NakedWolf Posted October 15, 2018 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 120 Reputation: 2 Joined: 03/21/17 Last Seen: February 18, 2021 Share Posted October 15, 2018 hello sir/madam i am requesting for a random item option system npc with options: 1.requires a item to do it 2.Allows overwriting the already existing option enchantment 3.fail %, if fail enchant will be removed and item will be back to inventory. 4. MaxIndex,1; // Maximum option slots ( default is 0 to 4 ) where it has option for players to choose like armor,headgear's,shield,weapon,shield,shoes,garment,accessory. if the player choose armor it should give a random option from 1 - 30 if the player choose headgear's it should give random option from 31-61 if the player choose shield it should give random option from 62-92 ,, ,, like we can specify random item option for each type of equips. set 1-30 for armor set 31-61 for headgear. please help thank you. Quote Link to comment Share on other sites More sharing options...
0 llchrisll Posted October 15, 2018 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 626 Reputation: 189 Joined: 11/19/11 Last Seen: March 25 Share Posted October 15, 2018 Now it would be helpful if you could provide a list of your random options you want as well. Quote Link to comment Share on other sites More sharing options...
0 NakedWolf Posted October 15, 2018 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 120 Reputation: 2 Joined: 03/21/17 Last Seen: February 18, 2021 Author Share Posted October 15, 2018 (edited) 1 hour ago, llchrisll said: Now it would be helpful if you could provide a list of your random options you want as well. hello sir @llchrisll am planing to add some custom random options but for an example headgear's: RDMOPT_VAR_MAXHPAMOUNT 1 RDMOPT_VAR_MAXSPAMOUNT 2 RDMOPT_VAR_STRAMOUNT 3 RDMOPT_VAR_AGIAMOUNT 4 RDMOPT_VAR_VITAMOUNT 5 RDMOPT_VAR_INTAMOUNT 6 RDMOPT_VAR_DEXAMOUNT 7 RDMOPT_VAR_LUKAMOUNT 8 RDMOPT_VAR_MAXHPPERCENT 9 RDMOPT_VAR_MAXSPPERCENT 10 RDMOPT_VAR_HPACCELERATION 11 RDMOPT_VAR_SPACCELERATION 12 RDMOPT_VAR_ATKPERCENT 13 RDMOPT_VAR_MAGICATKPERCENT 14 RDMOPT_VAR_PLUSASPD 15 RDMOPT_VAR_PLUSASPDPERCENT 16 RDMOPT_VAR_ATTPOWER 17 RDMOPT_VAR_HITSUCCESSVALUE 18 RDMOPT_VAR_ATTMPOWER 19 RDMOPT_VAR_ITEMDEFPOWER 20 RDMOPT_VAR_MDEFPOWER 21 RDMOPT_VAR_AVOIDSUCCESSVALUE 22 RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE 23 RDMOPT_VAR_CRITICALSUCCESSVALUE 24 RDMOPT_ATTR_TOLERACE_NOTHING 25 RDMOPT_ATTR_TOLERACE_WATER 26 RDMOPT_ATTR_TOLERACE_GROUND 27 RDMOPT_ATTR_TOLERACE_FIRE 28 RDMOPT_ATTR_TOLERACE_WIND 29 RDMOPT_ATTR_TOLERACE_POISON 30 armor: RDMOPT_ATTR_TOLERACE_SAINT 31 RDMOPT_ATTR_TOLERACE_DARKNESS 32 RDMOPT_ATTR_TOLERACE_TELEKINESIS 33 RDMOPT_ATTR_TOLERACE_UNDEAD 34 RDMOPT_ATTR_TOLERACE_ALL 35 RDMOPT_DAMAGE_PROPERTY_NOTHING_USER 36 RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET 37 RDMOPT_DAMAGE_PROPERTY_WATER_USER 38 RDMOPT_DAMAGE_PROPERTY_WATER_TARGET 39 RDMOPT_DAMAGE_PROPERTY_GROUND_USER 40 RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET 41 RDMOPT_DAMAGE_PROPERTY_FIRE_USER 42 RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET 43 RDMOPT_DAMAGE_PROPERTY_WIND_USER 44 RDMOPT_DAMAGE_PROPERTY_WIND_TARGET 45 RDMOPT_DAMAGE_PROPERTY_POISON_USER 46 RDMOPT_DAMAGE_PROPERTY_POISON_TARGET 47 RDMOPT_DAMAGE_PROPERTY_SAINT_USER 48 RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET 49 RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER 50 RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET 51 RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER 52 RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET 53 RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER 54 RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET 55 RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER 56 RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET 57 RDMOPT_MDAMAGE_PROPERTY_WATER_USER 58 RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET 59 RDMOPT_MDAMAGE_PROPERTY_GROUND_USER 60 RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET 61 shields: RDMOPT_MDAMAGE_PROPERTY_FIRE_USER 62 RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET 63 RDMOPT_MDAMAGE_PROPERTY_WIND_USER 64 RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET 65 RDMOPT_MDAMAGE_PROPERTY_POISON_USER 66 RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET 67 RDMOPT_MDAMAGE_PROPERTY_SAINT_USER 68 RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET 69 RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER 70 RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET 71 RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER 72 RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET 73 RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER 74 RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET 75 RDMOPT_BODY_ATTR_NOTHING 76 RDMOPT_BODY_ATTR_WATER 77 RDMOPT_BODY_ATTR_GROUND 78 RDMOPT_BODY_ATTR_FIRE 79 RDMOPT_BODY_ATTR_WIND 80 RDMOPT_BODY_ATTR_POISON 81 RDMOPT_BODY_ATTR_SAINT 82 RDMOPT_BODY_ATTR_DARKNESS 83 RDMOPT_BODY_ATTR_TELEKINESIS 84 RDMOPT_BODY_ATTR_UNDEAD 85 RDMOPT_BODY_ATTR_ALL 86 RDMOPT_RACE_TOLERACE_NOTHING 87 RDMOPT_RACE_TOLERACE_UNDEAD 88 RDMOPT_RACE_TOLERACE_ANIMAL 89 RDMOPT_RACE_TOLERACE_PLANT 90 RDMOPT_RACE_TOLERACE_INSECT 91 RDMOPT_RACE_TOLERACE_FISHS 92 shoes: RDMOPT_RACE_TOLERACE_FISHS 92 RDMOPT_RACE_TOLERACE_DEVIL 93 RDMOPT_RACE_TOLERACE_HUMAN 94 RDMOPT_RACE_TOLERACE_ANGEL 95 RDMOPT_RACE_TOLERACE_DRAGON 96 RDMOPT_RACE_DAMAGE_NOTHING 97 RDMOPT_RACE_DAMAGE_UNDEAD 98 RDMOPT_RACE_DAMAGE_ANIMAL 99 RDMOPT_RACE_DAMAGE_PLANT 100 RDMOPT_RACE_DAMAGE_INSECT 101 RDMOPT_RACE_DAMAGE_FISHS 102 RDMOPT_RACE_DAMAGE_DEVIL 103 RDMOPT_RACE_DAMAGE_HUMAN 104 RDMOPT_RACE_DAMAGE_ANGEL 105 RDMOPT_RACE_DAMAGE_DRAGON 106 RDMOPT_RACE_MDAMAGE_NOTHING 107 RDMOPT_RACE_MDAMAGE_UNDEAD 108 RDMOPT_RACE_MDAMAGE_ANIMAL 109 RDMOPT_RACE_MDAMAGE_PLANT 110 RDMOPT_RACE_MDAMAGE_INSECT 111 RDMOPT_RACE_MDAMAGE_FISHS 112 RDMOPT_RACE_MDAMAGE_DEVIL 113 RDMOPT_RACE_MDAMAGE_HUMAN 114 RDMOPT_RACE_MDAMAGE_ANGEL 115 RDMOPT_RACE_MDAMAGE_DRAGON 116 RDMOPT_RACE_CRI_PERCENT_NOTHING 117 RDMOPT_RACE_CRI_PERCENT_UNDEAD 118 RDMOPT_RACE_CRI_PERCENT_ANIMAL 119 RDMOPT_RACE_CRI_PERCENT_PLANT 120 RDMOPT_RACE_CRI_PERCENT_INSECT 121 RDMOPT_RACE_CRI_PERCENT_FISHS 122 weapon: RDMOPT_RACE_CRI_PERCENT_DEVIL 123 RDMOPT_RACE_CRI_PERCENT_HUMAN 124 RDMOPT_RACE_CRI_PERCENT_ANGEL 125 RDMOPT_RACE_CRI_PERCENT_DRAGON 126 RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING 127 RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD 128 RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL 129 RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT 130 RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT 131 RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS 132 RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL 133 RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN 134 RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL 135 RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON 136 RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING 137 RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD 138 RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL 139 RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT 140 RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT 141 RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS 142 RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL 143 RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN 144 RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL 145 RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON 146 RDMOPT_CLASS_DAMAGE_NORMAL_TARGET 147 RDMOPT_CLASS_DAMAGE_BOSS_TARGET 148 RDMOPT_CLASS_DAMAGE_NORMAL_USER 149 RDMOPT_CLASS_DAMAGE_BOSS_USER 150 RDMOPT_CLASS_MDAMAGE_NORMAL 151 RDMOPT_CLASS_MDAMAGE_BOSS 152 RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL 153 garment: RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS 154 RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL 155 RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS 156 RDMOPT_DAMAGE_SIZE_SMALL_TARGET 157 RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET 158 RDMOPT_DAMAGE_SIZE_LARGE_TARGET 159 RDMOPT_DAMAGE_SIZE_SMALL_USER 160 RDMOPT_DAMAGE_SIZE_MIDIUM_USER 161 RDMOPT_DAMAGE_SIZE_LARGE_USER 162 RDMOPT_DAMAGE_SIZE_PERFECT 163 RDMOPT_DAMAGE_CRI_TARGET 164 RDMOPT_DAMAGE_CRI_USER 165 RDMOPT_RANGE_ATTACK_DAMAGE_TARGET 166 RDMOPT_RANGE_ATTACK_DAMAGE_USER 167 RDMOPT_HEAL_VALUE 168 RDMOPT_HEAL_MODIFY_PERCENT 169 RDMOPT_DEC_SPELL_CAST_TIME 170 RDMOPT_DEC_SPELL_DELAY_TIME 171 RDMOPT_DEC_SP_CONSUMPTION 172 RDMOPT_HP_DRAIN 173 RDMOPT_SP_DRAIN 174 RDMOPT_WEAPON_ATTR_NOTHING 175 RDMOPT_WEAPON_ATTR_WATER 176 RDMOPT_WEAPON_ATTR_GROUND 177 RDMOPT_WEAPON_ATTR_FIRE 178 RDMOPT_WEAPON_ATTR_WIND 179 RDMOPT_WEAPON_ATTR_POISON 180 RDMOPT_WEAPON_ATTR_SAINT 181 RDMOPT_WEAPON_ATTR_DARKNESS 182 RDMOPT_WEAPON_ATTR_TELEKINESIS 183 RDMOPT_WEAPON_ATTR_UNDEAD 184 accessory: RDMOPT_WEAPON_INDESTRUCTIBLE 185 RDMOPT_BODY_INDESTRUCTIBLE 186 RDMOPT_MDAMAGE_SIZE_SMALL_TARGET 187 RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET 188 RDMOPT_MDAMAGE_SIZE_LARGE_TARGET 189 RDMOPT_MDAMAGE_SIZE_SMALL_USER 190 RDMOPT_MDAMAGE_SIZE_MIDIUM_USER 191 RDMOPT_MDAMAGE_SIZE_LARGE_USER 192 sir i would be able to change the random option later rite ? coz i am planning to make new ones if i get the script thank you so much Edited October 15, 2018 by NakedWolf typo Quote Link to comment Share on other sites More sharing options...
0 Rizta Posted October 15, 2018 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 109 Reputation: 5 Joined: 08/12/17 Last Seen: March 30, 2020 Share Posted October 15, 2018 I have one that made exactly what you want, but its for private use, which means... probably you'll need translate the dialogs and change the options that i set by default. Quote Link to comment Share on other sites More sharing options...
0 NakedWolf Posted October 15, 2018 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 120 Reputation: 2 Joined: 03/21/17 Last Seen: February 18, 2021 Author Share Posted October 15, 2018 (edited) 2 hours ago, Rizta said: I have one that made exactly what you want, but its for private use, which means... probably you'll need translate the dialogs and change the options that i set by default. @Rizta Please provide it I think i can change the dialogs n options If any doubt i will post it here. Thank you. Edited October 15, 2018 by NakedWolf Typo Quote Link to comment Share on other sites More sharing options...
0 llchrisll Posted October 16, 2018 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 626 Reputation: 189 Joined: 11/19/11 Last Seen: March 25 Share Posted October 16, 2018 Well I also got an Enchanter for Vicious Mind Weapons on my GitHub, you would have to change it a bit tho. But it seems @Rizta was faster already :P. Regards, Chris Quote Link to comment Share on other sites More sharing options...
Question
NakedWolf
hello sir/madam
i am requesting for a random item option system npc
with options:
1.requires a item to do it
2.Allows overwriting the already existing option enchantment
3.fail %, if fail enchant will be removed and item will be back to inventory.
4. MaxIndex,1; // Maximum option slots ( default is 0 to 4 )
where it has option for players to choose like armor,headgear's,shield,weapon,shield,shoes,garment,accessory.
if the player choose armor it should give a random option from 1 - 30
if the player choose headgear's it should give random option from 31-61
if the player choose shield it should give random option from 62-92
,,
,,
like we can specify random item option for each type of equips. set 1-30 for armor set 31-61 for headgear.
please help
thank you.
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