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How to add more guardians in a guild castle?


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I want the castle managers have more dialogue options for summoning additional guardians.

For example:

Soldier Guardian - Not Implemented

Soldier Guardian - Not Implemented

Soldier Guardian - Not Implemented

Knight Guardian - Not Implemented

Knight Guardian - Not Implemented

Archer Guardian - Not Implemented

Archer Guardian - Not Implemented

Archer Guardian - Not Implemented

(additions below:)

Soldier Guardian - Not Implemented

Knight Guardian - Not Implemented

Archer Guardian - Not Implemented

 

I've added new guardians's "type,x,y", but I don't know what should I do to complete the modification.

Thanks to your guide!!!!!!!!!!!!!!

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To add more guardian I believe you need to

- update agit_main https://gist.github.com/Atemo/3ae0a5c5037dd58d591d486398926dab/revisions#diff-39859e34161f0cb6f5f50974282a2593

- raise MAX_GUARDIANS value in mmo.h

- add more fields on MySQL `guild_castle` table

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hello, the link is no longer available. could you please post another guide on how to add more guardians to a castle please ?

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*guardian "<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"{,<guardian index>}};

This command is roughly equivalent to 'monster', but is meant to be used with
castle guardian monsters and will only work with them. It will set the guardian
characteristics up according to the castle's investment values and otherwise
set the things up that only castle guardians need.

Since trunk r12524:
Returns the id of the mob or 0 if an error occurred.
When 'guardian index' isn't supplied it produces a temporary guardian.
Temporary guardians are not saved with the castle and can't be accessed by guardianinfo.

just execute this script command as many times as you want to create the guardian you need for each castles.

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