Erebos Posted October 30, 2018 Posted October 30, 2018 I want to make Asura Strike deal less damage at lower levels and normal damage at level 5. I have Asura Strike level selectable, but the damage is the same at all levels and i dont know what to add/edit in the script to make it via battle.c. Thanks in advance Quote
0 Playtester Posted October 30, 2018 Posted October 30, 2018 In battle.cpp find this: case MO_EXTREMITYFIST: skillratio += 100 * (7 + sstatus->sp / 10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; And change it to: case MO_EXTREMITYFIST: skillratio += skill_lv * 20 * (7 + sstatus->sp / 10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; Quote
0 Erebos Posted October 30, 2018 Author Posted October 30, 2018 The changes doesnt seem to take place. Idk why. Quote
Question
Erebos
I want to make Asura Strike deal less damage at lower levels and normal damage at level 5. I have Asura Strike level selectable, but the damage is the same at all levels and i dont know what to add/edit in the script to make it via battle.c.
Thanks in advance
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