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Everything posted by Giant Whisper
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problem solved my mistake when duplicating //geffen,125,70,4 duplicate(Kafra Settings#saveyouratcmd) Kafra Settings#saveyouratcmd#1 4_F_KAFRA4 //izlude,139,138,4 duplicate(Kafra Settings#saveyouratcmd) Kafra Settings#saveyouratcmd#2 4_F_KAFRA4 //prontera,148,201,5 duplicate(Kafra Settings#saveyouratcmd) Kafra Settings#saveyouratcmd#3 4_F_KAFRA4 //moscovia,216,190,4 duplicate(Kafra Settings#saveyouratcmd) Kafra Settings#saveyouratcmd#4 4_F_KAFRA4
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already enter and delete the table lines acc_reg_str but the same thing happens even with a new acc
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and how do I solve it
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I can't make it work
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saves them but upon entering they are activated and deactivated as the image shows
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when entering the server it is activate and deactivated
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Hello can someone help me with this autoload_atcommand.txt
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the idea is that it can be used in 2 class when using @bodystyle 1 be changed I don't want to replace sprites, I want it to be like a suite the user will use it if they like
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ITEMID,ITEMNAME,ITEMNAME,4,20,,0,,0,,0,0xFFFFFFFF,7,2,8192,,0,0,0,{},{setlook LOOK_BODY2,1;},{setlook LOOK_BODY2,0;} it is possible to make this item change the appearance to 2 Class + New Classes when using the suit, example a Sniper switch to a new custome ranger
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I can not solve the script summon poring should not be able to enter the map summon when entering the map would have to die automatically 62068,Sporing,SPoring,1,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ progressbar "0x00FF00",1; if(mobcount(strcharinfo(3) ,"Summon_NPC::OnSummon")) { killmonster strcharinfo(3),"Summon_NPC::OnSummon"; } else { summon "Slave Poring",26127,100*60000,"Summon_NPC::OnSummon"; } },{},{} - script Summon_NPC -1,{ OnInit: set .Map$,"prt_fild01"; setmapflag .Map$,mf_loadevent; end; OnPCLoadMapEvent: if(strcharinfo(3) == .Map$ && mobcount( .Map$,"Summon_NPC::OnSummon") == 1 ){ killmonster.Map$,"Summon_NPC::OnSummon"; } end; OnSummon: end; }
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Hello thanks for replying the slave comes out but does not move and without limits
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Un poco tarde pero gracias de todas forma solucionado en 2017
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{ autobonus "{}",10,1000,BF_WEAPON,"{ if (@summon_limit < 1) { summon strcharinfo(0),1001,60000; @summon_limit += 1; } }"; },{},{} Hi, how can I make a slave clone instead of invoking a mob
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no error is that possible? summon can not enter that map, and if it enters he dies
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the summon still does not die when entering the map
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are items that make a summon monster appear but I would like that the summon mob does not enter into some map that is the item script 62068,Sporing,SPoring,1,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ progressbar "0x00FF00",1; if(mobcount(strcharinfo(3),"Summon::On"+getcharid(0))) { killmonster strcharinfo(3),"Summon::On"+getcharid(0); } else { summon "Slave Poring",26127,100*60000,"Summon::On"+getcharid(0); } },{},{}
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I use consumable items from summon mob as it could be done so that the summon does not enter the map
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I use @summon 1002 and when I enter the map the summon does not die
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no error comes out just does not do anything
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Hello when entering a map I would like the summon monster dies I do not get error in console when entering the map with summon - script Sample -1,{ OnInit: set .Map$,"prt_fild01"; setmapflag .Map$,mf_loadevent; end; OnPCLoadMapEvent: if(mobcount( .Map$,"Summon::On"+strcharinfo(3)+"") == 1 ) && (getcharid(0)){ killmonster.Map$,"Summon::On"+strcharinfo(3)+""; end; } else { end; } }
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solved eliminate the homunculus and create another: D my apologies for the inconvenience
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download the master Updated 3 hours ago by rAthenaAPI without changing to Pre RE If I used the same image, I apologize I have everything updated and only arrives at level 99 and does not show the skill
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download the ROenglishRE-master and still the skill does not come out my client 2018-06-20 // Max level for Homunculus S homunculus_S_max_level: 150 use this quest to evolve https://irowiki.org/wiki/Homunculus_S#Homunculus_S_Quest why does not it go up to 150 I do not know what I'm doing wrong Level 99
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he has no skill the homunculus S