hendra814 Posted February 8, 2018 Group: Members Topic Count: 55 Topics Per Day: 0.01 Content Count: 1188 Reputation: 161 Joined: 06/12/12 Last Seen: 4 hours ago Share Posted February 8, 2018 I'm using this script right now // https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866 //===== eAthena Script ======================================= //= Super Convex Mirror //===== By: ================================================== //= Brian //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Detects if every MVP is alive or dead. //===== Additional Comments: ================================= //= http://www.eathena.ws/board/index.php?showtopic=242050 //============================================================ invek,141,144,0 script Super Convex Mirror::convex 46,{ for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) { switch (.@i) { case 9: .@alive = mobcount( "lhz_dun03", "summon_boss_lt::OnMyMvPDead" ); break; case 26: .@alive = ( $ktullanux_summon < 4 || mobcount( "ice_dun03","ice_boss#on::OnMyMobDead" ) ); break; case 28: .@alive = mobcount( "niflheim", "NifInvasion::OnLoDDead" ); break; case 42: .@alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) ); break; default: .@alive = mobcount( .mvp_map$[.@i], "" ); break; } if ( .display_type == 2 ) .@menu$ = .@menu$ + ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):"; else if ( .display_type == 1 ) mes ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")"; } if ( .display_type == 1 ) close; .@num = select( .@menu$ ) - 1; if (.warp_to_mvp == 1) warp .mvp_map$[.@num],0,0; else if(.warp_to_mvp == 2) { sleep2 1000; sc_start SC_BOSSMAPINFO,600000,0; } end; OnInit: // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO .warp_to_mvp = 0; setarray .mvp_map$, "moc_pryd06","ra_fild02","ra_fild03","ra_fild04","ve_fild01", "ve_fild02","lou_dun03","prt_maze03","abbey03","lhz_dun03", "gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02", "pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05", "prt_sewb4","mosk_dun03","man_fild03","thor_v03","ama_dun03", "kh_dun02","ice_dun03","ayo_dun02","niflheim","anthell02", "mjolnir_04","pay_dun04","gef_fild02","gef_fild14","gef_fild10", "moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02", "beach_dun","spl_fild03","thana_boss","tur_dun04","odin_tem03", "jupe_core","lhz_dun02"; setarray .mvp_name$, "AmonRa","Atroce","Atroce","Atroce","Atroce", "Atroce","Bacsojin","Baphomet","Beelzebub","Bio3", "DarkLord","Detale","Doppelganger","Dracula","Drake", "Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight", "GoldenThiefBug","Gopinich","HardrockMammoth","Ifrit","IncantationSamurai", "KielD01","Ktullanux","LadyTanee","LordofDeath","Maya", "Mistress","MoonlightFlower","OrcHero","OrcHero","OrcLord", "Osiris","Pharaoh","Phreeoni","RSX0806","StormyKnight", "TaoGunka","TendrilLion","Thanatos","TurtleGeneral","ValkyrieRandgris", "Vesper","Ygnizem"; .display_type = 1; if( .warp_to_mvp > 0 ) .display_type = 2; end; } already could show mvp are still alive (red) or killed (green). The problem is when character already warp or change location, the npc will put back the killed MVP to alive again. Quote Link to comment Share on other sites More sharing options...
0 hendra814 Posted February 13, 2018 Group: Members Topic Count: 55 Topics Per Day: 0.01 Content Count: 1188 Reputation: 161 Joined: 06/12/12 Last Seen: 4 hours ago Author Share Posted February 13, 2018 (edited) On 2/9/2018 at 7:13 PM, GodKnows Jhomz said: // https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866 //===== eAthena Script ======================================= //= Super Convex Mirror //===== By: ================================================== //= Brian //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Detects if every MVP is alive or dead. //===== Additional Comments: ================================= //= http://www.eathena.ws/board/index.php?showtopic=242050 //============================================================ prontera,156,175,3 script Super Convex Mirror::convex 46,{ for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) { switch (.@i) { case 9: @alive = mobcount( "lhz_dun03", "summon_boss_lt::OnMyMvPDead" ); break; case 26: @alive = ( $ktullanux_summon < 4 || mobcount( "ice_dun03","ice_boss#on::OnMyMobDead" ) ); break; case 28: @alive = mobcount( "niflheim", "NifInvasion::OnLoDDead" ); break; case 42: @alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) ); break; default: @alive = mobcount( .mvp_map$[.@i], "" ); break; } if ( .display_type == 2 ) .@menu$ = .@menu$ + ( ( @alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):"; else if ( .display_type == 1 ) mes ( ( @alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")"; } if ( .display_type == 1 ) close; .@num = select( .@menu$ ) - 1; if (.warp_to_mvp == 1) warp .mvp_map$[.@num],0,0; else if(.warp_to_mvp == 2) { sleep2 1000; sc_start SC_BOSSMAPINFO,600000,0; } end; OnInit: // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO .warp_to_mvp = 0; setarray .mvp_map$, "moc_pryd06","ra_fild02","ra_fild03","ra_fild04","ve_fild01", "ve_fild02","lou_dun03","prt_maze03","abbey03","lhz_dun03", "gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02", "pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05", "prt_sewb4","mosk_dun03","man_fild03","thor_v03","ama_dun03", "kh_dun02","ice_dun03","ayo_dun02","niflheim","anthell02", "mjolnir_04","pay_dun04","gef_fild02","gef_fild14","gef_fild10", "moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02", "beach_dun","spl_fild03","thana_boss","tur_dun04","odin_tem03", "jupe_core","lhz_dun02"; setarray .mvp_name$, "AmonRa","Atroce","Atroce","Atroce","Atroce", "Atroce","Bacsojin","Baphomet","Beelzebub","Bio3", "DarkLord","Detale","Doppelganger","Dracula","Drake", "Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight", "GoldenThiefBug","Gopinich","HardrockMammoth","Ifrit","IncantationSamurai", "KielD01","Ktullanux","LadyTanee","LordofDeath","Maya", "Mistress","MoonlightFlower","OrcHero","OrcHero","OrcLord", "Osiris","Pharaoh","Phreeoni","RSX0806","StormyKnight", "TaoGunka","TendrilLion","Thanatos","TurtleGeneral","ValkyrieRandgris", "Vesper","Ygnizem"; .display_type = 1; if( .warp_to_mvp > 0 ) .display_type = 2; end; } I also switched the color code. Already tried the script, but still got same error, even when killed another monster on mvp map it will change the status on the NPC. already change the script, but still have some issu, i will close this topic. i will post the script here when already solve the error. Here the fixed script. click Edited February 13, 2018 by hendra814 Quote Link to comment Share on other sites More sharing options...
0 GodKnows Jhomz Posted February 8, 2018 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 67 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted February 8, 2018 1 hour ago, hendra814 said: I'm using this script right now // https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866 //===== eAthena Script ======================================= //= Super Convex Mirror //===== By: ================================================== //= Brian //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Detects if every MVP is alive or dead. //===== Additional Comments: ================================= //= http://www.eathena.ws/board/index.php?showtopic=242050 //============================================================ invek,141,144,0 script Super Convex Mirror::convex 46,{ for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) { switch (.@i) { case 9: .@alive = mobcount( "lhz_dun03", "summon_boss_lt::OnMyMvPDead" ); break; case 26: .@alive = ( $ktullanux_summon < 4 || mobcount( "ice_dun03","ice_boss#on::OnMyMobDead" ) ); break; case 28: .@alive = mobcount( "niflheim", "NifInvasion::OnLoDDead" ); break; case 42: .@alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) ); break; default: .@alive = mobcount( .mvp_map$[.@i], "" ); break; } if ( .display_type == 2 ) .@menu$ = .@menu$ + ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):"; else if ( .display_type == 1 ) mes ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")"; } if ( .display_type == 1 ) close; .@num = select( .@menu$ ) - 1; if (.warp_to_mvp == 1) warp .mvp_map$[.@num],0,0; else if(.warp_to_mvp == 2) { sleep2 1000; sc_start SC_BOSSMAPINFO,600000,0; } end; OnInit: // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO .warp_to_mvp = 0; setarray .mvp_map$, "moc_pryd06","ra_fild02","ra_fild03","ra_fild04","ve_fild01", "ve_fild02","lou_dun03","prt_maze03","abbey03","lhz_dun03", "gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02", "pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05", "prt_sewb4","mosk_dun03","man_fild03","thor_v03","ama_dun03", "kh_dun02","ice_dun03","ayo_dun02","niflheim","anthell02", "mjolnir_04","pay_dun04","gef_fild02","gef_fild14","gef_fild10", "moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02", "beach_dun","spl_fild03","thana_boss","tur_dun04","odin_tem03", "jupe_core","lhz_dun02"; setarray .mvp_name$, "AmonRa","Atroce","Atroce","Atroce","Atroce", "Atroce","Bacsojin","Baphomet","Beelzebub","Bio3", "DarkLord","Detale","Doppelganger","Dracula","Drake", "Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight", "GoldenThiefBug","Gopinich","HardrockMammoth","Ifrit","IncantationSamurai", "KielD01","Ktullanux","LadyTanee","LordofDeath","Maya", "Mistress","MoonlightFlower","OrcHero","OrcHero","OrcLord", "Osiris","Pharaoh","Phreeoni","RSX0806","StormyKnight", "TaoGunka","TendrilLion","Thanatos","TurtleGeneral","ValkyrieRandgris", "Vesper","Ygnizem"; .display_type = 1; if( .warp_to_mvp > 0 ) .display_type = 2; end; } already could show mvp are still alive (red) or killed (green). The problem is when character already warp or change location, the npc will put back the killed MVP to alive again. Try to change .@alive to @alive ( Remove . ) Just a guess. Quote Link to comment Share on other sites More sharing options...
0 hendra814 Posted February 8, 2018 Group: Members Topic Count: 55 Topics Per Day: 0.01 Content Count: 1188 Reputation: 161 Joined: 06/12/12 Last Seen: 4 hours ago Author Share Posted February 8, 2018 1 hour ago, GodKnows Jhomz said: Try to change .@alive to @alive ( Remove . ) Just a guess. for all .@alive or what line number need to be change? Quote Link to comment Share on other sites More sharing options...
0 GodKnows Jhomz Posted February 9, 2018 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 67 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted February 9, 2018 (edited) // https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866 //===== eAthena Script ======================================= //= Super Convex Mirror //===== By: ================================================== //= Brian //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Detects if every MVP is alive or dead. //===== Additional Comments: ================================= //= http://www.eathena.ws/board/index.php?showtopic=242050 //============================================================ prontera,156,175,3 script Super Convex Mirror::convex 46,{ for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) { switch (.@i) { case 9: @alive = mobcount( "lhz_dun03", "summon_boss_lt::OnMyMvPDead" ); break; case 26: @alive = ( $ktullanux_summon < 4 || mobcount( "ice_dun03","ice_boss#on::OnMyMobDead" ) ); break; case 28: @alive = mobcount( "niflheim", "NifInvasion::OnLoDDead" ); break; case 42: @alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) ); break; default: @alive = mobcount( .mvp_map$[.@i], "" ); break; } if ( .display_type == 2 ) .@menu$ = .@menu$ + ( ( @alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):"; else if ( .display_type == 1 ) mes ( ( @alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")"; } if ( .display_type == 1 ) close; .@num = select( .@menu$ ) - 1; if (.warp_to_mvp == 1) warp .mvp_map$[.@num],0,0; else if(.warp_to_mvp == 2) { sleep2 1000; sc_start SC_BOSSMAPINFO,600000,0; } end; OnInit: // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO .warp_to_mvp = 0; setarray .mvp_map$, "moc_pryd06","ra_fild02","ra_fild03","ra_fild04","ve_fild01", "ve_fild02","lou_dun03","prt_maze03","abbey03","lhz_dun03", "gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02", "pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05", "prt_sewb4","mosk_dun03","man_fild03","thor_v03","ama_dun03", "kh_dun02","ice_dun03","ayo_dun02","niflheim","anthell02", "mjolnir_04","pay_dun04","gef_fild02","gef_fild14","gef_fild10", "moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02", "beach_dun","spl_fild03","thana_boss","tur_dun04","odin_tem03", "jupe_core","lhz_dun02"; setarray .mvp_name$, "AmonRa","Atroce","Atroce","Atroce","Atroce", "Atroce","Bacsojin","Baphomet","Beelzebub","Bio3", "DarkLord","Detale","Doppelganger","Dracula","Drake", "Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight", "GoldenThiefBug","Gopinich","HardrockMammoth","Ifrit","IncantationSamurai", "KielD01","Ktullanux","LadyTanee","LordofDeath","Maya", "Mistress","MoonlightFlower","OrcHero","OrcHero","OrcLord", "Osiris","Pharaoh","Phreeoni","RSX0806","StormyKnight", "TaoGunka","TendrilLion","Thanatos","TurtleGeneral","ValkyrieRandgris", "Vesper","Ygnizem"; .display_type = 1; if( .warp_to_mvp > 0 ) .display_type = 2; end; } I also switched the color code. Edited February 9, 2018 by GodKnows Jhomz Adding Working Script Quote Link to comment Share on other sites More sharing options...
Question
hendra814
I'm using this script right now
already could show mvp are still alive (red) or killed (green).
The problem is when character already warp or change location, the npc will put back the killed MVP to alive again.
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.