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Posts
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Community Answers
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Cretino's post in Random Box with absolute item chance rate was marked as the answer
Yes, just change the 'range of rand' and you got it.
Like this:
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Cretino's post in Daily buildin_countitem error was marked as the answer
Here is the problem:
The script command 'countitem' is receiving a invalid item id, because you're passing the wrong variable...
'$QuestItem1HM' instead of '$QuestItem1', '$QuestItem2HM' instead of '$QuestItem2' and '$QuestItem3HM' instead of '$QuestItem3'.
Just change to this and the error will probably stops:
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Cretino's post in Warp out players from a map was marked as the answer
I think is it:
Tested and working.
I hope it helps you. ?
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Cretino's post in *killmonsterall for a specific mob ? was marked as the answer
I think is it: killmonsterall_mod_by_cretino_rathena.diff
I hope helped you. ?
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Cretino's post in Change rates of the HD Refine NPC. was marked as the answer
Just read the file....
Example using Type 'Armors'.
Original rate:
Modified to 75% all refine levels of 'Armors':
Now just follow the example and modify to values you want for other types.
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Cretino's post in R> Potion Brewer was marked as the answer
I think is it:
Read the description to understand how configure, I tested and is working well.
I hope it helps you. ?
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Cretino's post in Fidelidade Point was marked as the answer
Here is the problem:
The script are checking if player have '#fidelidade' or 'Zeny' and if have one of them, will give the item.
So you need to change only to check '#fidelidade' points or '#fidelidade' points and 'Zeny'.
Like this:
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Cretino's post in Item Enchanter Request was marked as the answer
I think is it you want:
new_item_enchanter_v1.0.txt
I've tested and is working well...
You can go to line '347' to configure it.
Sorry for my English. ?