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create usable items in client side


Tassadar

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good night. I want to know how I do to create usable items on the client side. Before I knew how to do it .. but now with this new system of lua.files is more complicated. Is there any tutorial? What I want is to edit the item names, their images and their descriptions.

I want to make useable boxes with equipment inside them;

- level 25 box;
- level 50 box;

I believe that to make tickets you must use the same method.

- Donation card;
- Real Seal;
- Key of the Magma Dungeon

I could not find anywhere in the forum.

Thanks in advance.

Edited by TheDerpySupport
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tldr mode: get Act Editor, and Unbollow and eASpriteNameGen  . . . find the item you want to change, might be hard cause its given in korean and translate to unicodeansii form, then find it in grf , extract and open in act editor, go save and then SAVE ADVANCED.. ..  itll save directly to the right folders in your data folder where your client is

 

find the item you want, find its ID... make sure you can spawn it in game using @item "ITEMIDNO"

then make a copy of a potion in your item DB and add it to the bottom

theres alot of ID's to use but lets just say ID 50,000

 

now rename it and delete the script portion that has the healing effect

 

so, make it like this

item_db

531,Apple_Juice,Apple Juice,0,20,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(25,35),0; },{},{}
531,Starter_Gear,Starter Gear,0,20,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7135,10; getitem 7136,10; },{},{}

Starter_Gear is your aegis name (techinically dont know what that means but i think its the referance name)

and then non underscore version is your item name . . . 

 

Now go to your ragnarok folden and up system>Item info

this is where all the graphics are, they are in korean or whatever, and to find existing item you will need to translate it and find the unicode or whatever name of the item you want, this is only for editting the graphics of an item like the background and sprite etc /ok

    [32700] = {
        unidentifiedDisplayName = "Rare Candy",
        unidentifiedResourceName  = "과라나사탕",
        unidentifiedDescriptionName = {
            "A candy made with guarana fruit. It seem to raise your awareness but be sure not to eat too much.",
            "Increases your attack speed by a small amount.",
            "^ffffff_^000000",
            "Weight :^777777 1^000000",
        },
        identifiedDisplayName = "Rare Candy",
        identifiedResourceName = "과라나사탕",
        identifiedDescriptionName = {
            "Grants 1 Skill Point.",
            "^ffffff_^000000",
            "Weight :^777777 1^000000",
        },
        slotCount = 0,
        ClassNum = 0
    },

so identified and unidentified is pretty self explanatory and probably only ever gonna work with identified

but these lines are your graphics the new item is connected too, 

    unidentifiedResourceName = "과라나사탕",  

  identifiedResourceName = "과라나사탕",

if you try and look in your grf for this you wont find it so you need to find something like Unbollox to get the unicode/ansii whatever the hell that is name, then obviously add your new item . . . .theres a million steps to it but if  you use act editor , it will do practically everything for you

 

the only other piece of important data you should know here is that ClassNum= 0  

that represents alot of graphics, like the sword your swing, the hat visual and stuff, in this case we'll leave it 0.

 

 

Theres a million guide on this, just look at ratemyserver for item examples, copy paste and edit /bo

 

check ur docs folder for item_bonus

 

Edited by lllaaazzz
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