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Posted
1 hour ago, mharkeke said:

When im using a pike weapon then Putting on the Novice Suit i always have an error.

Ps. Sorry for my bad english.

image.png.fd48dbcdc60ebaa46d1a7fc635fab3c3.png

 

open you iteminfo.lua in system and add:

 

	[2393] = {
		unidentifiedDisplayName = "Armor",
		unidentifiedResourceName = "코튼셔츠",
		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
		identifiedDisplayName = "Novice Adventurer's Suit",
		identifiedResourceName = "어드밴쳐슈츠",
		identifiedDescriptionName = {
			"A light, comfortable suit made just for young adventurers.",
			"^FF0000Unrefineable^000000",
			"Class:^6666CC Armor^000000",
			"Defense:^0000FF 8^000000",
			"Weight:^009900 0^000000",
			"Jobs:^6666CC All^000000"
		},
		slotCount = 1,
		ClassNum = 0
	},

 

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Posted
1 hour ago, Gladius said:

 

open you iteminfo.lua in system and add:

 


	[2393] = {
		unidentifiedDisplayName = "Armor",
		unidentifiedResourceName = "코튼셔츠",
		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
		identifiedDisplayName = "Novice Adventurer's Suit",
		identifiedResourceName = "어드밴쳐슈츠",
		identifiedDescriptionName = {
			"A light, comfortable suit made just for young adventurers.",
			"^FF0000Unrefineable^000000",
			"Class:^6666CC Armor^000000",
			"Defense:^0000FF 8^000000",
			"Weight:^009900 0^000000",
			"Jobs:^6666CC All^000000"
		},
		slotCount = 1,
		ClassNum = 0
	},

 

nahhh not the item sprite just try novice suit with spear or with katar.

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Posted

Go to your iteminfo.lua. Find the ID of the Spear which is [ 1405 ] under identifiedDescriptionName you'll find ClassNum4 <-- Spear Sprite. Change it to 0.
But it will also affect the Lord Knight/Paladin weapon sprite it will not Show up.

Example : 

Spoiler

    [1405] = {
        unidentifiedDisplayName = "Spear",
        unidentifiedResourceName = "À𺧸°",
        unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
        identifiedDisplayName = "Spear",
        identifiedResourceName = "½ºÇǾî",
        identifiedDescriptionName = {
            "A basic spear that allows slightly longer ranged melee attacks.",
            "Class:^6666CC One-Handed Spear^000000",
            "Attack:^CC0000 44^000000",
            "Weight:^009900 85^000000",
            "Weapon Level:^009900 1^000000",
            "Level Requirement:^009900 4^000000",
            "Jobs:^6666CC Swordman^000000"
        },
        slotCount = 4,
        ClassNum = 4 Change it to 0
    },

 

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Posted
21 hours ago, Gerzzie said:

Go to your iteminfo.lua. Find the ID of the Spear which is [ 1405 ] under identifiedDescriptionName you'll find ClassNum4 <-- Spear Sprite. Change it to 0.
But it will also affect the Lord Knight/Paladin weapon sprite it will not Show up.

Example : 

  Hide contents

    [1405] = {
        unidentifiedDisplayName = "Spear",
        unidentifiedResourceName = "À𺧸°",
        unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
        identifiedDisplayName = "Spear",
        identifiedResourceName = "½ºÇǾî",
        identifiedDescriptionName = {
            "A basic spear that allows slightly longer ranged melee attacks.",
            "Class:^6666CC One-Handed Spear^000000",
            "Attack:^CC0000 44^000000",
            "Weight:^009900 85^000000",
            "Weapon Level:^009900 1^000000",
            "Level Requirement:^009900 4^000000",
            "Jobs:^6666CC Swordman^000000"
        },
        slotCount = 4,
        ClassNum = 4 Change it to 0
    },

 

not just only spears even katars hmmmm.... does anyone know how to enable ignore missing sprites ?

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