pa0829");
disablenpc instance_npcname("#wp01");
disablenpc instance_npcname("#wp02");for(.@i=1;.@i<=14;++.@i)
hideonnpc instance_npcname("#gen_"+(.@i<10?"0":"")+.@i);
disablenpc instance_npcname("#central_warp_6");
end;}// Switchs1@lab,37,37,3 script Switch1# CLEAR_NPC,{.@num= charat( strnpcinfo(1),6);
setarray .@position$[0],"OFF","ON";
mes "[Switch "+.@num+"]";
mes "The switch is currently in the "+.@position$['switch_position[.@num]]+" position. What will you do?";
next;'switch_position[.@num]=!( select("ON","OFF")-1);
close;}1@lab,39,37,3 duplicate(Switch1#) Switch2# CLEAR_NPC1@lab,41,37,3 duplicate(Switch1#) Switch3# CLEAR_NPC1@lab,43,37,3 duplicate(Switch1#) Switch4# CLEAR_NPC1@lab,46,37,3 duplicate(Switch1#) Switch5# CLEAR_NPC1@lab,48,37,3 duplicate(Switch1#) Switch6# CLEAR_NPC1@lab,50,37,3 duplicate(Switch1#) Switch7# CLEAR_NPC1@lab,52,37,3 duplicate(Switch1#) Switch8# CLEAR_NPC1@lab,34,37,3 script MainSwitch# CLEAR_NPC,{.@string$='switch_position[1] + "" + 'switch_position[2]+""+'switch_position[3] + "" + 'switch_position[4]+""+'switch_position[5] + "" + 'switch_position[6]+""+'switch_position[7] + "" + 'switch_position[8];.@current_code= strtol(.@string$,2);
npctalk "Today's access code "+'code +", currently entered code "+.@current_code+".";
sleep 6000;if('code_found >0)
npctalk "The door is already open.";elseif(.@current_code!='code)
npctalk "The code is incorrect. Please try again.";else{'code_found =1;
npctalk "The code is correct. Opening door.";
enablenpc instance_npcname("#central_warp_4");
enablenpc instance_npcname("#central_warp_5");
enablenpc instance_npcname("DR Silvia#pa0829");
enablenpc instance_npcname("DR Federico#pa0829");
enablenpc instance_npcname("DR Artemia#pa0829");
enablenpc instance_npcname("DR Vincent#pa0829");
enablenpc instance_npcname("#wp01");
enablenpc instance_npcname("#wp02");
donpcevent instance_npcname("effect_switch")+"::OnStop";}
end;}1@lab,45,32,3 script Senior researcher#pa082 4_LGTSCIENCE,{if('code_found >0){
mes "[Senior Researcher]";
mes "The door is open so you may now enter. Please note that you cannot open the door from the other side.";
close;}
mes "[Senior Researcher]";
mes "It seems you are here to participate in the particle acceleration experiment.";
next;
mes "[Senior Researcher]";
mes "Today's access code is ^0000ff"+'code +"^000000.";
mes "The code needs to be entered as a binary number. Use the switches behind me to enter it.";
next;
mes "[Senior Researcher]";
mes "After entering the code press the main button near the entrance.";for(.@i=1;.@i<=8;++.@i)
specialeffect EF_STEAL, AREA, instance_npcname("Switch"+.@i+"#");
close2;
donpcevent instance_npcname("effect_switch")+"::OnStart";
end;}1@lab,1,1,0 script effect_switch -1,{OnStart:OnTimer2000:
specialeffect 203,AREA, instance_npcname("Main Switch#");for(.@i=1;.@i<=8;++.@i)
specialeffect (203+.@i),AREA, instance_npcname("Switch"+.@i+"#");
initnpctimer;
end;OnStop:
stopnpctimer;
end;}1@lab,81,84,7 script DR Silvia#pa0829 4_F_SCIENCE,{
mes "[DR Silvia]";
mes "After the experiment I want to go home and enjoy an ice cold beer and some fried chicken.";
next;
mes "[DR Silvia]";
mes "I haven't been home for almost 2 years.";
next;
mes "^0000ffSilvia is looking at the particle accelerator device with a very exhausted look.^000000";
close;}1@lab,80,87,7 script DR Federico#pa0829 4_LGTSCIENCE,{
mes "[DR Federico]";
mes "This device is more amazing the more I look at. There has never been a particle accelerator made in this scale.";
next;
mes "[DR Federico]";
mes "With this size I wonder if it's possible to create a small scale black hole...";
next;
mes "[DR Federico]";
mes "Ah, I was just talking. Such an event is closer to a disaster than an experiment haha.";
close;}1@lab,80,90,6 script DR Artemia#pa0829 4_F_SCIENCE,{
mes "[DR Artemia]";
mes "Look, reality doesn't like it when you grab a piece of string and give it a tug.";
next;
mes "[DR Artemia]";
mes "A dimensional distortion can happen with such a powerful particle acceleration.";
next;
mes "[DR Artemia]";
mes "I have a bad feeling about this because... Nature finds a way.";
close;}1@lab,81,93,6 script DR Vincent#pa0829 4_LGTSCIENCE,{
mes "[DR Vincent]";
mes "The machine is perfect. Nothing will go wrong!";
next;
mes "[DR Vincent]";
mes "Artemia worries too much. Anyway I'm going on a trip after the experiment.";
close;}1@lab,80,89,0 script #wp01 HIDDEN_WARP_NPC,9,9,{
end;OnTouch:
donpcevent instance_npcname("#wp02")+"::OnStart";
disablenpc instance_npcname("#wp01");
end;}1@lab,80,89,0 script #wp02 HIDDEN_WARP_NPC,{
end;
function effect_gen {.@effect= getarg(0);.@count= getargcount();for(.@i=1;.@i<.@count;.@i++)
specialeffect .@effect, AREA, getd("'gen_"+( getarg(.@i)<10?"0":"")+ getarg(.@i)+"$");return;}
function effect_1_10_gen { effect_gen( getarg(0),1,2,3,4,5,6,7,8,10);}OnStart:'vincent$ = instance_npcname("DR Vincent#pa0829");'federico$ = instance_npcname("DR Federico#pa0829");'silvia$ = instance_npcname("DR Silvia#pa0829");'artemia$ = instance_npcname("DR Artemia#pa0829");'gen_01$ = instance_npcname("#gen_01");'gen_02$ = instance_npcname("#gen_02");'gen_03$ = instance_npcname("#gen_03");'gen_04$ = instance_npcname("#gen_04");'gen_05$ = instance_npcname("#gen_05");'gen_06$ = instance_npcname("#gen_06");'gen_07$ = instance_npcname("#gen_07");'gen_08$ = instance_npcname("#gen_08");'gen_09$ = instance_npcname("#gen_09");'gen_10$ = instance_npcname("#gen_10");'gen_11$ = instance_npcname("#gen_11");'gen_12$ = instance_npcname("#gen_12");'gen_13$ = instance_npcname("#gen_13");'gen_14$ = instance_npcname("#gen_14");
npctalk "Federico : Let us get started. Hm... Are you ready Dr. Fresa?",'federico$;
sleep 5000;
npctalk "Artemia : Probably making final confirmation checks. An experiment of this scope needs such caution.",'artemia$;
sleep 6000;
npctalk "Silvia : Care is needed for operating a finished product for the first experiment.",'silvia$;
sleep 4000;
npctalk "Vincent : Ah, I hope we can finish quickly so I can go eat chicken.",'vincent$;
sleep 3000;
npctalk "Silvia : Ah! I like that too! Call me when you go.",'silvia$;
sleep 6000;
mapannounce 'map_name$,"?????: Ah, ah, one two one two, mic test.", bc_map,0xFF77,FW_NORMAL,12;
sleep 2000;
npctalk "Federico : She's here.",'federico$;
sleep 3000;
mapannounce 'map_name$,"?????: Chief director Lona Fresa of project particle accelerator.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
mapannounce 'map_name$,"Lona Fresa : Current time "+ gettime(DT_MONTH)+" Month "+ gettime(DT_DAYOFMONTH)+" Day 25 minutes after 10.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
mapannounce 'map_name$,"Lona Fresa : Testing the effects of particle acceleration on its surroundings in an open space.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
npctalk "Artemia : Aah... I really don't like this experiment.",'artemia$;
sleep 3000;
mapannounce 'map_name$,"Lona Fresa : Starting the experiment. Chief researcher Dr. Federico, Artemia, Silvia, Vincent and assistant researchers.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
npctalk "Artemia : Let us start~",'artemia$;
specialeffect EF_MAGICALATTHIT, AREA,'gen_01$;
sleep 1800;
effect_gen( EF_MAGICALATTHIT,1,3);
sleep 700;
npctalk "Vincent : Starting rotation of generator.",'vincent$;
sleep 1000;
effect_gen( EF_MAGICALATTHIT,1,3,8);
sleep 1500;
effect_gen( EF_MAGICALATTHIT,1,3,8,4);
npctalk "Federico : Generator rotation fixed at 10000 RPM.",'federico$;
sleep 1200;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6);
sleep 1000;
npctalk "Silvia : Voltage is still within the tolerance band.",'silvia$;
sleep 400;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2);
sleep 1200;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7);
sleep 1000;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7,9);
mapannounce 'map_name$, "Lona Fresa : This experiment is for the creation of new material that hasn't existed before.", bc_map,0xFF77,FW_NORMAL,12;
sleep 1000;
effect_gen( EF_MAGICALATTHIT,1,2,3,4,5,6,7,8,9);
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "Lona Fresa : Recorders make sure to make detailed records of the catalyst bed's reaction when it is installed to the accelerator.", bc_map,0xFF77,FW_NORMAL,12;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 500;
npctalk "Artemia : Contacting catalyst bed number 1.",'artemia$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1100;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 850;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 850;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 700;
npctalk "Silvia : Generator voltage unstable. Still within tolerance band.",'silvia$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
specialeffect EF_BLASTMINEBOMB, AREA,'gen_01$;
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 430;
npctalk "Silvia : Detecting heat close to the tolerance band between the catalyst bed and the accelerator!",'silvia$;
effect_gen( EF_BLASTMINEBOMB,1,3);
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_gen( EF_BLASTMINEBOMB,1,3,8);
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4);
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
npctalk "Vincent : Accelerator is heating.",'vincent$;
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6);
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2);
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2,7);
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2,7,9);
npctalk "Vincent: 320c.",'vincent$;
sleep 300;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2,7,9,5);
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 930;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 780;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
npctalk "Vincent : 670c It's heating up too fast!",'vincent$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 450;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 330;
effect_1_10_gen( EF_BLASTMINEBOMB );
npctalk "Vincent : Broke through 1000c!!!! Dr. Fresa! We have to momentarily stop the device!",'vincent$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 530;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 650;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"Lona Fresa : It is fine.", bc_map,0xFF77,FW_NORMAL,12;
sleep 733;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
npctalk "Silvia : It is not a simple problem. The temperature has far exceeded the predicted numbers!",'silvia$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 330;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"Lona Fresa : This problem was predicted. Maintain current state.", bc_map,0xFF77,FW_NORMAL,12;
sleep 500;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Artemia : But at least.. I will have chicken later.",'artemia$;
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 850;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: Receiving changed circumstance through main server. Detecting dimensional distortion between particle accelerator and catalyst.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 710;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 330;
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Artemia : Dr. Fresa! It's a dangerous situation of Mother Computer. Shut down the main power!",'artemia$;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 360;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 530;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 930;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: Alert. New unidentified creature approaching from demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 810;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
npctalk "Vincent : What is going on. Somebody turn off that computer!",'vincent$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 380;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 530;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: A new organism will be soon transmitted from the demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 430;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 710;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 730;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 880;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: 5 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: 4 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: 3 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: 2 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: 1 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: Unidentifiable creature discovered. Temporarily shutting down main power.", bc_map,0xFFFF00,FW_NORMAL,13;
callsub S_Spawn,1;
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 750;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Artemia : What... what is that?!",'artemia$;// text can stack if OnMyMobDead already called
sleep 3000;
npctalk "Silvia : It isn't reacting to us. Maybe it can't see us?",'silvia$;
sleep 5000;
npctalk "Vincent : But it is hostile to the project assistants! What is that creature!?",'vincent$;
sleep 5000;
npctalk "Vincent : I can't move my body! I think space is frozen!",'vincent$;
end;OnMyMobDead1:
mapannounce 'map_name$,"MA-4885: Unidentified creature eliminated. Restarting device.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 2000;
npctalk "Artemia: MA-4885!! On who's order are you restarting! Stop!!",'artemia$;
sleep 3000;
mapannounce 'map_name$,"MA-4885: Unrecognized command.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 6000;
npctalk "Artemia: Dr. Fresa!! We have to stop! This is too dangerous!",'artemia$;
sleep 3000;
mapannounce 'map_name$,"Lona Fresa : ......", bc_map,0xFF77,FW_NORMAL,12;
sleep 3000;
npctalk "Vincent: Fresa! We don't have time! Turn off the computer!!",'vincent$;
sleep 3000;
mapannounce 'map_name$,"MA-4885: Restarting particle acceleration procedure.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 3000;
npctalk "Silvia : Fresa! Make a decision!",'silvia$;
specialeffect EF_MAGICALATTHIT, AREA,'gen_01$;
sleep 1800;
effect_gen( EF_MAGICALATTHIT,1,3);
mapannounce 'map_name$,"Lona Fresa : ......", bc_map,0xFF77,FW_NORMAL,12;
sleep 1700;
effect_gen( EF_MAGICALATTHIT,1,3,8);
sleep 1500;
effect_gen( EF_MAGICALATTHIT,1,3,8,4);
sleep 1400;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6);
sleep 1300;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2);
mapannounce 'map_name$,"Lona Fresa : Current time 20 minutes past 11. Momentarily postpone experiment.", bc_map,0xFF77,FW_NORMAL,12;
sleep 1200;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7);
sleep 1100;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7,9);
sleep 1000;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7,9,5);
sleep 930;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: Access denied. Cannot understand command.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 810;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_BLASTMINEBOMB, AREA,'gen_01$;
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"Lona Fresa : Mother Comp MA-4885. I am your Chief director Dr. Fresa. Cease current progress.", bc_map,0xFF77,FW_NORMAL,12;
effect_gen( EF_BLASTMINEBOMB,1,3);
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8);
sleep 750;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 700;
effect_gen( EF_BLASTMINEBOMB,1,3,8,4);
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: Access denied. Cannot understand command.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 380;
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6);
sleep 410;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2);
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 450;
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2,7);
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2,7,9);
npctalk "Federico : Damnit! Something else is coming!!",'federico$;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2,7,9,5);
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: Alert. New unidentified creature approaching from demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 500;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 730;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 430;
npctalk "Vincent : Oh... damnit. This is why you shouldn't install the newest CPU.",'vincent$;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 930;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 400;
npctalk "Federico : Ah... my body...can't move. Damn",'federico$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: A new organism will be soon transmitted from the demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 530;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 700;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: 5 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: 4 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: 3 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: 2 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: 1 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$,"MA-4885: Unidentifiable creature discovered. Temporarily shutting down main power.", bc_map,0xFFFF00,FW_NORMAL,13;
callsub S_Spawn,2;
sleep 500;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 350;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 350;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
npctalk "Silvia: Same as the last time. It seems to have no interest in us.",'silvia$;
sleep 6000;
npctalk "Vincent: Let's completely shut down the mother computer while the main power is temporarily off!",'vincent$;
sleep 4000;
mapannounce 'map_name$,"MA-4885: Answering question. This space is currently stuck in a distorted phase.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
mapannounce 'map_name$, "MA-4885: Direct interaction between the demi-plane creature and this world's organisms will be possible after the phase has been balanced.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
mapannounce 'map_name$,"MA-4885: Conducting calculations to restore balance to distorted phase. Please wait a moment.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
npctalk "Artemia: What is that crazy clump of metal saying? It is saying we aren't in the same phase as those monster like things?",'artemia$;
sleep 5000;
npctalk "Federico: Aah, I guess we should hope that Mother computer doesn't make the right calculations.",'federico$;
end;OnMyMobDead2:
mapannounce 'map_name$,"MA-4885: Unidentified creature eliminated. Phase adjustment failed. Restarting relevant procedure.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 4000;
mapannounce 'map_name$,"Lona Fresa : Mother Computer MA-4885. Looks like you are trying to synchronize the other dimension and this world.", bc_map,0xFF77,FW_NORMAL,12;
sleep 7000;
mapannounce 'map_name$,"MA-4885: That is correct.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
npctalk "Artemia: Dr. Fresa!! This ridiculous event is completely unrelated to our original experiment!",'artemia$;
sleep 7000;
mapannounce 'map_name$,"Lona Fresa : I have fully realized that.", bc_map,0xFF77,FW_NORMAL,12;
sleep 6000;
npctalk "Silvia: Can we not shut down main power completely?",'silvia$;
sleep 6000;
mapannounce 'map_name$,"MA-4885: Restarting particle acceleration procedure.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
mapannounce 'map_name$,"Lona Fresa : "+ gettime(DT_MONTH)+" Month "+ gettime(DT_DAYOFMONTH)+" Day. Current time 38 minutes past 11 temporarily terminating particle accelerator project.", bc_map,0xFF77,FW_NORMAL,12;
specialeffect EF_MAGICALATTHIT, AREA,'gen_01$;
sleep 1834;
effect_gen( EF_MAGICALATTHIT,1,3);
sleep 1734;
effect_gen( EF_MAGICALATTHIT,1,3,8);
sleep 1550;
effect_gen( EF_MAGICALATTHIT,1,3,8,4);
mapannounce 'map_name$,"Lona Fresa : Ending record with reasons of Mother Computer malfunction and overheating of accelerator.", bc_map,0xFF77,FW_NORMAL,12;
sleep 1400;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6);
sleep 1300;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2);
sleep 1200;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7);
sleep 700;
npctalk "Silvia : Alright! Now Dr. Fresa just has to shut down the power.",'silvia$;
sleep 400;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7,9);
sleep 1000;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7,9,5);
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"Lona Fresa : Cutting off power to Mother Computer MA-4885.", bc_map,0xFF77,FW_NORMAL,12;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
specialeffect EF_MAGICALATTHIT, AREA,'gen_01$;
sleep 300;
effect_gen( EF_MAGICALATTHIT,2,3,4,5,6,7,8,9,10);
sleep 700;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: Suspending operation of all equipment as per Administrator request.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: .....command... ----!!! Zizip... ---!! -- following command ----- !! Zizip.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 750;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 750;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 750;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Artemia : Whew... is it over?",'artemia$;
sleep 6000;
mapannounce 'map_name$,"Lona Fresa : Completed shut down of Mother computer MA-4885. Confirm equipment suspension", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
npctalk "Silvia: Looks like it's over.",'silvia$;
sleep 4000;
npctalk "Federico: Plant initialization is the best.",'federico$;
sleep 4000;
mapannounce 'map_name$,"Lona Fresa : Recording all experiment progress and terminating at current point.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
mapannounce 'map_name$,"Lona Fresa : The final experiment failure is unfortunate. But I will promise a more perfect experiment next time.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
mapannounce 'map_name$,"Lona Fresa : Good work everybody.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
npctalk "Artemia: It seems to be over.",'artemia$;
sleep 5000;
npctalk "Federico: I thought it was Fresa's dogmatic experiment. But it was a problem with the mother comp.",'federico$;
sleep 5000;
npctalk "Silvia: Let's just calm down. And get out of this dreadful laboratory.",'silvia$;
sleep 5000;
npctalk "Vincent : By the way... I still can't move so what is going on?",'vincent$;
sleep 5000;
specialeffect EF_MAGICALATTHIT, AREA,'gen_01$;
specialeffect EF_LORD, AREA,'gen_11$;
mapannounce 'map_name$,"MA-4885: CODE NAME - DESCENT", bc_map,0xFF0000,FW_NORMAL,16;
sleep 2000;
effect_gen( EF_MAGICALATTHIT,1,3);
specialeffect EF_LORD, AREA,'gen_12$;
sleep 1700;
effect_gen( EF_MAGICALATTHIT,1,3,8);
specialeffect EF_LORD, AREA,'gen_13$;
sleep 1500;
effect_gen( EF_MAGICALATTHIT,1,3,8,4);
sleep 400;
specialeffect EF_LORD, AREA,'gen_14$;
sleep 1000;
npctalk "Federico : What? Wasn't this the initialization stage?",'federico$;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6);
sleep 630;
specialeffect EF_LORD, AREA,'gen_11$;
sleep 800;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2);
mapannounce 'map_name$,"MA-4885 : Starting final phase transformation.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1200;
specialeffect EF_LORD, AREA,'gen_12$;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7);
sleep 1200;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7,9);
sleep 430;
specialeffect EF_LORD, AREA,'gen_13$;
sleep 480;
npctalk "Silvia : It's all over.",'silvia$;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7,9,5);
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA,'gen_14$;
sleep 700;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 930;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA,'gen_11$;
sleep 780;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: A new organism will be soon transmitted from the demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 400;
specialeffect EF_LORD, AREA,'gen_12$;
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA,'gen_13$;
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1130;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA,'gen_14$;
sleep 700;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: 5 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: 4 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
specialeffect EF_LORD, AREA,'gen_11$;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: 3 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: 2 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
specialeffect EF_LORD, AREA,'gen_12$;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: 1 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: Temporarily shutting down main power for syntonization with transformed phase.", bc_map,0xFFFF00,FW_NORMAL,13;
callsub S_Spawn,3;
mapannounce 'map_name$,"MA-4885: Final phase transformation process.", bc_map,0xFFFF00,FW_NORMAL,13;
specialeffect EF_LORD, AREA,'gen_13$;
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA,'gen_14$;
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
mapannounce 'map_name$,"MA-4885: This world will be summoned to the demi-plane after the phase interference phenomenon with creature fades.", bc_map,"0xFFFF00";
end;OnMyMobDead3:
mapannounce 'map_name$,"MA-4885: Phase synchronization completed before creature is eliminated. Starting dimensional travel.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 2500;
specialeffect EF_MAGICALATTHIT, AREA,'gen_01$;
sleep 2000;
effect_gen( EF_MAGICALATTHIT,1,3);
sleep 1800;
effect_gen( EF_MAGICALATTHIT,1,3,8);
sleep 1500;
effect_gen( EF_MAGICALATTHIT,1,3,8,4);
sleep 1400;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6);
sleep 1300;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2);
sleep 1200;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7);
sleep 1000;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7,9);
mapannounce 'map_name$,"MA-4885: Conducting calculations to restore balance to distorted phase. Please wait a moment.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_gen( EF_MAGICALATTHIT,1,3,8,4,6,2,7,9,5);
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 810;
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Federico : Mother comp is conducting a tremendous experiment going beyond what we thought of.",'federico$;
sleep 710;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 550;
npctalk "Vincent : Seems more magnanimous than we are. Fresa!!! Are you listening? Sound the alarm!",'vincent$;
sleep 310;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 500;
npctalk "Vincent : We should at least evacuate the people in the other labs.",'vincent$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 960;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 910;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 730;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"Lona Fresa : But ... you.", bc_map,0xFF77,FW_NORMAL,12;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1110;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 880;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 430;
npctalk "Silvia : Gee, I don't know what will happen but I am curious about shifting dimensions. Don't mind me!",'silvia$;
sleep 360;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 880;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 510;
npctalk "Artemia : Dimension moving while experimenting on new material production. Got caught up in a different level of an experiment.",'artemia$;
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 883;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1100;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"Alarm System : Alert! Alert! Class 1 alert issued from the Particle Laboratory. All researchers evacuate to the bunker.", bc_map,0xFF0000,FW_NORMAL,13;
sleep 850;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"Alarm System : I repeat. Class 1 alert issued from the Particle Laboratory. All researchers evacuate to the bunker.", bc_map,0xFF0000,FW_NORMAL,13;
sleep 600;
npctalk "Federico : Is this how it feels to move dimensions. How strange...",'federico$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1030;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 380;
specialeffect EF_SUI_EXPLOSION,AREA,'federico$;
disablenpc 'federico$;
mapannounce 'map_name$,"MA-4885: Dimension move at 20% progress. There could be dimensional interference with certain creatures. Please be aware.", bc_map,0xFFFF00,FW_NORMAL,13;
npctalk "Vincent : I wonder if the others evacuated?",'vincent$;
specialeffect EF_BLASTMINEBOMB, AREA,'gen_01$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 500;
effect_gen( EF_BLASTMINEBOMB,1,3);
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 380;
effect_gen( EF_BLASTMINEBOMB,1,3,8);
sleep 550;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 350;
specialeffect EF_SUI_EXPLOSION,AREA,'vincent$;
disablenpc 'vincent$;
npctalk "Silvia : Ah...... I should be seeing this while having chicken and beer...",'silvia$;
sleep 380;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4);
sleep 700;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 730;
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6);
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 860;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 350;
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2);
sleep 360;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
specialeffect EF_SUI_EXPLOSION,AREA,'silvia$;
disablenpc 'silvia$;
mapannounce 'map_name$,"MA-4885: Dimension move at 78% progress. Most of the dimension encroached by demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
npctalk "Artemia : Ha... whose going to eat the chicken now?",'artemia$;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2,7);
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2,7,9);
sleep 350;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 630;
effect_gen( EF_BLASTMINEBOMB,1,3,8,4,6,2,7,9,5);
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 930;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
specialeffect EF_SUI_EXPLOSION,AREA,'artemia$;
disablenpc 'artemia$;
specialeffect EF_LORD, AREA,'gen_11$;
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 934;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
specialeffect EF_LORD, AREA,'gen_12$;
sleep 500;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
specialeffect EF_LORD, AREA,'gen_13$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 360;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA,'gen_14$;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 460;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 430;
specialeffect EF_LORD, AREA,'gen_11$;
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$,"MA-4885: Dimension move 100% completed. Welcome to the demi-plane dimension.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 600;
specialeffect EF_LORD, AREA,'gen_12$;
sleep 1800;
specialeffect EF_LORD, AREA,'gen_13$;
sleep 2000;
specialeffect EF_LORD, AREA,'gen_14$;
mapannounce 'map_name$, "MA-4885: A gateway possible for contact with the demi-plane open at 3 o'clock of the laboratory.", bc_map,0xFFFF00,FW_NORMAL,13;
enablenpc instance_npcname("#central_warp_6");
sleep 5000;
mapannounce 'map_name$,"MA-4885: Cannot guarantee what kind of dimension will be met due to the instability of the gateway...", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
mapannounce 'map_name$,"MA-4885: If there are any surviving organisms I wish you luck. I hope to see you again.", bc_map,0xFFFF00,FW_NORMAL,13;
end;
S_Spawn:.@round= getarg(0);switch(.@round){case1:
setarray .@mob_id[0],1087,// Orc Hero1147,// Maya1190,// Orc Lord1115,// Eddga1086,// GTB1038,// Osiris1159,// Phreeoni1389,// Dracula1046,// Doppelganger1046,// Doppelganger1059,// Mistress1150,// Moonlight1688,// Lady Tanee1039,// Baphomet1089,// Toad1092,// Vagabond Wolf1088,// Vocal1096,// Angeling1093,// Eclipse1120,// Ghostring1090;// Masteringbreak;case2:
setarray .@mob_id[0],1980,// Kublin1157,// Pharaoh1112,// Drake1251,// Stormy Knight1373,// Lord of Death1272,// Dark Lord1518,// Bacsojin1252,// Garm1779,// Ktullanux1708,// Thanatos1089,// Toad1092,// Vagabond Wolf1088,// Vocal1096,// Angeling1093,// Eclipse1120,// Ghostring1090;// Masteringbreak;case3:
setarray .@mob_id[0],1623,// RSX1418,// Evil Snake Lord1312,// Turtle Generals1785,// Atroce1734,// Kiel1719,// Detale1768,// Gloom Under Night1751,// Valkyrie Randgris1832,// Ifrit1873,// Beezlebub1089,// Toad1092,// Vagabond Wolf1088,// Vocal1096,// Angeling1120,// Ghostring1090,// Mastering1093;// Eclipsebreak;}.@r= rand( getarraysize(.@mob_id));
monster 'map_name$,90,88,"Unidentified creature",.@mob_id[.@r],1, instance_npcname("#wp02")+"::OnMyMobDead"+.@round;return;}1@lab,91,80,5 script #gen_01 CLEAR_NPC,{ end; }1@lab,96,81,5 duplicate(#gen_01)#gen_02 CLEAR_NPC1@lab,99,85,5 duplicate(#gen_01)#gen_03 CLEAR_NPC1@lab,99,91,5 duplicate(#gen_01)#gen_04 CLEAR_NPC1@lab,96,95,5 duplicate(#gen_01)#gen_05 CLEAR_NPC1@lab,91,97,5 duplicate(#gen_01)#gen_06 CLEAR_NPC1@lab,85,96,5 duplicate(#gen_01)#gen_07 CLEAR_NPC1@lab,82,91,5 duplicate(#gen_01)#gen_08 CLEAR_NPC1@lab,82,86,5 duplicate(#gen_01)#gen_09 CLEAR_NPC1@lab,85,81,5 duplicate(#gen_01)#gen_10 CLEAR_NPC1@lab,90,97,5 duplicate(#gen_01)#gen_11 CLEAR_NPC1@lab,82,89,5 duplicate(#gen_01)#gen_12 CLEAR_NPC1@lab,91,80,5 duplicate(#gen_01)#gen_13 CLEAR_NPC1@lab,99,88,5 duplicate(#gen_01)#gen_14 CLEAR_NPC1@lab,102,28,0 warp2 #central_warp_1 2,2,1@lab,97,281@lab,80,28,0 warp2 #central_warp_2 2,2,1@lab,75,281@lab,58,28,0 warp2 #central_warp_3 2,2,1@lab,53,281@lab,29,38,0 warp2 #central_warp_4 2,2,1@lab,29,431@lab,48,82,0 warp2 #central_warp_5 2,2,1@lab,58,821@lab,123,88,0 warp2 #central_warp_6 2,2,verus01,152,150
I can still create a new character and enter the instance. I wanted to make it one entry per account. anyone?
Question
Radian
Hey everyone, I tried changing the delay of this instance. but failed to make it
here's the script that im using
I can still create a new character and enter the instance. I wanted to make it one entry per account. anyone?
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