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rapalooza

Models: Custom Flag GR2

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Custom Flag GR2


Hello once again... ;]
Here to bring you guys this GR2 edit of the old guild flag that i've made years ago.

This release features a more high resolution mesh with a 2 sided flag, showing the emblem in both sides. It means that you can overlap 2 flags with 2 oposite directions to generate a  cool effect. You can do what you want.

The instalation:
- at jobname.lua/lub:
-- [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2",

note that you cannot have the _1 at the end of de .gr2 filename since it brings the 3dmob_bones into action and we dont want that.

some cons:
- since it is a high res model it takes longer to load ( affects map loading time )
- the positioning of a 3D gr2 mob is always very glichy, for example the final position after movement is diferent from deafault 8 directional.. so you can come up with some ideas to position it right. For example, doing a OnInit: walknpc... to make it walk to the direction you want it to face...

Video: ( Was recording other stuff but the model appear on screen, don't mind what i'm doing... )

Spoiler

 

 


  • Submitter
  • Submitted
    05/02/2019
  • Category
  • Video
  • Content Author
    raPalooza

 

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On 5/2/2019 at 8:38 PM, rapalooza said:

Custom Flag GR2


Hello once again... ;]
Here to bring you guys this GR2 edit of the old guild flag that i've made years ago.

This release features a more high resolution mesh with a 2 sided flag, showing the emblem in both sides. It means that you can overlap 2 flags with 2 oposite directions to generate a  cool effect. You can do what you want.

The instalation:
- at jobname.lua/lub:
-- [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2",

note that you cannot have the _1 at the end of de .gr2 filename since it brings the 3dmob_bones into action and we dont want that.

some cons:
- since it is a high res model it takes longer to load ( affects map loading time )
- the positioning of a 3D gr2 mob is always very glichy, for example the final position after movement is diferent from deafault 8 directional.. so you can come up with some ideas to position it right. For example, doing a OnInit: walknpc... to make it walk to the direction you want it to face...

Video: ( Was recording other stuff but the model appear on screen, don't mind what i'm doing... )

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  • Submitter
  • Submitted
    05/02/2019
  • Category
  • Video
     
  • Content Author
    raPalooza

 

How to use this?

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On 7/12/2019 at 4:53 PM, Forshaken said:

How to use this?

Put the file rapa_flag.gr2 in your data/model/3dmob/ folder...
Than you modify jobname.lua/lub wich is located inside \data\luafiles514\lua files\datainfo\
at this line [jobtbl.JT_GUILD_FLAG] = "rapa_fla
g.gr2", <- the gr2 file would have the orignal flag name which I forgot but you got the point...

Hope you get it ;]

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On 7/29/2019 at 4:18 PM, rapalooza said:

Put the file rapa_flag.gr2 in your data/model/3dmob/ folder...
Than you modify jobname.lua/lub wich is located inside \data\luafiles514\lua files\datainfo\
at this line [jobtbl.JT_GUILD_FLAG] = "rapa_fla
g.gr2", <- the gr2 file would have the orignal flag name which I forgot but you got the point...

Hope you get it ;]

I already followed the steps that you gave to me but still the original flag sprite is showing , not the new one.

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On 7/29/2019 at 4:18 PM, rapalooza said:

Put the file rapa_flag.gr2 in your data/model/3dmob/ folder...
Than you modify jobname.lua/lub wich is located inside \data\luafiles514\lua files\datainfo\
at this line [jobtbl.JT_GUILD_FLAG] = "rapa_fla
g.gr2", <- the gr2 file would have the orignal flag name which I forgot but you got the point...

Hope you get it ;]

and also i tried to change the rapa_flag.gr2 into guildflag90_1.gr2 but this happens.

image.thumb.png.2ebf9e84a2118717438770d1f89092d3.png

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@Forshaken
Hum... very estrange behaviour. The _1 on the name link's the model to a bone structure present on data. Renaming it to any name without the _1 should keep it from using bones and thus keeping it on it's straight up original position.

Can anyone else confirm this behaviour? I might have changed something else for it to work...

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