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help Poring Event timer


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Hi this is the working script of @Emistry but i cant figure where i will edit/put the timer on my game for automated time event like 9am and 3pm. how please thanks

//                              ____________________________
//-------------------| BOMB PORING SURVIVAL EVENT |---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//	                ____________________________

//-------------- Created By Emistry ,------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 
//-------------- Thank you to all eAthena Members.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------- Without you all , I won't be able to write a single / simple script.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



//                              ____________________________
//---------------------------|   V E R S I O N   1 . 2   |---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//	                ____________________________




//------------------------------- C H A N G E L O G---------------------------------------------
//	->	Simplify some script parts.	
//	->	Fixed GM Start Event Message Closing Problem.
//	->	Fixed Reward NPC Appear After Event Finished.
//	->	Added New Announcement Messages.
//	->	Changed Default Bomb Poring Amount.	
//	->	Announce Register NPC Location On Prontera.
//	->	Bomb Poring no more fixed spawn on a specific spots.
//	->	Changed some Globe Announce to Map Announce.
//	->	Changed Time Duration of Event.
//	->	Added an iforming message after GM has Disable the Event.
//	->	Changed Rewards based on each Character and not Account based.
//	->	Change Rewards System to auto RANDOMLY GENERATE Reward amount.
//	->	Default Reward = Poring Coin [ ItemID : 7539 ] ( Amount 1 to 30 )



//		_________________________
//----------------------| MAP FLAG OF THIS EVENT |----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//		_________________________


quiz_01	mapflag	nowarpto
quiz_01	mapflag	noskill
quiz_01	mapflag	nowarp
quiz_01	mapflag	noteleport
quiz_01	mapflag	nomemo
quiz_01	mapflag	nosave	SavePoint
quiz_01	mapflag	nobranch
quiz_01	mapflag	noicewall
quiz_01	mapflag	nopenalty
quiz_01	mapflag	nobranch
quiz_01	mapflag	noexp
quiz_01	mapflag	noreturn
quiz_01	mapflag	pvp_noparty
quiz_01	mapflag	restricted	1




//----------------------Hide NPC On Startup----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-	script	Bomber#disable	-1,{

OnInit:
	disablenpc "Reward NPC";
}


//----------------------NPC Master Location-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------------To Active / Close Event --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

prt_in,127,35,4	script	Bomber	1904,{
	doevent "bombevent::OnStart";
}



//----------------------WHISPERING SYSTEM----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//------------------  PM [ npc:bombevent ] with any message then menu will come out --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-	script	bombevent	-1,{
	OnWhisperGlobal:

OnStart:
	if (getgmlevel() >= 60) goto LMS_Admin;
	mes "[Minion]";
	mes "Hello " + strcharinfo(0) + ", I am busy right now.";
	mes "*sigh*";
	close;



//---------------------------GM MENU----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

LMS_Admin:
	mes "[Bomber]";
	mes "Hello " + strcharinfo(0) + ", would you like me to start the Bomb Event ?";
	mes "Choose [ ^336699START EVENT ^000000 ] if you wish to start it !!";
	menu "START EVENT",M_bomb,"Spectate",M_warp,"End Event",M_EndEvent,"No Thanks",leave;
	M_bomb:
		next;
		mes "[Bomber]";
		 mes "Ok, I'll start it this instant.";
		next;
		 mes "The Registry NPC will come out more awhile..";
		 mes "He is use for player to register the Game.";
		 mes "He also will warp player who had registered to the event location.";
		close2;
		set $@offvar,1;
		goto StartEvent;
		end;

	M_warp:
		mes "[Bomber]";
		mes "Very well, I will warp you to the map!";
		warp "quiz_01",42,369;
		close;

	leave:
		next;
		mes "[Bomber]";
		mes "Ok " + strcharinfo(0) +", nice seeing you.";
		close;
		
	M_EndEvent:
		mes "[Bomber]";
		mes "Ok master, I will stop the event for you right away!";
		next;
		set $@offvar,1;
		announce "I will be back after 3 Minutes",bc_blue|bc_self;
		disablenpc "Reward NPC";
		killmonsterall "quiz_01";
		areawarp "quiz_01",10,10,450,450,"prontera",155,165;
		
		disablenpc "Bomber";
		warp "prontera",155,160;
		close2;
		sleep2 180000;
		enablenpc "Bomber";
		end;


//----------------------START EVENT----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
	
	StartEvent:
	initnpctimer;
	announce "Bomb Event Will begin in 3 minutes. Head to Prontera now",0,0x00FF00;
	killmonsterall "quiz_01";
	disablenpc "Reward NPC";
	sleep2 30000;
	//announce "Bomb Event Will begin in 2 minutes 30 seconds . Head to Prontera now",0,0x00FF00;
	sleep2 30000;
	announce "Bomb Event will begin in 2 minutes! Head to Prontera now",0,0x00FF00;
	sleep2 15000;
	announce "Bomb : I have now appeared in Prontera, Register Now! ",0,0x00FF00;
	enablenpc "Registry";
	sleep2 3000;
	//announce "Bomb : Location : Prontera [ 156 , 185 ] l! ",0,0x00FF00;
	//announce "Bomb : At the Centre of Prontera ",0,0x00FF00;
	sleep2 22000;
	//announce "Bomb : Location : Prontera [ 156 , 185 ] l! ",0,0x00FF00;
	//announce "Bomb : At the Centre of Prontera ",0,0x00FF00;
	sleep2 20000;
	announce "Bomb Event will begin in 1 minute!",0,0x00FF00;
	sleep2 1000;
	//announce "Bomb : Location : Prontera [ 156 , 185 ] l! ",0,0x00FF00;
	//announce "Bomb : At the Centre of Prontera ",0;
	sleep2 15000;
	mapannounce "quiz_01","In 30 seconds the Bomb Event will start !!",0,0x00FF00;
	sleep2 30000;
	announce "Bomb Event has now begun !! Registry Closed Now ~",0,0xFF0000;
	disablenpc "Registry";
	sleep2 3000;
	//announce "Bomb Event will begin in ~5~",0;
	sleep2 1000;
	//announce "Bomb Event will begin in ~4~",0;
	sleep2 1000;
	announce "Bomb Event will begin in ~3~",0;
	sleep2 1000;
	announce "Bomb Event will begin in ~2~",0;
	sleep2 1000;
	announce "Bomb Event will begin in ~1~",0;
	sleep2 1000;


//----------------------ROUND ONE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


	mapannounce "quiz_01","Round 1 !! The BOMB timing has Started to count down !!",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has joined the event.",0,0x00FF00;
	sleep2 3000;
	announce "Alright !! Let's BLOW it up !! ",bc_blue|bc_map;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 13000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 10000;
	mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","Round 1 Finished !! Please wait for next round !! ^^ !!",0;
	killmonsterall "quiz_01";
	sleep2 1000;

//----------------------ROUND TWO----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Round 2 !! What  ?? The BOMB seem to be increased  !!",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
	sleep2 3000;
	announce "Good Job !! Gratz to reach this stage !! ",bc_blue|bc_map;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 13000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,3;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,3;
	sleep2 10000;
	mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","Round 2 Finished !! Please wait for next round !! ^^ !!",0;
	killmonsterall "quiz_01";
	sleep2 1000;

//----------------------ROUND THREE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Round 3 !! What  ?? The BOMB increased again   !!",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
	sleep2 3000;
	announce "Keep In On !! 2 More Stage After this Stage !! ~ ",bc_blue|bc_map;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,7;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,7;
	sleep2 5000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 10000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,2,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,2,"bomblose1::OnMobDied";
	sleep2 7000;
	mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","Round 3 Finished !! Please wait for next round !! ^^ !!",0;
	killmonsterall "quiz_01";
	sleep2 1000;


//----------------------ROUND FOUR ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Round 4 !! OMG ?? The BOMB increasing into a huge number  !!",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
	sleep2 3000;
	announce "Incredible !! They Survive till this stage ~ ",bc_blue|bc_map;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 15000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,2,"bomblose1::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,2,"bomblose::OnMobDied";
	sleep2 10000;
	mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","Round 4 Finished !! Please wait for next round !! ^^ !!",0;
	killmonsterall "quiz_01";
	sleep2 1000; 


//----------------------ROUND FIVE  ( FINAL )-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Final Round !! What  ?? The BOMB cant be stopped now  !! Damn it !!~ ",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
	sleep2 3000;
	announce "OMG !!! They come to the FINAL STAGE !!! Who Will Survive till the END !?? ~ ",bc_blue|bc_all;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,15;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,15;
	sleep2 18000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,2,"bomblose1::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,2,"bomblose::OnMobDied";
	sleep2 2000;
	mapannounce "quiz_01","Survive this round to get Reward ^^ !!",0;
	sleep2 10000;
	mapannounce "quiz_01","30 Second to go !! ^^ !!",0;
	sleep2 1500;
	mapannounce "quiz_01","15 Second to go  !! ^^ !!",0;
	sleep2 5000;
	mapannounce "quiz_01","10 Second to go  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","9 Second to go   !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","8 Second to go   !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","7 Second to go  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","6 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","5 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go    !! ^^ !!",0;
	sleep2 1000;
	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Congratulation to all SURVIVALS xD  !! ^^ !!",0;
	killmonsterall "quiz_01";
	goto L_Win;
	sleep2 1000;
	
	end;

//----------------------When All Players LOSE / WIN--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//------------------Will Auto Check Every Round Before Start----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

L_Lose: 
	if ( getmapusers("quiz_01") == 0 ){
	killmonsterall "quiz_01";
	announce "'Bomb Event has ended. No one survived.",0;
	stopnpctimer;
	end;
}
L_Win:
 	if ( getmapusers("quiz_01") > 0 ){
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived the event.",0,0x00FF00;
	enablenpc "Reward NPC";
	sleep2 3000;
	mapannounce "quiz_01","You have survive and WIN, approach the Reward NPC please.",0;
	end;
}
	stopnpctimer;	
	end;
OnTimer10000:
	if(getmapusers("quiz_01") == 1){
		killmonsterall "quiz_01";
		mapannounce "quiz_01","You have survive and WIN, approach the Reward NPC please.",0;
		enablenpc "Reward NPC";
		end;
	}	


//-----------When Player Died He Will Be Warp Back -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-----------But Will Increase Amount Of Bomb Poring At The Same Time--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

OnPCDieEvent:
	getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
	if ( .@mapnvz$ == "quiz_01") {
	sleep2 1;
	warp "prontera",155,155;
	mapannounce "quiz_01","What a disaster !! The Bomb will be multiplied when someone had died in the Event !! .",0;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	atcommand "@alive "+ strcharinfo(0);
	dispbottom "What A Bad Luck...Join Us Again Next Time  ^^. ";
	}
	
}

//----------------------REWARD NPC---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

quiz_01,42,369,3	script	Reward NPC	72,{

	if(BombRewarded == 1) goto L_End;
	mes "[Reward NPC]";
	mes "Please tell me your name.";
	next;
	input .@name$;
	if(.@name$ != strcharinfo(0)) {
		mes "[Reward NPC]";
		mes "Are you sure that is your name?";
		close;
	}
	mes "[Reward NPC]";
	mes "Congrats. You've won.";
	close2;
	announce "Bomb Event : We have Survivor !! "+.@name$+" has won the Bomb Event!",0;
	set $rewarditem, 7227;				 //Change This item id and amount to what ever you want. Default = Poring Coins [ItemID 7539]
	set $rand, rand(1,30);  				// Randomly picks from 1 to 30.
	getitem $rewarditem,$rand;
	set BombRewarded,1;				//to ensure player cant have chances to spam rewards
	warp "prontera",155,155;
	sleep2 1500;
	if ( getmapusers("quiz_01") < 1 ){
	disablenpc "Reward NPC";
	}
	end;
L_End:
	mes "[Reward NPC]";
	mes "You have obtained the Rewards already ";
	mes " OR ";
	mes " You joined this game without Register yourself at Registry NPC.";
	mes "So, dont blame me for not giving you rewards .";
	close;

}


//----------------------REGISTER FOR GAME----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

prontera,155,179,4	script	Registry	1904,{
	if (BaseLevel < 1) goto NO;			// Check Base Level Before Register
	if (class > 0) goto event;			// Check Class Before Register
	event:
	mes "[^0000FFRegistry^000000]";
	mes "You dare to participate in the Bomb Survival Event?";
	next;
	switch(select("Bring it on !! ","Sorry, give me some time..")) {
	case 1:
	sc_end SC_ALL;				// Remove all their Buffs before they enter
	sc_start SC_DECREASEAGI,1200000,10;
	percentheal 100,100;
	sc_start SC_STRIPSHIELD,1200000,5;		//if they wearing a shield then will get this negative buffs
	sc_start SC_STRIPWEAPON,1200000,5;		//if they wearing a shield then will get this negative buffs
	sc_start SC_STRIPARMOR,1200000,5;		//if they wearing a shield then will get this negative buffs
	sc_start SC_STRIPHELM,1200000,5;		//if they wearing a shield then will get this negative buffs
//	statusup2 bStr,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bAgi,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bVit,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bInt,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bDex,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bLuk,-999;			// you can enable this to set their stat to lower during the event
	set BombRewarded,0;				//reset the rewarded players for last events
	warp "quiz_01",42,369;
	end;
	break;
	case 2:
	mes "[^0000FFRegistry^000000]";
	mes "Come back when your are ready.";
	close;
	break;
	NO:
	mes "[^0000FFRegistry^000000]";
	mes "You must not a Novice , or with base level lower or equal to 1.";
	close;
}
	OnInit:
	disablenpc "Registry";
	disablenpc "Reward NPC";
	end;
}



//-------------Bomb Poring Will Keep Spawn After Died-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------When A Bomb Poring with  "bomblose/1::OnMobDied" Died.. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------The Event Will Spawn 2 More Bomb Poring. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------The 2 Is "Special" ( Will Spawn 2 More Bomb Porings Back When Died Again ) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

//------------"Unlimit Spawn" Might Increase Lag In Your Server If The Number Too High ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-	script	bomblose	-1,{

OnMobDied:
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
    end;
}

-	script	bomblose1		-1,{
OnMobDied:
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
    end;
}

 

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25 minutes ago, BugSICK said:

Hi this is the working script of @Emistry but i cant figure where i will edit/put the timer on my game for automated time event like 9am and 3pm. how please thanks


//                              ____________________________
//-------------------| BOMB PORING SURVIVAL EVENT |---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//	                ____________________________

//-------------- Created By Emistry ,------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 
//-------------- Thank you to all eAthena Members.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------- Without you all , I won't be able to write a single / simple script.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



//                              ____________________________
//---------------------------|   V E R S I O N   1 . 2   |---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//	                ____________________________




//------------------------------- C H A N G E L O G---------------------------------------------
//	->	Simplify some script parts.	
//	->	Fixed GM Start Event Message Closing Problem.
//	->	Fixed Reward NPC Appear After Event Finished.
//	->	Added New Announcement Messages.
//	->	Changed Default Bomb Poring Amount.	
//	->	Announce Register NPC Location On Prontera.
//	->	Bomb Poring no more fixed spawn on a specific spots.
//	->	Changed some Globe Announce to Map Announce.
//	->	Changed Time Duration of Event.
//	->	Added an iforming message after GM has Disable the Event.
//	->	Changed Rewards based on each Character and not Account based.
//	->	Change Rewards System to auto RANDOMLY GENERATE Reward amount.
//	->	Default Reward = Poring Coin [ ItemID : 7539 ] ( Amount 1 to 30 )



//		_________________________
//----------------------| MAP FLAG OF THIS EVENT |----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//		_________________________


quiz_01	mapflag	nowarpto
quiz_01	mapflag	noskill
quiz_01	mapflag	nowarp
quiz_01	mapflag	noteleport
quiz_01	mapflag	nomemo
quiz_01	mapflag	nosave	SavePoint
quiz_01	mapflag	nobranch
quiz_01	mapflag	noicewall
quiz_01	mapflag	nopenalty
quiz_01	mapflag	nobranch
quiz_01	mapflag	noexp
quiz_01	mapflag	noreturn
quiz_01	mapflag	pvp_noparty
quiz_01	mapflag	restricted	1




//----------------------Hide NPC On Startup----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-	script	Bomber#disable	-1,{

OnInit:
	disablenpc "Reward NPC";
}


//----------------------NPC Master Location-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------------To Active / Close Event --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

prt_in,127,35,4	script	Bomber	1904,{
	doevent "bombevent::OnStart";
}



//----------------------WHISPERING SYSTEM----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//------------------  PM [ npc:bombevent ] with any message then menu will come out --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-	script	bombevent	-1,{
	OnWhisperGlobal:

OnStart:
	if (getgmlevel() >= 60) goto LMS_Admin;
	mes "[Minion]";
	mes "Hello " + strcharinfo(0) + ", I am busy right now.";
	mes "*sigh*";
	close;



//---------------------------GM MENU----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

LMS_Admin:
	mes "[Bomber]";
	mes "Hello " + strcharinfo(0) + ", would you like me to start the Bomb Event ?";
	mes "Choose [ ^336699START EVENT ^000000 ] if you wish to start it !!";
	menu "START EVENT",M_bomb,"Spectate",M_warp,"End Event",M_EndEvent,"No Thanks",leave;
	M_bomb:
		next;
		mes "[Bomber]";
		 mes "Ok, I'll start it this instant.";
		next;
		 mes "The Registry NPC will come out more awhile..";
		 mes "He is use for player to register the Game.";
		 mes "He also will warp player who had registered to the event location.";
		close2;
		set $@offvar,1;
		goto StartEvent;
		end;

	M_warp:
		mes "[Bomber]";
		mes "Very well, I will warp you to the map!";
		warp "quiz_01",42,369;
		close;

	leave:
		next;
		mes "[Bomber]";
		mes "Ok " + strcharinfo(0) +", nice seeing you.";
		close;
		
	M_EndEvent:
		mes "[Bomber]";
		mes "Ok master, I will stop the event for you right away!";
		next;
		set $@offvar,1;
		announce "I will be back after 3 Minutes",bc_blue|bc_self;
		disablenpc "Reward NPC";
		killmonsterall "quiz_01";
		areawarp "quiz_01",10,10,450,450,"prontera",155,165;
		
		disablenpc "Bomber";
		warp "prontera",155,160;
		close2;
		sleep2 180000;
		enablenpc "Bomber";
		end;


//----------------------START EVENT----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
	
	StartEvent:
	initnpctimer;
	announce "Bomb Event Will begin in 3 minutes. Head to Prontera now",0,0x00FF00;
	killmonsterall "quiz_01";
	disablenpc "Reward NPC";
	sleep2 30000;
	//announce "Bomb Event Will begin in 2 minutes 30 seconds . Head to Prontera now",0,0x00FF00;
	sleep2 30000;
	announce "Bomb Event will begin in 2 minutes! Head to Prontera now",0,0x00FF00;
	sleep2 15000;
	announce "Bomb : I have now appeared in Prontera, Register Now! ",0,0x00FF00;
	enablenpc "Registry";
	sleep2 3000;
	//announce "Bomb : Location : Prontera [ 156 , 185 ] l! ",0,0x00FF00;
	//announce "Bomb : At the Centre of Prontera ",0,0x00FF00;
	sleep2 22000;
	//announce "Bomb : Location : Prontera [ 156 , 185 ] l! ",0,0x00FF00;
	//announce "Bomb : At the Centre of Prontera ",0,0x00FF00;
	sleep2 20000;
	announce "Bomb Event will begin in 1 minute!",0,0x00FF00;
	sleep2 1000;
	//announce "Bomb : Location : Prontera [ 156 , 185 ] l! ",0,0x00FF00;
	//announce "Bomb : At the Centre of Prontera ",0;
	sleep2 15000;
	mapannounce "quiz_01","In 30 seconds the Bomb Event will start !!",0,0x00FF00;
	sleep2 30000;
	announce "Bomb Event has now begun !! Registry Closed Now ~",0,0xFF0000;
	disablenpc "Registry";
	sleep2 3000;
	//announce "Bomb Event will begin in ~5~",0;
	sleep2 1000;
	//announce "Bomb Event will begin in ~4~",0;
	sleep2 1000;
	announce "Bomb Event will begin in ~3~",0;
	sleep2 1000;
	announce "Bomb Event will begin in ~2~",0;
	sleep2 1000;
	announce "Bomb Event will begin in ~1~",0;
	sleep2 1000;


//----------------------ROUND ONE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


	mapannounce "quiz_01","Round 1 !! The BOMB timing has Started to count down !!",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has joined the event.",0,0x00FF00;
	sleep2 3000;
	announce "Alright !! Let's BLOW it up !! ",bc_blue|bc_map;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 13000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 10000;
	mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","Round 1 Finished !! Please wait for next round !! ^^ !!",0;
	killmonsterall "quiz_01";
	sleep2 1000;

//----------------------ROUND TWO----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Round 2 !! What  ?? The BOMB seem to be increased  !!",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
	sleep2 3000;
	announce "Good Job !! Gratz to reach this stage !! ",bc_blue|bc_map;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 13000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,3;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,3;
	sleep2 10000;
	mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","Round 2 Finished !! Please wait for next round !! ^^ !!",0;
	killmonsterall "quiz_01";
	sleep2 1000;

//----------------------ROUND THREE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Round 3 !! What  ?? The BOMB increased again   !!",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
	sleep2 3000;
	announce "Keep In On !! 2 More Stage After this Stage !! ~ ",bc_blue|bc_map;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,7;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,7;
	sleep2 5000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 10000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,2,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,2,"bomblose1::OnMobDied";
	sleep2 7000;
	mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","Round 3 Finished !! Please wait for next round !! ^^ !!",0;
	killmonsterall "quiz_01";
	sleep2 1000;


//----------------------ROUND FOUR ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Round 4 !! OMG ?? The BOMB increasing into a huge number  !!",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
	sleep2 3000;
	announce "Incredible !! They Survive till this stage ~ ",bc_blue|bc_map;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
	sleep2 15000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,2,"bomblose1::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,2,"bomblose::OnMobDied";
	sleep2 10000;
	mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","Round 4 Finished !! Please wait for next round !! ^^ !!",0;
	killmonsterall "quiz_01";
	sleep2 1000; 


//----------------------ROUND FIVE  ( FINAL )-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Final Round !! What  ?? The BOMB cant be stopped now  !! Damn it !!~ ",0;
	sleep2 2000;
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
	sleep2 3000;
	announce "OMG !!! They come to the FINAL STAGE !!! Who Will Survive till the END !?? ~ ",bc_blue|bc_all;
	sleep2 3000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,15;
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,15;
	sleep2 18000;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,2,"bomblose1::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,2,"bomblose::OnMobDied";
	sleep2 2000;
	mapannounce "quiz_01","Survive this round to get Reward ^^ !!",0;
	sleep2 10000;
	mapannounce "quiz_01","30 Second to go !! ^^ !!",0;
	sleep2 1500;
	mapannounce "quiz_01","15 Second to go  !! ^^ !!",0;
	sleep2 5000;
	mapannounce "quiz_01","10 Second to go  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","9 Second to go   !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","8 Second to go   !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","7 Second to go  !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","6 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","5 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","4 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","3 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","2 Second to go    !! ^^ !!",0;
	sleep2 1000;
	mapannounce "quiz_01","1 Second to go    !! ^^ !!",0;
	sleep2 1000;
	if(getmapusers("quiz_01") < 1) goto L_Lose;
	mapannounce "quiz_01","Congratulation to all SURVIVALS xD  !! ^^ !!",0;
	killmonsterall "quiz_01";
	goto L_Win;
	sleep2 1000;
	
	end;

//----------------------When All Players LOSE / WIN--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//------------------Will Auto Check Every Round Before Start----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

L_Lose: 
	if ( getmapusers("quiz_01") == 0 ){
	killmonsterall "quiz_01";
	announce "'Bomb Event has ended. No one survived.",0;
	stopnpctimer;
	end;
}
L_Win:
 	if ( getmapusers("quiz_01") > 0 ){
	mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived the event.",0,0x00FF00;
	enablenpc "Reward NPC";
	sleep2 3000;
	mapannounce "quiz_01","You have survive and WIN, approach the Reward NPC please.",0;
	end;
}
	stopnpctimer;	
	end;
OnTimer10000:
	if(getmapusers("quiz_01") == 1){
		killmonsterall "quiz_01";
		mapannounce "quiz_01","You have survive and WIN, approach the Reward NPC please.",0;
		enablenpc "Reward NPC";
		end;
	}	


//-----------When Player Died He Will Be Warp Back -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-----------But Will Increase Amount Of Bomb Poring At The Same Time--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

OnPCDieEvent:
	getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
	if ( .@mapnvz$ == "quiz_01") {
	sleep2 1;
	warp "prontera",155,155;
	mapannounce "quiz_01","What a disaster !! The Bomb will be multiplied when someone had died in the Event !! .",0;
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	atcommand "@alive "+ strcharinfo(0);
	dispbottom "What A Bad Luck...Join Us Again Next Time  ^^. ";
	}
	
}

//----------------------REWARD NPC---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

quiz_01,42,369,3	script	Reward NPC	72,{

	if(BombRewarded == 1) goto L_End;
	mes "[Reward NPC]";
	mes "Please tell me your name.";
	next;
	input .@name$;
	if(.@name$ != strcharinfo(0)) {
		mes "[Reward NPC]";
		mes "Are you sure that is your name?";
		close;
	}
	mes "[Reward NPC]";
	mes "Congrats. You've won.";
	close2;
	announce "Bomb Event : We have Survivor !! "+.@name$+" has won the Bomb Event!",0;
	set $rewarditem, 7227;				 //Change This item id and amount to what ever you want. Default = Poring Coins [ItemID 7539]
	set $rand, rand(1,30);  				// Randomly picks from 1 to 30.
	getitem $rewarditem,$rand;
	set BombRewarded,1;				//to ensure player cant have chances to spam rewards
	warp "prontera",155,155;
	sleep2 1500;
	if ( getmapusers("quiz_01") < 1 ){
	disablenpc "Reward NPC";
	}
	end;
L_End:
	mes "[Reward NPC]";
	mes "You have obtained the Rewards already ";
	mes " OR ";
	mes " You joined this game without Register yourself at Registry NPC.";
	mes "So, dont blame me for not giving you rewards .";
	close;

}


//----------------------REGISTER FOR GAME----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

prontera,155,179,4	script	Registry	1904,{
	if (BaseLevel < 1) goto NO;			// Check Base Level Before Register
	if (class > 0) goto event;			// Check Class Before Register
	event:
	mes "[^0000FFRegistry^000000]";
	mes "You dare to participate in the Bomb Survival Event?";
	next;
	switch(select("Bring it on !! ","Sorry, give me some time..")) {
	case 1:
	sc_end SC_ALL;				// Remove all their Buffs before they enter
	sc_start SC_DECREASEAGI,1200000,10;
	percentheal 100,100;
	sc_start SC_STRIPSHIELD,1200000,5;		//if they wearing a shield then will get this negative buffs
	sc_start SC_STRIPWEAPON,1200000,5;		//if they wearing a shield then will get this negative buffs
	sc_start SC_STRIPARMOR,1200000,5;		//if they wearing a shield then will get this negative buffs
	sc_start SC_STRIPHELM,1200000,5;		//if they wearing a shield then will get this negative buffs
//	statusup2 bStr,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bAgi,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bVit,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bInt,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bDex,-999;			// you can enable this to set their stat to lower during the event
//	statusup2 bLuk,-999;			// you can enable this to set their stat to lower during the event
	set BombRewarded,0;				//reset the rewarded players for last events
	warp "quiz_01",42,369;
	end;
	break;
	case 2:
	mes "[^0000FFRegistry^000000]";
	mes "Come back when your are ready.";
	close;
	break;
	NO:
	mes "[^0000FFRegistry^000000]";
	mes "You must not a Novice , or with base level lower or equal to 1.";
	close;
}
	OnInit:
	disablenpc "Registry";
	disablenpc "Reward NPC";
	end;
}



//-------------Bomb Poring Will Keep Spawn After Died-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------When A Bomb Poring with  "bomblose/1::OnMobDied" Died.. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------The Event Will Spawn 2 More Bomb Poring. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------The 2 Is "Special" ( Will Spawn 2 More Bomb Porings Back When Died Again ) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

//------------"Unlimit Spawn" Might Increase Lag In Your Server If The Number Too High ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-	script	bomblose	-1,{

OnMobDied:
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
    end;
}

-	script	bomblose1		-1,{
OnMobDied:
	areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
	areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
    end;
}

 

Put OnClock0900 and OnClock1500 before 

StartEvent:
Edited by hendra814
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not working, should i put ; after the time?

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18 minutes ago, BugSICK said:

not working, should i put ; after the time?

Yes, you must like this

OnClock0900:
OnClock1500:

 

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it work, but i took milliseconds then close the event way too fast.

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