I've been looking in the forum before making this request topic, about the item enchanter.
to be specific about my request;
Player can only select the 3/third and last slot from item.
Player can only select the upper headgear.
Requirements:
Stone/Gemstone ID#
Additional requirements Item + Zeny.
Player can removed the stone/gemstone.
Payments options:
Zeny
Coin
Rates of success are [slot_3 = 10~15% chance of success / slot_4 = 5~10% chance of success]
Players cant enchant the same stone/gemstone in the same headgear.
If it fails the item will stay, but the stone/gemstone will be deleted from the players inventory.
Add limit per day for the npc to enchant an item. resets the limit (OnClock0000:);
here's a sample of the configuration.
// Gemstone/Stone ID's
setarray .gemstoneid,601,602,603,604,605;// Additional requirements// or set 0 to disable
setarray .add_items,501,10,502,3,503,7,504,9,505,99;// Will the npc allow players// to remove gemstone/stone// in their headgear?// 0 = disable// 1 = enable (default.allow_remove =1;// Payments for removing// enchantments (stone/gemstone).zeny =1000;.coinid =671;// Rate Success.Slot3= rand(10,15);.Slot4= rand(5,15);// If the enchantment fails// will it be deleted?// 1 = only the stone/gemstome (default)// 2 = only the headgear// 3 = all (stone/gemstone + headgear).deleteitem =1;
So far that's all what im thinking, but everyone can add something to my idea.
Question
Radian
I've been looking in the forum before making this request topic, about the item enchanter.
to be specific about my request;
here's a sample of the configuration.
So far that's all what im thinking, but everyone can add something to my idea.
Edited by Radianchanged topic's title.
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