Erebos Posted October 30, 2018 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 65 Reputation: 4 Joined: 10/25/18 Last Seen: April 11 Share Posted October 30, 2018 I want to make Asura Strike deal less damage at lower levels and normal damage at level 5. I have Asura Strike level selectable, but the damage is the same at all levels and i dont know what to add/edit in the script to make it via battle.c. Thanks in advance Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted October 30, 2018 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 09:07 AM Share Posted October 30, 2018 In battle.cpp find this: case MO_EXTREMITYFIST: skillratio += 100 * (7 + sstatus->sp / 10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; And change it to: case MO_EXTREMITYFIST: skillratio += skill_lv * 20 * (7 + sstatus->sp / 10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; Quote Link to comment Share on other sites More sharing options...
0 Erebos Posted October 30, 2018 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 65 Reputation: 4 Joined: 10/25/18 Last Seen: April 11 Author Share Posted October 30, 2018 The changes doesnt seem to take place. Idk why. Quote Link to comment Share on other sites More sharing options...
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Erebos
I want to make Asura Strike deal less damage at lower levels and normal damage at level 5. I have Asura Strike level selectable, but the damage is the same at all levels and i dont know what to add/edit in the script to make it via battle.c.
Thanks in advance
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