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King of Emperium Hill


Giant Whisper

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Hello, it is possible to modify the script so that it remembers the guild, at the end of koe and when starting koe not remember the guild

KoE.txt

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The principle of KoE isn't that you've to be the first guild to break emperium each time?...

But if you want to change the rules, just comment this line :

	$koegid = 0;

 

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I do not know what to modify here $koegid = 0;

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In your script you just have to delete this line.

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if I deleted the line and it works, but if a reloadscript is done it stops remembering

 

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I Don't understand… When you delete this line, everytime someone will take the castle it'll stay his property until the next emperium break. that's all.

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that's what happens, but if the server goes down for maintenance it no longer recognizes the guild

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No it should.

Because guild id is saving in a global permanent variable. And they are stored by map-server in database table `mapreg`. So it should be remanent. If not it's maybe because you closed your mapserver too quickly and it hadn't enough time to save it in DB...

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Thank you very much for your help Vykimo, if it works

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