WhiteEagle Posted June 21, 2019 Posted June 21, 2019 It's possible to make quests countable for the whole Guild? Excample: Someone start a Guild quest (Kill 100 Mantis), all Guild mates can kill them too (without being in a Party) Quote
0 sader1992 Posted June 21, 2019 Posted June 21, 2019 you can create a global variable with the index of the guild id like OnMonsterDead: if(getcharid(2) && $GLOBALGUILDQUEST[getcharid(2)]){ $GLOBALGUILDQUESTCOUNT[getcharid(2)]++; } end; //$GLOBALGUILDQUEST is a variable true or falce to check if the guild have the quest or not , normally just set it to true when they take the quest and false when they are done //$GLOBALGUILDQUESTCOUNT is variable for the kill count in this case and you can check for the count too Quote
0 WhiteEagle Posted June 21, 2019 Author Posted June 21, 2019 Ah cool. Special thanks, Mr. Sader1992. Quote
0 MyNoobScriptz Posted May 19, 2024 Posted May 19, 2024 On 6/22/2019 at 2:12 AM, sader1992 said: you can create a global variable with the index of the guild id like OnMonsterDead: if(getcharid(2) && $GLOBALGUILDQUEST[getcharid(2)]){ $GLOBALGUILDQUESTCOUNT[getcharid(2)]++; } end; //$GLOBALGUILDQUEST is a variable true or falce to check if the guild have the quest or not , normally just set it to true when they take the quest and false when they are done //$GLOBALGUILDQUESTCOUNT is variable for the kill count in this case and you can check for the count too how to delete points or sql table $GLOBALGUILDQUESTCOUNT and $GLOBALGUILDQUEST if player has /breakguild Quote
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WhiteEagle
It's possible to make quests countable for the whole Guild?
Excample: Someone start a Guild quest (Kill 100 Mantis), all Guild mates can kill them too (without being in a Party)
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