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Serverwide soundeffect


WhiteEagle

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Is there a way to make the soundeffect play on the whole Server?
Like this, but without enter every map.

*soundeffectall "<effect filename>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};

Would be nice for announcements~

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you may try this

Quote

prontera,156,169,3    script    Sample    123,{
    .@id = getcharid(3);
    addrid 0;
    soundeffect "<effect filename>",<type>;
    if ( .@origin == .@id )
        close;
    else
        end;
}

this will send soundeffect to all the player of your server

the secret is addrid command

Quote

*addrid(<type>{,<flag>{,<parameters>}});

This command will attach other RIDs to the current script without detaching the
invoking RID. It returns 1 if successful and 0 upon failure.

<type> determines what RIDs are attached:
 0: All players in the server.
 1: All players in the map of the invoking player, or the invoking NPC if no player is attached.
 2: Party members of a specified party ID.
    [ Parameters: <party id> ]
 3: Guild members of a specified guild ID.
    [ Parameters: <guild id> ]
 4: All players in a specified area of the map of the invoking player (or NPC).
    [ Parameters: <x0>,<y0>,<x1>,<y1> ]
 5: All players in the map.
    [ Parameters: "<map name>" ]
 Account ID: If type is Account ID, attach the specified account ID.

<flag> can prevent certain players from being attached:
 0: Players are always attached. (default)
 1: Players currently running another script will not be attached.

 

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Wow nice thanks. I'll test it.

 

Feedback: Works perfect. Thanks mate~

 

Edited by WhiteEagle
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