Arii Posted February 27, 2019 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 24 Reputation: 1 Joined: 08/22/17 Last Seen: April 11, 2023 Share Posted February 27, 2019 Hello, I'm looking for a way to implement Expanded jobs from renewal (Rebellion, Kagerou/Oboro, Summoner) into the Pre-Renewal, my question is how to enable the Fixed Casting time only for these jobs without affecting the Trans. Jobs. I copied the necessary lines from skill_db.txt , skill_require_db.txt , skill_tree.txt and skill_unit_db.txt, so the skills are already working fine except by the Casting time (Variable + Fixed). I know skill_castnodex_db.txt can add the Fixed casting time if source is refined as renewal but that would affect the Trans. skills too Quote Link to comment Share on other sites More sharing options...
0 BrOgBr Posted February 27, 2019 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 97 Reputation: 10 Joined: 01/21/13 Last Seen: 13 hours ago Share Posted February 27, 2019 3 hours ago, Arii said: Hello, I'm looking for a way to implement Expanded jobs from renewal (Rebellion, Kagerou/Oboro, Summoner) into the Pre-Renewal, my question is how to enable the Fixed Casting time only for these jobs without affecting the Trans. Jobs. I copied the necessary lines from skill_db.txt , skill_require_db.txt , skill_tree.txt and skill_unit_db.txt, so the skills are already working fine except by the Casting time (Variable + Fixed). I know skill_castnodex_db.txt can add the Fixed casting time if source is refined as renewal but that would affect the Trans. skills too The fixed cast doesn't exist at Pre-Renewal, only Renewal. Quote Link to comment Share on other sites More sharing options...
0 Arii Posted February 27, 2019 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 24 Reputation: 1 Joined: 08/22/17 Last Seen: April 11, 2023 Author Share Posted February 27, 2019 (edited) 36 minutes ago, BrOgBr said: The fixed cast doesn't exist at Pre-Renewal, only Renewal. I understand that by default Fixed Casting doesn't exist at Pre-Renewal but I'd like some guidance about how to implement, maybe someone knows how or has done something similar. Or maybe there's a way to 'emulate' the Renewal casting mechanic (20% Fixed + 80% Variable) only for Expanded Jobs from Renewal. Edited February 27, 2019 by Arii Quote Link to comment Share on other sites More sharing options...
0 utofaery Posted February 28, 2019 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 228 Reputation: 19 Joined: 10/27/12 Last Seen: March 17, 2019 Share Posted February 28, 2019 change source ...renewal cast .... on ... and then limit it for the expanded jobs... Quote Link to comment Share on other sites More sharing options...
0 Arii Posted March 1, 2019 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 24 Reputation: 1 Joined: 08/22/17 Last Seen: April 11, 2023 Author Share Posted March 1, 2019 4 hours ago, utofaery said: change source ...renewal cast .... on ... and then limit it for the expanded jobs... I understand how to enable the renewal cast but, how can it be limited to certain jobs? I don't think an " IF (Job_#ID)" would work on source. Quote Link to comment Share on other sites More sharing options...
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Arii
Hello,
I'm looking for a way to implement Expanded jobs from renewal (Rebellion, Kagerou/Oboro, Summoner) into the Pre-Renewal, my question is how to enable the Fixed Casting time only for these jobs without affecting the Trans. Jobs.
I copied the necessary lines from skill_db.txt , skill_require_db.txt , skill_tree.txt and skill_unit_db.txt, so the skills are already working fine except by the Casting time (Variable + Fixed).
I know skill_castnodex_db.txt can add the Fixed casting time if source is refined as renewal but that would affect the Trans. skills too
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