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Function Survival


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Posted (edited)
Hi guys, I have a very big and expansive project.

 

First of all I'm Brazilian the script was not 100% translated, interpreted dubarma as

"durabilityweapon" and dubarmor as "durabilityarmor"

1-Doubts:
I do not know all the doc commands yet, so this is not quite complete function.
2-Npcs function:
I added npcs to the outside of the function, and I used the "callfunc" 
command in the npc to call the function, these npcs would be bed,
durability repairer, and in the future would initiate the same "callfunc"
 1 hunger, thirst.
3-Error !!!
When creating my menu npc, to view the statuses, only everything appears in 0,
as if the function had not responded.
4- Menu command
I used bindatcmd to when using the @ menu command, I would view your information.
And I used the * menu, and even created a labbel for him.
scriptlabbel:
menu1:
mes.@name $;
mes "[Hunger]:"+.@hunger;
month "[Headquarters]:"+.@headquarters;
mes "[Sleep]:"+.@sleep;
month "[DubArma]:"+.@dubarma;
mes "[DubArmor]:"+.@dubarmadura;
close;
end;

5-  function script

function    script    Sobrevivencia    {
getcharid(0);
    if (getcharid(0)){
    .@fome = 100;
    .@sede = 100;
    .@sono = 100;
    .@dubarma = 100;
    .@dubarmadura = 100;
    setd(".@fome", 100);
    setd(".@sede", 100);
    setd(".@sono", 100);
    setd(".@dubarma", 100);
    setd(".@dubarmadura", 100);
    getd(".@fome");
    getd(".@sede");
    getd(".@sono");
    getd(".dubarma");
    getd(".@dubarmadura");
    end;
    }
    else{
        if (.@fome <= 1){
        delchar(.@fome, 0);
        end;        
        }
    }
        if (.@sede <= 1){
        delchar(.@sede, 0);
        end;
        }
        if (.@sono <= 1){
        delchar(.@sono, 0);
        end;        
        }
        if (.@sono <= 31){
        sleep(30000);
        sleep2(30000);
        end;
        }
        if (.@dubarma <= 1){
       @breakweapon;
        end;
        }    
        if (.@dubarmadura <= 1){
        @breakarmor;
         end;
        }
        attachnpctimer("strcharinfo(0)")
        initnpctimer(strcharinfo(0));
OnTimer1080000:
.@fome = -1;
.@sede = -1;
.@sono = -4;
end;
}

 

Edited by Emistry
Please use codebox

4 answers to this question

Recommended Posts

  • 0
Posted

Hi!

Prefixes and postfixes cant be separated from the variable name. So for example instead of . @ sleep it must be .@sleep always.

delchar is not a command to delete characters.

You can use the command breakequip to break equips. ?

 

You can learn a lot reading the doc, good luck!

\doc\script_commands.txt

  • Upvote 1
  • 0
Posted
19 minutes ago, Racaae said:

Hi!

Prefixes and postfixes cant be separated from the variable name. So for example instead of . @ sleep it must be .@sleep always.

delchar is not a command to delete characters.

You can use the command breakequip to break equips. ?

 

You can learn a lot reading the doc, good luck!

\doc\script_commands.txt

@Racaae 

1- It was a mistake to translate

 

2- I did not find the breakequip command in \ doc \ script_commands.txt

 

3- I thought of atcommand, but I did not find
  • 0
Posted (edited)

Are you using updated rAthena? The command is documented just fine.

You can post the untranslated script, the important thing are the commands and syntax, not the messages/names.

 

Edited by Racaae
  • 0
Posted
14 hours ago, Racaae said:

Are you using updated rAthena? The command is documented just fine.

You can post the untranslated script, the important thing are the commands and syntax, not the messages/names.

 

 

was using 2 emulators, one had and another not ... the idea is to leave my variables, similar to those green letters of the pvp player score. I'll update the script here

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