I want to make a cell where it is walkable but not standable when attacking. I can obtain this behavior when mob is only walking.
I use water cells to make my mobs do not stop in this cell while random walk (it works), but when they search a monster and goes to attack, they ignore this condition and stop in water cells.
with no enemies, walk and stop only in not water cells
but when fighting (they have 3 of attack range)
Already changed the map_getcell with a new chkcell to something like return (!cell.wakable && cell.water) but it does not work.
Question
Zell
Hello.
I want to make a cell where it is walkable but not standable when attacking. I can obtain this behavior when mob is only walking.
I use water cells to make my mobs do not stop in this cell while random walk (it works), but when they search a monster and goes to attack, they ignore this condition and stop in water cells.



with no enemies, walk and stop only in not water cells
but when fighting (they have 3 of attack range)
Already changed the map_getcell with a new chkcell to something like return (!cell.wakable && cell.water) but it does not work.
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.