Rizta Posted October 23, 2018 Posted October 23, 2018 Hello community! Today i would ask how can i turn a target skill into a aoe skill and vice-versa. Following this id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description i make this 156,10,6,1,6,0x100,1,1,1,no,0,8193,0,magic,2,0, AL_HOLYLIGHT,Holy Light & 324,1,8,1,-1,0x100,1,5,1:2:3:4:5,yes,0,0x40000,0,weapon,0,8, DC_THROWARROW,Slinging Arrow And still wont working. What im doing wrong? Or maybe it is impossible by manipulating db and i need do src modifications? Quote
0 OscarScorp Posted October 23, 2018 Posted October 23, 2018 2 hours ago, Rizta said: And still wont working. What im doing wrong? Or maybe it is impossible by manipulating db and i need do src modifications? You are correct. In DB you can make some changes to the skill such as element, range, but when it comes to Single target to AoE skill, you cannot change it and must be created within the src. I also wanted to do that and had to create a new skill in the AoE skills section. 1 Quote
0 OscarScorp Posted November 14, 2018 Posted November 14, 2018 If you want, I can help you a bit on changing those two skills you mentioned into AoE, we could try. Quote
0 lllaaazzz Posted November 15, 2018 Posted November 15, 2018 case WM_GREAT_ECHO: case GN_SLINGITEM_RANGEMELEEATK: case KO_SETSUDAN: case GC_DARKCROW: case NPC_CONRAY: case LG_OVERBRAND_BRANDISH: case PA_PRESSURE: case LG_OVERBRAND: case KN_LIGHTNINGSWING: case LG_RAGEBURST: skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); case KN_SWAVE: sc_start(src, src,SC_RUSH_READY,100,skill_lv,skill->get_time2(KN_LIGHTNINGRUSH, skill_lv)); { skill->area_temp[1] = bl->id; map->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), skill->splash_target(src), skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY); skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); skill_attack(BF_MISC,src,src,bl,RK_SONICWAVE,skill_lv,tick,flag); } break; Im on herc sorry but i use this : skill_attack(BF_MISC,src,src,bl,RK_SONICWAVE,skill_lv,tick,flag); a few ways and counting... changing BF_MISC to BF_WEAPON or MAGIC for whichever to apply skill effect graphics and my custom attacks... so you can make that new skills with holy light , cast onto an area, then EVERY MONSTER HIT will get the cross effect on them as iff you casted it 10 times at once.... i use the on 100 spears and i attack 10 mobs at once with it and lag my game lol Quote
Question
Rizta
Hello community!
Today i would ask how can i turn a target skill into a aoe skill and vice-versa.
Following this
id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
i make this
156,10,6,1,6,0x100,1,1,1,no,0,8193,0,magic,2,0, AL_HOLYLIGHT,Holy Light & 324,1,8,1,-1,0x100,1,5,1:2:3:4:5,yes,0,0x40000,0,weapon,0,8, DC_THROWARROW,Slinging Arrow
And still wont working. What im doing wrong? Or maybe it is impossible by manipulating db and i need do src modifications?
3 answers to this question
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