cahadeyelo Posted November 27, 2017 Group: Members Topic Count: 70 Topics Per Day: 0.02 Content Count: 172 Reputation: 1 Joined: 11/13/14 Last Seen: Yesterday at 03:09 AM Share Posted November 27, 2017 why is it my floating rates didn't go back to normal after an hour, instead it keeps on multiplying after and after - script HappyHour -1,{ OnMinute01: setbattleflag "base_exp_rate", 2*getbattleflag("base_exp_rate"); setbattleflag "job_exp_rate", 2*getbattleflag("job_exp_rate"); setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common"); setbattleflag "item_rate_common_boss", 2*getbattleflag("item_rate_common_boss"); setbattleflag "item_rate_common_mvp", 2*getbattleflag("item_rate_common_mvp"); setbattleflag "item_rate_heal_boss", 2*getbattleflag("item_rate_heal_boss"); setbattleflag "item_rate_heal_mvp", 2*getbattleflag("item_rate_heal_mvp"); setbattleflag "item_rate_use_boss", 2*getbattleflag("item_rate_use_boss"); setbattleflag "item_rate_use_mvp", 2*getbattleflag("item_rate_use_mvp"); setbattleflag "item_rate_equip_boss", 2*getbattleflag("item_rate_equip_boss"); setbattleflag "item_rate_equip_mvp", 2*getbattleflag("item_rate_equip_mvp"); setbattleflag "item_rate_card_boss", 2*getbattleflag("item_rate_card_boss"); setbattleflag "item_rate_heal", 2*getbattleflag("item_rate_heal"); setbattleflag "item_rate_use", 2*getbattleflag("item_rate_use"); setbattleflag "item_rate_equip", 2*getbattleflag("item_rate_equip"); setbattleflag "item_rate_card", 2*getbattleflag("item_rate_card"); setbattleflag "item_rate_mvp", 2*getbattleflag("item_rate_mvp"); setbattleflag "item_rate_treasure", 2*getbattleflag("item_rate_treasure"); atcommand "@reloadmobdb"; announce "HAPPY HOUR IS NOW ACTIVE.",0; sleep 3600000; setbattleflag "base_exp_rate", getbattleflag("base_exp_rate")/2; setbattleflag "job_exp_rate", getbattleflag("job_exp_rate")/2; setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common")/2; setbattleflag "item_rate_common_boss", 2*getbattleflag("item_rate_common_boss")/2; setbattleflag "item_rate_common_mvp", 2*getbattleflag("item_rate_common_mvp")/2; setbattleflag "item_rate_heal_boss", 2*getbattleflag("item_rate_heal_boss")/2; setbattleflag "item_rate_heal_mvp", 2*getbattleflag("item_rate_heal_mvp")/2; setbattleflag "item_rate_use_boss", 2*getbattleflag("item_rate_use_boss")/2; setbattleflag "item_rate_use_mvp", 2*getbattleflag("item_rate_use_mvp")/2; setbattleflag "item_rate_equip_boss", 2*getbattleflag("item_rate_equip_boss")/2; setbattleflag "item_rate_equip_mvp", 2*getbattleflag("item_rate_equip_mvp")/2; setbattleflag "item_rate_card_boss", 2*getbattleflag("item_rate_card_boss")/2; setbattleflag "item_rate_heal", 2*getbattleflag("item_rate_heal")/2; setbattleflag "item_rate_use", 2*getbattleflag("item_rate_use")/2; setbattleflag "item_rate_equip", 2*getbattleflag("item_rate_equip")/2; setbattleflag "item_rate_card", 2*getbattleflag("item_rate_card")/2; setbattleflag "item_rate_mvp", 2*getbattleflag("item_rate_mvp")/2; setbattleflag "item_rate_treasure", 2*getbattleflag("item_rate_treasure")/2; atcommand "@reloadmobdb"; announce "HAPPY HOUR HAS ENDED.",0; end; } Quote Link to comment Share on other sites More sharing options...
0 sader1992 Posted November 27, 2017 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: 19 hours ago Share Posted November 27, 2017 i will take one for example setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common"); so here getbattleflag("item_rate_common") = x 2*x first put the calculation in bracelet so it will be setbattleflag "item_rate_common", (2*getbattleflag("item_rate_common")); the next one for reseting the rate setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common")/2; if x is the original then on the happy hour start is 2*x at end is 2*(2*x)/2 = 2*x math lol just the happy hour end put it like that setbattleflag "item_rate_common", (getbattleflag("item_rate_common")/2); 1 Quote Link to comment Share on other sites More sharing options...
0 Psy Ops Posted November 17, 2018 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 70 Reputation: 0 Joined: 06/19/18 Last Seen: January 24, 2023 Share Posted November 17, 2018 (edited) Tried the script, was bout to have an error every time you needed to reload the npc file. is there like no set fuction to put it on the default server rates first before the script loads? I feel as if the script its good but it loops (the rates stack when you reload) Update: Will the true function solve the reload nature of this script? Edited November 17, 2018 by Psy Ops Quote Link to comment Share on other sites More sharing options...
0 n0tttt Posted November 18, 2018 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 303 Reputation: 118 Joined: 12/10/16 Last Seen: Friday at 02:39 AM Share Posted November 18, 2018 Cold you try this? - script HappyHour -1,{ function set_rates; OnMinute01: if(gettime(DT_HOUR)%2) { set_rates(1,"base_exp_rate","job_exp_rate","item_rate_common","item_rate_common_boss","item_rate_common_mvp","item_rate_heal_boss","item_rate_heal_mvp","item_rate_equip_boss","item_rate_heal","item_rate_use","item_rate_equip","item_rate_card","item_rate_mvp","item_rate_treasure"); announce "HAPPY HOUR IS NOW ACTIVE.",0; } else { set_rates(2,"base_exp_rate","job_exp_rate","item_rate_common","item_rate_common_boss","item_rate_common_mvp","item_rate_heal_boss","item_rate_heal_mvp","item_rate_equip_boss","item_rate_heal","item_rate_use","item_rate_equip","item_rate_card","item_rate_mvp","item_rate_treasure"); announce "HAPPY HOUR HAS ENDED.",0; } end; OnInit: // Put here your original rates. // base job items set .@original_rates[0], 100, 100, 100; set_rates(.@original_rates[0],"base_exp_rate"); set_rates(.@original_rates[1],"job_exp_rate"); set_rates(.@original_rates[2],"item_rate_common","item_rate_common_boss","item_rate_common_mvp","item_rate_heal_boss","item_rate_heal_mvp","item_rate_equip_boss","item_rate_heal","item_rate_use","item_rate_equip","item_rate_card","item_rate_mvp","item_rate_treasure"); end; function set_rates { .@type = getarg(0); .@args = getargcount(); for(.@i = 1;.@i < .@args;.@i++) { if(.@type == 1) setbattleflag getarg(.@i),getbattleflag(getarg(.@i))*2, .@i/(.@args - 1); else if(.@type == 2) setbattleflag getarg(.@i),getbattleflag(getarg(.@i))/2, .@i/(.@args - 1); else setbattleflag getarg(.@i),.@type, .@i/(.@args - 1); } return; } } Quote Link to comment Share on other sites More sharing options...
Question
cahadeyelo
why is it my floating rates didn't go back to normal after an hour, instead it keeps on multiplying after and after
- script HappyHour -1,{ OnMinute01: setbattleflag "base_exp_rate", 2*getbattleflag("base_exp_rate"); setbattleflag "job_exp_rate", 2*getbattleflag("job_exp_rate"); setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common"); setbattleflag "item_rate_common_boss", 2*getbattleflag("item_rate_common_boss"); setbattleflag "item_rate_common_mvp", 2*getbattleflag("item_rate_common_mvp"); setbattleflag "item_rate_heal_boss", 2*getbattleflag("item_rate_heal_boss"); setbattleflag "item_rate_heal_mvp", 2*getbattleflag("item_rate_heal_mvp"); setbattleflag "item_rate_use_boss", 2*getbattleflag("item_rate_use_boss"); setbattleflag "item_rate_use_mvp", 2*getbattleflag("item_rate_use_mvp"); setbattleflag "item_rate_equip_boss", 2*getbattleflag("item_rate_equip_boss"); setbattleflag "item_rate_equip_mvp", 2*getbattleflag("item_rate_equip_mvp"); setbattleflag "item_rate_card_boss", 2*getbattleflag("item_rate_card_boss"); setbattleflag "item_rate_heal", 2*getbattleflag("item_rate_heal"); setbattleflag "item_rate_use", 2*getbattleflag("item_rate_use"); setbattleflag "item_rate_equip", 2*getbattleflag("item_rate_equip"); setbattleflag "item_rate_card", 2*getbattleflag("item_rate_card"); setbattleflag "item_rate_mvp", 2*getbattleflag("item_rate_mvp"); setbattleflag "item_rate_treasure", 2*getbattleflag("item_rate_treasure"); atcommand "@reloadmobdb"; announce "HAPPY HOUR IS NOW ACTIVE.",0; sleep 3600000; setbattleflag "base_exp_rate", getbattleflag("base_exp_rate")/2; setbattleflag "job_exp_rate", getbattleflag("job_exp_rate")/2; setbattleflag "item_rate_common", 2*getbattleflag("item_rate_common")/2; setbattleflag "item_rate_common_boss", 2*getbattleflag("item_rate_common_boss")/2; setbattleflag "item_rate_common_mvp", 2*getbattleflag("item_rate_common_mvp")/2; setbattleflag "item_rate_heal_boss", 2*getbattleflag("item_rate_heal_boss")/2; setbattleflag "item_rate_heal_mvp", 2*getbattleflag("item_rate_heal_mvp")/2; setbattleflag "item_rate_use_boss", 2*getbattleflag("item_rate_use_boss")/2; setbattleflag "item_rate_use_mvp", 2*getbattleflag("item_rate_use_mvp")/2; setbattleflag "item_rate_equip_boss", 2*getbattleflag("item_rate_equip_boss")/2; setbattleflag "item_rate_equip_mvp", 2*getbattleflag("item_rate_equip_mvp")/2; setbattleflag "item_rate_card_boss", 2*getbattleflag("item_rate_card_boss")/2; setbattleflag "item_rate_heal", 2*getbattleflag("item_rate_heal")/2; setbattleflag "item_rate_use", 2*getbattleflag("item_rate_use")/2; setbattleflag "item_rate_equip", 2*getbattleflag("item_rate_equip")/2; setbattleflag "item_rate_card", 2*getbattleflag("item_rate_card")/2; setbattleflag "item_rate_mvp", 2*getbattleflag("item_rate_mvp")/2; setbattleflag "item_rate_treasure", 2*getbattleflag("item_rate_treasure")/2; atcommand "@reloadmobdb"; announce "HAPPY HOUR HAS ENDED.",0; end; }
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.