DairyPresto Posted December 9, 2017 Posted December 9, 2017 i have my ctf script and i want every woe start on server npc hide and woe ends npc unhide ? i dont know how to put every time woe start i want npc hide and woe ends unhidehttps://pastebin.com/txetVEMX here is my script HELP SORRY FOR MY BAD ENGLISH! Quote
0 DairyPresto Posted December 9, 2017 Author Posted December 9, 2017 i wan that script become hidden when woe start and unhide when woe is end Quote
0 Cyro Posted December 10, 2017 Posted December 10, 2017 - script SupplyTrigger -1,{ OnWed1700: //<- your woe time here OnSun1600: // and here as well, add more if you want enablenpc "Registration::CTFR_Guillaume"; end; OnAgitEnd: OnAgitEnd2: disablenpc "Registration::CTFR_Guillaume"; end; } and find OnInit: in your script add this line disablenpc "Registration::CTFR_Guillaume"; let me know if you have any error Quote
0 DairyPresto Posted December 11, 2017 Author Posted December 11, 2017 not working here is my script still he can join ctf during woe is on Quote // (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus // // - [email protected] // - MSN [email protected] // - Skype: Zephyrus_cr // - Site: http://dev.terra-gaming.com // // This file is NOT public - you are not allowed to distribute it. // Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/ // eAmod is a non Free, extended version of eAthena Ragnarok Private Server. // ============================================================================== // BattleGround System - Flavius Capture the Flag // ============================================================================== // Registration NPC's // ********************************************************************* prontera,137,161,5 script Registration::CTFR_Guillaume 418,{ end; OnInit: waitingroom "Battle Station 3 Players",4,"Flavius_CTF::OnGuillaumeJoin",1; end; OnEnterBG: set $@FlaviusCTF_id1, waitingroom2bg("bat_b02",390,10,0,"Flavius_CTF::OnGuillaumeQuit","Flavius_CTF::OnGuillaumeDie"); end; } prontera,124,161,5 script Registration::CTFR_Croix 414,{ end; OnInit: waitingroom "Battle Station 3 Players",4,"Flavius_CTF::OnCroixJoin",1; end; OnEnterBG: set $@FlaviusCTF_id2, waitingroom2bg("bat_b02",10,290,1,"Flavius_CTF::OnCroixQuit","Flavius_CTF::OnCroixDie"); end; } - script SupplyTrigger -1,{ OnClock1000: OnClock1500: OnClock2100: enablenpc "Registration::CTFR_Guillaume"; end; OnAgitEnd: OnAgitEnd2: disablenpc "Registration::CTFR_Guillaume"; end; } // Battleground Flags // ********************************************************************* bat_b02,328,150,0 script Guillaume Crystal::Guillaume_Flag 1914,1,1,{ end; OnTouch: if( $@FlaviusCTF != 1 || HP < 1 ) end; if( getcharid(4) == $@FlaviusCTF_id2 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Guillaume Crystal Taken by [ " + strcharinfo(0) + " ]",1,0xFF0000; // bg_rankpoints "ctf_taken",1; disablenpc "Guillaume_Flag"; addtimer 2000, "Flavius_CTF::OnBlueFlash"; stopnpctimer; } else if( getcharid(4) == $@FlaviusCTF_id1 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Croix_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Croix Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,0x0000FF; // bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnGuillaumeScore"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Guillaume Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,0x0000FF; // bg_rankpoints "fame",1; disablenpc "Guillaume_Flag"; sleep 2000; movenpc "Guillaume_Flag",328,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Guillaume_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 1, 0x0000FF; specialeffect 223; initnpctimer; } end; OnBase: movenpc "Guillaume_Flag",328,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Guillaume_Flag"; end; } bat_b02,62,150,0 script Croix Crystal::Croix_Flag 1915,1,1,{ end; OnTouch: if( $@FlaviusCTF != 1 || HP < 1 ) end; if( getcharid(4) == $@FlaviusCTF_id1 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Croix Crystal Taken by [ " + strcharinfo(0) + " ]",1,0x0000FF; // bg_rankpoints "ctf_taken",1; disablenpc "Croix_Flag"; addtimer 2000, "Flavius_CTF::OnRedFlash"; stopnpctimer; } else if( getcharid(4) == $@FlaviusCTF_id2 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Guillaume_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Guillaume Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,0xFF0000; // bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnCroixScore"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Croix Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,0xFF0000; // bg_rankpoints "fame",1; disablenpc "Croix_Flag"; sleep 2000; movenpc "Croix_Flag",62,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Croix_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 2, 0xFF0000; specialeffect 223; initnpctimer; } end; OnBase: movenpc "Croix_Flag",62,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Croix_Flag"; end; } // Battleground Engine // ********************************************************************* - script Flavius_CTF -1,{ end; OnBlueFlash: if( getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) && $@FlaviusCTF == 1 ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 1, 0x0000FF; specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnBlueFlash"; percentheal -5,-5; } end; OnRedFlash: if( getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) && $@FlaviusCTF == 1 ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 2, 0xFF0000; specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnRedFlash"; percentheal -5,-5; } end; OnInit: disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; end; OnGuillaumeQuit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@FlaviusCTF != 0 ) donpcevent "Flavius_CTF::OnDoBalance"; OnGuillaumeDie: if( $@FlaviusCTF == 1 && getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Croix_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Croix_Flag", .@x, .@y; mapannounce "bat_b02","Croix Flag Droped by [ " + strcharinfo(0) + " ]",1,0xFF0000; // bg_rankpoints "ctf_droped",1; // bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Croix_Flag"), 1; // OnFloor initnpctimer "Croix_Flag"; enablenpc "Croix_Flag"; } end; OnCroixQuit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@FlaviusCTF != 0 ) donpcevent "Flavius_CTF::OnDoBalance"; OnCroixDie: if( $@FlaviusCTF == 1 && getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Guillaume_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Guillaume_Flag", .@x, .@y; mapannounce "bat_b02","Guillaume Flag Droped by [ " + strcharinfo(0) + " ]",1,0x0000FF; // bg_rankpoints "ctf_droped",1; // bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Guillaume_Flag"), 1; // OnFloor initnpctimer "Guillaume_Flag"; enablenpc "Guillaume_Flag"; } end; OnGuillaumeJoin: OnCroixJoin: if( $@FlaviusCTF == 0 ) donpcevent "Flavius_CTF::OnReadyCheck"; else donpcevent "Flavius_CTF::OnDoBalance"; end; OnDoBalance: if( $@FlaviusCTF != 1 ) end; set .@Guillaume, bg_get_data($@FlaviusCTF_id1, 0); set .@Croix, bg_get_data($@FlaviusCTF_id2, 0); if( .@Guillaume < .@Croix ) waitingroom2bg_single $@FlaviusCTF_id1,"bat_b02",311,224,"CTFR_Guillaume"; else if( .@Guillaume > .@Croix ) waitingroom2bg_single $@FlaviusCTF_id2,"bat_b02",87,75,"CTFR_Croix"; else { set .@GuillaumeR, getwaitingroomstate(0,"CTFR_Guillaume"); set .@CroixR, getwaitingroomstate(0,"CTFR_Croix"); if( .@GuillaumeR <= .@CroixR ) set .@Limit, .@GuillaumeR; else set .@Limit, .@CroixR; if( .@Limit + .@Guillaume > 35 ) set .@Limit, 35 - .@Guillaume; if( .@Limit <= 0 ) end; for( set .@i, 0; .@i < .@Limit; set .@i, .@i + 1 ) { waitingroom2bg_single $@FlaviusCTF_id1,"bat_b02",311,224,"CTFR_Guillaume"; waitingroom2bg_single $@FlaviusCTF_id2,"bat_b02",87,75,"CTFR_Croix"; } set .@Guillaume, .@Guillaume + .@Limit; set .@Croix, .@Croix + .@Limit; mapannounce "prontera","Battleground -- Flavius CTF [80-99] G: " + .@Guillaume + "/35, C: " + .@Croix + "/35 (Playing)",1,0xA0522D; } end; OnReadyCheck: if( $@FlaviusCTF ) end; set .@Guillaume, getwaitingroomstate(0,"CTFR_Guillaume"); set .@Croix, getwaitingroomstate(0,"CTFR_Croix"); if( .@Guillaume < 3 || .@Croix < 3 ) { if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@FlaviusCTF_Flood < gettimetick(2) ) { announce "Battleground -- Flavius CTF [80-99] G: " + .@Guillaume + "/3, C: " + .@Croix + "/3",0,0xA0522D; set $@FlaviusCTF_Flood, gettimetick(2) + 15; } else mapannounce "prontera","Battleground -- Flavius CTF G: " + .@Guillaume + "/3, C: " + .@Croix + "/3",1,0xA0522D; end; } set $@FlaviusCTF, 1; initnpctimer; donpcevent "CTFR_Croix::OnEnterBG"; donpcevent "CTFR_Guillaume::OnEnterBG"; // BG Variables set .Guillaume_Score, 0; set .Croix_Score, 0; announce "Battleground -- Flavius CTF has started!",0,0xA0522D; sleep 2000; bg_warp $@FlaviusCTF_id1,"bat_b02",311,224; bg_warp $@FlaviusCTF_id2,"bat_b02",87,75; sleep 3000; // Respawn NPC's donpcevent "#guictf_respawn::OnBGStart"; donpcevent "#croctf_respawn::OnBGStart"; // Start Match!! donpcevent "Flavius_CTF::OnMatchStart"; end; OnMatchStart: if( $@FlaviusCTF != 1 ) end; // Flags2Base donpcevent "Guillaume_Flag::OnBase"; donpcevent "Croix_Flag::OnBase"; mapannounce "bat_b02","The Flags have been set to their Bases!!",8; end; OnGuillaumeScore: set .Guillaume_Score, .Guillaume_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnCroixScore: set .Croix_Score, .Croix_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnMatchStop: disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score; viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF; viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000; if( .Guillaume_Score > 2 ) { // Guillaume Won mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius CTF!",1,0x0000FF; donpcevent "Flavius_CTF::OnMatchEnd"; } else if( .Croix_Score > 2 ) { // Croix Won mapannounce "bat_b02","The Croix army has won the Battle of Flavius CTF!",1,0xFF0000; donpcevent "Flavius_CTF::OnMatchEnd"; } else { // Keep Playing sleep 8000; donpcevent "Flavius_CTF::OnMatchStart"; } end; OnTimer600000: mapannounce "bat_b02","The Battle will ends in 5 minutes!!",1,0xA0522D; end; OnTimer840000: mapannounce "bat_b02","The Battle will ends in 1 minute!!",1,0xA0522D; end; OnTimer900000: disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF; viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000; if( .Guillaume_Score > .Croix_Score ) mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius CTF!",1,0x0000FF; else if( .Guillaume_Score < .Croix_Score ) mapannounce "bat_b02","The Croix army has won the Battle of Flavius CTF!",1,0xFF0000; else mapannounce "bat_b02","The battle is over. This is a Tie...!",1,0xA0522D; donpcevent "Flavius_CTF::OnMatchEnd"; end; OnMatchEnd: stopnpctimer; disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; donpcevent "#guictf_respawn::OnBGStop"; donpcevent "#croctf_respawn::OnBGStop"; set $@FlaviusCTF, 2; // ======================================================= // Team Rewards // ======================================================= if( .Guillaume_Score > .Croix_Score ) { bg_reward $@FlaviusCTF_id1,7829,1 + .Guillaume_Score,0,8504,"BG_CTF",1,3,0; bg_reward $@FlaviusCTF_id2,7829,1 + .Croix_Score,0,8504,"BG_CTF",1,3,2; } else if( .Croix_Score > .Guillaume_Score ) { bg_reward $@FlaviusCTF_id1,7829,2 + .Guillaume_Score,0,8504,"BG_CTF",1,3,2; bg_reward $@FlaviusCTF_id2,7829,2 + .Croix_Score,0,8504,"BG_CTF",1,3,0; } else { bg_reward $@FlaviusCTF_id1,7829,1 + .Guillaume_Score,0,8504,"BG_CTF",1,3,1; bg_reward $@FlaviusCTF_id2,7829,1 + .Croix_Score,0,8504,"BG_CTF",1,3,1; } // ======================================================= sleep 2000; bg_warp $@FlaviusCTF_id1,"bat_b02",390,10; bg_warp $@FlaviusCTF_id2,"bat_b02",10,290; sleep 3000; mapannounce "bat_b02","Battle of Flavius CTF will start in 15 seconds!",1,0xA0522D; initnpctimer; end; OnTimer10000: if( $@FlaviusCTF == 2 ) mapannounce "bat_b02","Battle of Flavius CTF will start in 5 seconds!",1,0xA0522D; end; OnTimer15000: if( $@FlaviusCTF != 2 ) end; OnReset: stopnpctimer; set .Guillaume_Score, 0; set .Croix_Score, 0; disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; bg_destroy $@FlaviusCTF_id1; bg_destroy $@FlaviusCTF_id2; set $@FlaviusCTF_id1, 0; set $@FlaviusCTF_id2, 0; sleep 1000; mapwarp "bat_b02","prontera",155,150; sleep 1000; maprespawnguildid "bat_b02",0,3; // Just in case someone else bg_updatescore "bat_b02",0,0; set $@FlaviusCTF, 0; donpcevent "Flavius_CTF::OnReadyCheck"; end; } // Battleground Therapist // ********************************************************************* bat_b02,390,13,5 script Therapist in battle#ctf1 95,{ switch( $@FlaviusCTF ) { case 2: bg_leave; warp "prontera",155,150; break; case 1: mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; break; } end; } bat_b02,10,293,5 script Therapist in battle#ctf2 95,{ switch( $@FlaviusCTF ) { case 2: bg_leave; warp "prontera",155,150; break; case 1: mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; break; } end; } // Battleground Respawn // ********************************************************************* bat_b02,390,10,0 script #guictf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",382,2,397,17,100,100; areawarp "bat_b02",382,2,397,17,"bat_b02",311,224; initnpctimer; end; } bat_b02,10,290,0 script #croctf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",2,282,17,297,100,100; areawarp "bat_b02",2,282,17,297,"bat_b02",87,75; initnpctimer; end; } // Flags // ********************************************************************* bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 973 bat_b02,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 973 bat_b02,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 973 bat_b02,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 973 bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 973 bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 973 bat_b02,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 973 bat_b02,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 973 bat_b02,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 973 bat_b02,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat32 973 bat_b02,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat33 973 bat_b02,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat34 973 bat_b02,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat35 973 bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat22 974 bat_b02,96,68,1 duplicate(Croix camp#bat) Croix camp#bat23 974 bat_b02,79,81,1 duplicate(Croix camp#bat) Croix camp#bat24 974 bat_b02,79,68,1 duplicate(Croix camp#bat) Croix camp#bat25 974 bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat26 974 bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat27 974 bat_b02,59,164,1 duplicate(Croix camp#bat) Croix camp#bat28 974 bat_b02,59,137,1 duplicate(Croix camp#bat) Croix camp#bat29 974 bat_b02,10,296,1 duplicate(Croix camp#bat) Croix camp#bat30 974 bat_b02,110,162,1 duplicate(Croix camp#bat) Croix camp#bat31 974 bat_b02,110,137,1 duplicate(Croix camp#bat) Croix camp#bat32 974 bat_b02,152,120,1 duplicate(Croix camp#bat) Croix camp#bat33 974 bat_b02,158,114,1 duplicate(Croix camp#bat) Croix camp#bat34 974 // MapFlags // ********************************************************************* bat_b02 mapflag battleground 2 bat_b02 mapflag nomemo bat_b02 mapflag nosave SavePoint bat_b02 mapflag noteleport bat_b02 mapflag nowarp bat_b02 mapflag nowarpto bat_b02 mapflag noreturn bat_b02 mapflag nobranch bat_b02 mapflag nopenalty bat_b02 mapflag noemergencycall Quote
0 DairyPresto Posted December 12, 2017 Author Posted December 12, 2017 hello need it dont know how to work Quote
0 DairyPresto Posted December 13, 2017 Author Posted December 13, 2017 still need dont know how to disable this npc while woe is on! Quote
Question
DairyPresto
i have my ctf script and i want every woe start on server npc hide and woe ends npc unhide ?
i dont know how to put every time woe start i want npc hide and woe ends unhide
https://pastebin.com/txetVEMX here is my script
HELP
SORRY FOR MY BAD ENGLISH!
6 answers to this question
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