keough Posted December 5, 2017 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 49 Reputation: 45 Joined: 07/01/12 Last Seen: 11 hours ago Share Posted December 5, 2017 (edited) Good Day guys! It's been a long long time since i post my last map and now here is another piece of my work, I created the new payon town inspired on the new RO-Mobile payon, it's not that similar but I mixed the old and new payon also the newest payon. Just check it and enjoy! Spoiler 1. Whole map view - 2. Center Town - 3. Middle Left - 4. Portal to Payon Agit - 5. Middle Right - 6. Payon Entrance - 7. Lower Left - 8. Lower Right - 9. Upper Right to Payon Archer - Thank you for viewing! Edited December 5, 2017 by keough 2 1 1 Quote Link to comment Share on other sites More sharing options...
Quesooo Posted December 5, 2017 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Share Posted December 5, 2017 great ! good job buddy Quote Link to comment Share on other sites More sharing options...
Cydh Posted December 5, 2017 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted December 5, 2017 awesomeee Quote Link to comment Share on other sites More sharing options...
OscarScorp Posted December 5, 2017 Group: Members Topic Count: 62 Topics Per Day: 0.02 Content Count: 217 Reputation: 16 Joined: 01/28/15 Last Seen: February 25, 2022 Share Posted December 5, 2017 Nice job! Is it available for download? Cheers Quote Link to comment Share on other sites More sharing options...
Sage Posted December 18, 2017 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 113 Reputation: 153 Joined: 02/03/12 Last Seen: Thursday at 05:25 AM Share Posted December 18, 2017 This map isn't bad, but in my opinion the bright, saturated ground texture you used for the grass doesn't fit very well with all the models on the map. It looks very bright and colorful, which doesn't mix well with the fact that most of the map is covered in shadow. The canopy effect created by the shadows looks good, but you should put more thought into where you place gaps of light- It's best to break up the repetition of empty spaces, which the original Payon has a lot of, rather than just covering most of the map in darkness. But, again, this looks weird with the very bright and saturated ground texture, which doesn't look good in my opinion. I think it would have been better you use more building models from the modern version of Payon rather than the very old/original version- They're more detailed and look better when you blow them up to a huge size, like for the walls around the town square. Quote Link to comment Share on other sites More sharing options...
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