Giant Whisper Posted October 25, 2018 Posted October 25, 2018 Hello, it is possible to modify the script so that it remembers the guild, at the end of koe and when starting koe not remember the guild KoE.txt Quote
0 Vykimo Posted October 25, 2018 Posted October 25, 2018 The principle of KoE isn't that you've to be the first guild to break emperium each time?... But if you want to change the rules, just comment this line : $koegid = 0; Quote
0 Giant Whisper Posted October 25, 2018 Author Posted October 25, 2018 I do not know what to modify here $koegid = 0; Quote
0 Vykimo Posted October 25, 2018 Posted October 25, 2018 In your script you just have to delete this line. Quote
0 Giant Whisper Posted October 26, 2018 Author Posted October 26, 2018 if I deleted the line and it works, but if a reloadscript is done it stops remembering Quote
0 Vykimo Posted October 26, 2018 Posted October 26, 2018 I Don't understand… When you delete this line, everytime someone will take the castle it'll stay his property until the next emperium break. that's all. Quote
0 Giant Whisper Posted October 26, 2018 Author Posted October 26, 2018 that's what happens, but if the server goes down for maintenance it no longer recognizes the guild Quote
0 Vykimo Posted October 26, 2018 Posted October 26, 2018 No it should. Because guild id is saving in a global permanent variable. And they are stored by map-server in database table `mapreg`. So it should be remanent. If not it's maybe because you closed your mapserver too quickly and it hadn't enough time to save it in DB... Quote
0 Giant Whisper Posted October 26, 2018 Author Posted October 26, 2018 Thank you very much for your help Vykimo, if it works Quote
Question
Giant Whisper
Hello, it is possible to modify the script so that it remembers the guild, at the end of koe and when starting koe not remember the guild
KoE.txt
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