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adding level restriction


Leic

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I have edited a little on the default healing script. Can someone help me on adding a lvl restriction on buffs?

 

ex. if lvl 98 and below = heal + buffs

if level 99 = heal only

 

-	script	Healer	-1,{

	.@Price = 0;	// Zeny required for heal
	.@Buffs = 1;	// Also buff players? (1: yes / 0: no)
	.@Delay = 2;	// Heal delay, in seconds

	if (@HD > gettimetick(2))
		end;
	if (.@Price) {
		message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny.";
		if (Zeny < .@Price)
			end;
		if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2)
			end;
		Zeny -= .@Price;
	}
	specialeffect2 EF_HEAL2;
	percentheal 100,100;
	if (.@Buffs) {
		sc_start SC_INCREASEAGI,3600000,10;
		sc_start SC_BLESSING,3600000,10;
		sc_start SC_ANGELUS,3600000,10;
		sc_start SC_IMPOSITIO,3600000,10;
		sc_start SC_GLORIA,3600000,10;
		sc_start SC_ASSUMPTIO,3600000,10;
		sc_start SC_MAGNIFICAT,3600000,10;
		sc_start SC_PARRYING,3600000,10;
	}
	if (.@Delay)
		@HD = gettimetick(2) + .@Delay;
	end;
}

 

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10 minutes ago, Leic said:

I have edited a little on the default healing script. Can someone help me on adding a lvl restriction on buffs?

 

ex. if lvl 98 and below = heal + buffs

if level 99 = heal only

;)

-	script	Healer	-1,{

	.@Price = 0;	// Zeny required for heal
	.@Buffs = 1;	// Also buff players? (1: yes / 0: no)
	.@Delay = 2;	// Heal delay, in seconds

	if (@HD > gettimetick(2))
		end;
	if (.@Price) {
		message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny.";
		if (Zeny < .@Price)
			end;
		if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2)
			end;
		Zeny -= .@Price;
	}
	specialeffect2 EF_HEAL2;
	percentheal 100,100;
	if (.@Buffs && BaseLevel < 99) {
		sc_start SC_INCREASEAGI,3600000,10;
		sc_start SC_BLESSING,3600000,10;
		sc_start SC_ANGELUS,3600000,10;
		sc_start SC_IMPOSITIO,3600000,10;
		sc_start SC_GLORIA,3600000,10;
		sc_start SC_ASSUMPTIO,3600000,10;
		sc_start SC_MAGNIFICAT,3600000,10;
		sc_start SC_PARRYING,3600000,10;
	}
	if (.@Delay)
		@HD = gettimetick(2) + .@Delay;
	end;
}

 

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thanks.

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