Erebos Posted October 30, 2018 Share Posted October 30, 2018 I want to make Asura Strike deal less damage at lower levels and normal damage at level 5. I have Asura Strike level selectable, but the damage is the same at all levels and i dont know what to add/edit in the script to make it via battle.c. Thanks in advance Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted October 30, 2018 Share Posted October 30, 2018 In battle.cpp find this: case MO_EXTREMITYFIST: skillratio += 100 * (7 + sstatus->sp / 10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; And change it to: case MO_EXTREMITYFIST: skillratio += skill_lv * 20 * (7 + sstatus->sp / 10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; Quote Link to comment Share on other sites More sharing options...
0 Erebos Posted October 30, 2018 Author Share Posted October 30, 2018 The changes doesnt seem to take place. Idk why. Quote Link to comment Share on other sites More sharing options...
I want to make Asura Strike deal less damage at lower levels and normal damage at level 5. I have Asura Strike level selectable, but the damage is the same at all levels and i dont know what to add/edit in the script to make it via battle.c.
Thanks in advance
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