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Erebos

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Everything posted by Erebos

  1. Thanks for your answer. I successfully removed the elements when forging but the weapons lose the Fire/Ice/Earth/Wind prefix, any idea how can i maintain that? About the item bonus, i'm not trying to create new item bonuses, i'm trying to use the already existing ones that you can use on items scripts as a replacement of the weapon element when using elemental stones when forging.
  2. Debe ser el aura verde, eso es un sistema que agregaron hace un tiempo, en el cual ciertos MVP solo reciben un 10% del daño que les hacen. Para cambiarlo a tu gusto vas a db/re/mob_db.yml buscas al monstruo en cuestion y cambias el valor de DamageTaken o si quieres que no sean afectados por este sistema, lo quitas, como dijo cook1e.
  3. I had this same problem, Add View: 1 above Refineable: true, then reloaditemdb and unequip-equip the shield and try
  4. Hi guys, I'm trying to change some things on the forging system. I have managed to change the atk type of star crumbs, but I need support on how to do the following: - Remove Flame Heart, Mystic Frozen, etc... weapon atribute change, so it does not change the forged weapon's element anymore. - Add effects like from item_bonus.txt in source. Specifically, I want to know how to call the bonuses for ATK%, MATK%, Freezing chance(marina/stormy knight effect. Not frosty misty effect), and other basic status like ASPD, Flee, Def/MDEF. Thanks!
  5. Hi guys, i'm using an achievement unlocked by item script, it does complete the achievement, and supposedly gives the title, but: 1. I have to relog for it to show in equipment window. 2. After equiping it doesn't show at all I have added it to achievement_db.yml, achievement_list.lub, and added the title in titletable.lub. It used to work in an emulator from december 2020. I have showname type 2
  6. @BeWan I also have this bug when using @woe while is active, an empty menu will appear.
  7. How can i spawn a mob only visible for the player calling the script?
  8. I still can't ? i have tried several clients, only my old 2018-06-21aRagexeRE works. I don't know what could possibly be at this point.
  9. With that client i dont get the notice in logserv.bat nor Disconnected From Server, but i get "Failed to connect to server", what could be causing this?
  10. Good day, i need help with defining packetver, i know it has been asked a lot in the forum but the answer was always that 2020 clients weren't supported. Now that it is, i have tried 20200304 and i get a notice in logserv.bat: "Abnormal end of connection (ip: 127.0.0.1) : Unknown packet 0xaf" I have tried defining packetver in src/custom/defines_pre and defines_post but i keep getting this message and i'm disconnected from server whenever i try to log in with my account. Maybe its simple and i'm not understanding what to do because of my bad english?. My Server is Renewal. I have already disabled packet obfuscation. I have rAthena version 48fd0e859b7ae3b640700b7b7c82e1b239805562 Thanks in advance.
  11. Recuerda agregar los .act y .spr de los items a la carpeta ¾ÆÀÌÅÛ Todos los items que no son hats se agregan a: system/iteminfo.lua (o dependiendo de como se llame el iteminfo que tu .exe esta leyendo) Luego a tu GRF: data/sprite/¾ÆÀÌÅÛ (.act y .spr) data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item (.bmp de icono del item) data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection (.bmp de illustracion del item) Si son hats o alas, etc... ya es otra cosa, tienes que agregarlos a un par de archivos mas, puedes revisar eso acá: https://github.com/rathena/rathena/wiki/Custom-Items#defining-items-clientside-for-new-clients
  12. Hola, intente aplicar un parche a un emulador con git, me salieron errores así que revertí los cambios, pero ahora la carpeta quedó con un error: "rathena is not a working copy", como puedo arreglar esto?
  13. But Costume Garment/Robes aren't supposed to go in those, instead they go in spriterobename and spriterobeid, i think. I have searched for Fallen Angel Wings in accessoryid and accname and they aren't there.
  14. Hi, i have a problem with new costume. I added some new costume items from kRO, for example, Costume Giant Ribbon Bell(20546), but it doesn't show in-game, only in character selection. I added the item to the following: SpriteRobeName.lua SpriteRobeId.lua Iteminfo.lua "item" folder "collection" folder "¾ÆÀÌÅÛ" folder "·Îºê" folder And applied the corresponding ViewID (64 in this case). What am i missing? i'm using client 2018-06~ something, but it shouldn't matter since it is a normal Costume, not one with HATEFFECT. Thanks in advance guys.
  15. nope, i didn't change it, just copy pasted for testing, then i changed it and still got error. edit: i fixed it, now it crashes xD i changed: .tombid[.tombcount-1] = getnpcid(); for: .tombid[.tombcount-1] = getnpcid(0,"TheTomb"); i hope u can help me orz
  16. Thanks! i get an error: buildin_getvariableofnpc: can't find the npc TheTomb idk why, maybe it needs to be in a map.
  17. Thanks but i need this to be an actual script. My idea is to make a chest (sprite id 10005) that gives the MvP killer's party some items when click.
  18. I want to make a NPC that spawns whenever a player kills a mob from an array list. I dont know how to make it spawnable multiple times at the same time from different maps and players, like Tombs from MvP. Also, i dont know how to make it so it doesn't work with instanced mobs. Could this be done without source modifications? if not, could you guys give me some advice? Thanks as always for the help.
  19. Hi, anybody knows where can i get or has palettes for all jobs including Star Emperor and Soul Reaper? every palette i can find doesn't work and i get errors. Thanks in advance guys.
  20. I had fixed it a long time ago and forgot about this post sorry! but thank you anyway, maybe this can help others.
  21. Whenever i try to add new achievements i get this error: [Error]: Cannot read db/re/achievement_db.yml I carefuly went through it again trying to make 0 typos, still doesn't work. Here is my achievement_db.yml, i added 15 new achievements that are just for custom titles. I hope u guys can help me.
  22. Thank you both for the addtimer idea. and thanks for the script although I did it in other way.
  23. Hello guys, I want to make a script that affects every player in one map every X seconds, for example, everyone in the map gets healed/damaged/gets an item, every 3 seconds while on that map. I tried several ways but i always get player not attached errors. Also, how can i damage a player and show damage numbers animation?(without using atcommand "@heal -1000"?) I know we can manipulate a player's hp with "heal", "itemheal" and "percentheal" but this doesn't show any damage animation.
  24. I want to delete specifically an equiped item that is supposed to be refined to +7, but when i have 3 jackets and one is equiped, my script keeps deleting the ones in the inventory first even when they are +0, then at last deletes the one equiped. I have tried many ways but i keep getting inventory items deleted or errors. Here's what i tried: getinventorylist; for(set .@ida,0; .@ida < @inventorylist_count; set .@ida,.@ida+1) if (@inventorylist_refine[.@ida] == 7 && @inventorylist_id[.@ida] == 2304 && @inventorylist_equip[.@ida]) { delitem @inventorylist_id[.@ida],1; } Thanks in advance ?
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