Terminalia Posted July 6, 2018 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 24 Reputation: 1 Joined: 10/28/17 Last Seen: March 31, 2023 Share Posted July 6, 2018 I want the castle managers have more dialogue options for summoning additional guardians. For example: Soldier Guardian - Not Implemented Soldier Guardian - Not Implemented Soldier Guardian - Not Implemented Knight Guardian - Not Implemented Knight Guardian - Not Implemented Archer Guardian - Not Implemented Archer Guardian - Not Implemented Archer Guardian - Not Implemented (additions below:) Soldier Guardian - Not Implemented Knight Guardian - Not Implemented Archer Guardian - Not Implemented I've added new guardians's "type,x,y", but I don't know what should I do to complete the modification. Thanks to your guide!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
0 Capuche Posted July 7, 2018 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted July 7, 2018 To add more guardian I believe you need to - update agit_main https://gist.github.com/Atemo/3ae0a5c5037dd58d591d486398926dab/revisions#diff-39859e34161f0cb6f5f50974282a2593 - raise MAX_GUARDIANS value in mmo.h - add more fields on MySQL `guild_castle` table Quote Link to comment Share on other sites More sharing options...
0 kaligtasan Posted December 14, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 08/14/22 Last Seen: December 28, 2022 Share Posted December 14, 2022 hello, the link is no longer available. could you please post another guide on how to add more guardians to a castle please ? Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted January 14, 2023 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 9 minutes ago Share Posted January 14, 2023 *guardian "<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"{,<guardian index>}}; This command is roughly equivalent to 'monster', but is meant to be used with castle guardian monsters and will only work with them. It will set the guardian characteristics up according to the castle's investment values and otherwise set the things up that only castle guardians need. Since trunk r12524: Returns the id of the mob or 0 if an error occurred. When 'guardian index' isn't supplied it produces a temporary guardian. Temporary guardians are not saved with the castle and can't be accessed by guardianinfo. just execute this script command as many times as you want to create the guardian you need for each castles. Quote Link to comment Share on other sites More sharing options...
Question
Terminalia
I want the castle managers have more dialogue options for summoning additional guardians.
For example:
Soldier Guardian - Not Implemented
Soldier Guardian - Not Implemented
Soldier Guardian - Not Implemented
Knight Guardian - Not Implemented
Knight Guardian - Not Implemented
Archer Guardian - Not Implemented
Archer Guardian - Not Implemented
Archer Guardian - Not Implemented
(additions below:)
Soldier Guardian - Not Implemented
Knight Guardian - Not Implemented
Archer Guardian - Not Implemented
I've added new guardians's "type,x,y", but I don't know what should I do to complete the modification.
Thanks to your guide!!!!!!!!!!!!!!
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