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[Showcase] SCP-087


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Just a ladder to nowhere... or is it somewhere?
The original idea is taken from the mini-game SPC-087.
You can watch the gameplay of this game on YouTube,
I do not know which blogger you are more interested in,
so here's the link to the teaser: Click here to go

.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

1@scp087

LVx2FRy.png

Spoiler

I think this is a new record - an endless staircase on a 60x60 map
against four 200x200 maps of an endless tower! It took a little work
to make the location as depressing and gloomy as possible. And when
one night I suddenly got scared of the result, I somehow immediately
realized that it's time to stop sitting at night and traumatize the psyche ?

ZdBRVNV.png - For a better effect, you need a constant camera position as in the video

At the end of the staircase, a climb to the top floor - 7eQmWr0.png

 

Edited by w0wZukuBg
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Very interesting map especially with those shadows ?

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I love SCPs. This is pretty cool, but I think you should have made the ambient light darker. I think it'd have a better effect if it didn't look as well-lit as it does now. Changing the name of the mob that attacks you to SCP-087-1 would be more accurate, too.

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  • 3 weeks later...

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On 7/8/2018 at 3:44 PM, Sage said:

I love SCPs. This is pretty cool, but I think you should have made the ambient light darker. I think it'd have a better effect if it didn't look as well-lit as it does now. Changing the name of the mob that attacks you to SCP-087-1 would be more accurate, too.

I agree with you, but I was satisfied with the final version))) If I understand something in the mapping, then it was necessary to completely close the texture with shadows of different saturation, so that the player himself would look dark. In this case, the textures themselves should be overlightened in ps, and it is still unclear how the objects behave. Instead, I thought that looking at a dark screen would be boring, and just made black areas in which you can authenticly hide both monsters and portals)))

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