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Multi/Sub-Object in 3dmax [MODEL]


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Posted

I have a question about modeling
Custom model.
Can an object of a custom model have more than one mapped texture?

I mean, can I apply Multi/Sub-Object to an object?
When I convert from 3ds to rsm, the Brow does not accept the Multi/Sub-Object, so there are several bugs in the texture.

I can only convert without bugs, when an object has a unique texture ..
Unique texture per object.
I believe there is a loss of configuration during the conversion of the 3DS to RSW model..  I do not know ..
Or perhaps Brow himself does not accept this mapping,
Some settings appear to be advanced for the Brow, such as the 3dmax particle system.
I wish I could use Multi / Sub-Object to make more complex models.

1 answer to this question

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Posted

1) Basicly 3D program can do that ( Just drag and drop model in your scene it's seperate texture UV ), but in RO I dont know.

2) You can make 2 objects with 1 texture UV too.

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